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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene;
import com.jme3.renderer.Camera;
import com.jme3.scene.control.CameraControl;
import com.jme3.scene.control.CameraControl.ControlDirection;
/**
* <code>CameraNode</code> simply uses {@link CameraControl} to implement
* linking of camera and node data.
*
* @author Tim8Dev
*/
public class CameraNode extends Node {
private CameraControl camControl;
/**
* Serialization only. Do not use.
*/
public CameraNode() {
}
public CameraNode(String name, Camera camera) {
this(name, new CameraControl(camera));
}
public CameraNode(String name, CameraControl control) {
super(name);
addControl(control);
camControl = control;
}
public void setEnabled(boolean enabled) {
camControl.setEnabled(enabled);
}
public boolean isEnabled() {
return camControl.isEnabled();
}
public void setControlDir(ControlDirection controlDir) {
camControl.setControlDir(controlDir);
}
public void setCamera(Camera camera) {
camControl.setCamera(camera);
}
public ControlDirection getControlDir() {
return camControl.getControlDir();
}
public Camera getCamera() {
return camControl.getCamera();
}
// @Override
// public void lookAt(Vector3f position, Vector3f upVector) {
// this.lookAt(position, upVector);
// camControl.getCamera().lookAt(position, upVector);
// }
}