/* | |
* Copyright (c) 2009-2010 jMonkeyEngine | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are | |
* met: | |
* | |
* * Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* | |
* * Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors | |
* may be used to endorse or promote products derived from this software | |
* without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED | |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
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*/ | |
package com.jme3.renderer.queue; | |
import com.jme3.material.Material; | |
import com.jme3.math.Vector3f; | |
import com.jme3.renderer.Camera; | |
import com.jme3.scene.Geometry; | |
public class OpaqueComparator implements GeometryComparator { | |
private Camera cam; | |
private final Vector3f tempVec = new Vector3f(); | |
private final Vector3f tempVec2 = new Vector3f(); | |
public void setCamera(Camera cam){ | |
this.cam = cam; | |
} | |
public float distanceToCam(Geometry spat){ | |
if (spat == null) | |
return Float.NEGATIVE_INFINITY; | |
if (spat.queueDistance != Float.NEGATIVE_INFINITY) | |
return spat.queueDistance; | |
Vector3f camPosition = cam.getLocation(); | |
Vector3f viewVector = cam.getDirection(tempVec2); | |
Vector3f spatPosition = null; | |
if (spat.getWorldBound() != null){ | |
spatPosition = spat.getWorldBound().getCenter(); | |
}else{ | |
spatPosition = spat.getWorldTranslation(); | |
} | |
spatPosition.subtract(camPosition, tempVec); | |
spat.queueDistance = tempVec.dot(viewVector); | |
return spat.queueDistance; | |
} | |
public int compare(Geometry o1, Geometry o2) { | |
Material m1 = o1.getMaterial(); | |
Material m2 = o2.getMaterial(); | |
int sortId = m1.compareTo(m2); | |
if (sortId == 0){ | |
// use the same shader. | |
// sort front-to-back then. | |
float d1 = distanceToCam(o1); | |
float d2 = distanceToCam(o2); | |
if (d1 == d2) | |
return 0; | |
else if (d1 < d2) | |
return -1; | |
else | |
return 1; | |
}else{ | |
return sortId; | |
} | |
} | |
} |