| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| <html> |
| |
| <head> |
| <title></title> |
| <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
| </head> |
| <body> |
| |
| The <code>com.jme3.scene.mesh</code> package contains utilities |
| for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. |
| Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer} |
| class: |
| <ul> |
| <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li> |
| <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li> |
| <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li> |
| <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for |
| those meshes that do not have an index buffer</li> |
| <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from |
| non-list based mode indices to list based</li> |
| </ul> |
| |
| </body> |
| </html> |