| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package com.jme3.renderer.queue; |
| |
| import com.jme3.math.Vector3f; |
| import com.jme3.renderer.Camera; |
| import com.jme3.scene.Geometry; |
| |
| public class TransparentComparator implements GeometryComparator { |
| |
| private Camera cam; |
| private final Vector3f tempVec = new Vector3f(); |
| |
| public void setCamera(Camera cam){ |
| this.cam = cam; |
| } |
| |
| /** |
| * Calculates the distance from a spatial to the camera. Distance is a |
| * squared distance. |
| * |
| * @param spat |
| * Spatial to distancize. |
| * @return Distance from Spatial to camera. |
| */ |
| private float distanceToCam2(Geometry spat){ |
| if (spat == null) |
| return Float.NEGATIVE_INFINITY; |
| |
| if (spat.queueDistance != Float.NEGATIVE_INFINITY) |
| return spat.queueDistance; |
| |
| Vector3f camPosition = cam.getLocation(); |
| Vector3f viewVector = cam.getDirection(); |
| Vector3f spatPosition = null; |
| |
| if (spat.getWorldBound() != null){ |
| spatPosition = spat.getWorldBound().getCenter(); |
| }else{ |
| spatPosition = spat.getWorldTranslation(); |
| } |
| |
| spatPosition.subtract(camPosition, tempVec); |
| spat.queueDistance = tempVec.dot(tempVec); |
| |
| float retval = Math.abs(tempVec.dot(viewVector) |
| / viewVector.dot(viewVector)); |
| viewVector.mult(retval, tempVec); |
| |
| spat.queueDistance = tempVec.length(); |
| |
| return spat.queueDistance; |
| } |
| |
| private float distanceToCam(Geometry spat){ |
| // NOTE: It is best to check the distance |
| // to the bound's closest edge vs. the bound's center here. |
| return spat.getWorldBound().distanceToEdge(cam.getLocation()); |
| } |
| |
| public int compare(Geometry o1, Geometry o2) { |
| float d1 = distanceToCam(o1); |
| float d2 = distanceToCam(o2); |
| |
| if (d1 == d2) |
| return 0; |
| else if (d1 < d2) |
| return 1; |
| else |
| return -1; |
| } |
| } |