blob: 5ae20a50e553a5ea9eaa5f597adfa8e13f943596 [file] [log] [blame]
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.material;
import com.jme3.asset.AssetManager;
import com.jme3.export.*;
import com.jme3.shader.*;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.logging.Logger;
/**
* Represents a technique instance.
*/
public class Technique implements Savable {
private static final Logger logger = Logger.getLogger(Technique.class.getName());
private TechniqueDef def;
private Material owner;
private ArrayList<Uniform> worldBindUniforms;
private DefineList defines;
private Shader shader;
private boolean needReload = true;
/**
* Creates a new technique instance that implements the given
* technique definition.
*
* @param owner The material that will own this technique
* @param def The technique definition being implemented.
*/
public Technique(Material owner, TechniqueDef def) {
this.owner = owner;
this.def = def;
if (def.isUsingShaders()) {
this.worldBindUniforms = new ArrayList<Uniform>();
this.defines = new DefineList();
}
}
/**
* Serialization only. Do not use.
*/
public Technique() {
}
/**
* Returns the technique definition that is implemented by this technique
* instance.
*
* @return the technique definition that is implemented by this technique
* instance.
*/
public TechniqueDef getDef() {
return def;
}
/**
* Returns the shader currently used by this technique instance.
* <p>
* Shaders are typically loaded dynamically when the technique is first
* used, therefore, this variable will most likely be null most of the time.
*
* @return the shader currently used by this technique instance.
*/
public Shader getShader() {
return shader;
}
/**
* Returns a list of uniforms that implements the world parameters
* that were requested by the material definition.
*
* @return a list of uniforms implementing the world parameters.
*/
public List<Uniform> getWorldBindUniforms() {
return worldBindUniforms;
}
/**
* Called by the material to tell the technique a parameter was modified
*/
void notifySetParam(String paramName, VarType type, Object value) {
String defineName = def.getShaderParamDefine(paramName);
if (defineName != null) {
needReload = defines.set(defineName, type, value);
}
if (shader != null) {
updateUniformParam(paramName, type, value);
}
}
/**
* Called by the material to tell the technique a parameter was cleared
*/
void notifyClearParam(String paramName) {
String defineName = def.getShaderParamDefine(paramName);
if (defineName != null) {
needReload = defines.remove(defineName);
}
if (shader != null) {
if (!paramName.startsWith("m_")) {
paramName = "m_" + paramName;
}
shader.removeUniform(paramName);
}
}
void updateUniformParam(String paramName, VarType type, Object value, boolean ifNotOwner) {
Uniform u = shader.getUniform(paramName);
// if (ifNotOwner && u.getLastChanger() == owner)
// return;
switch (type) {
case Texture2D: // fall intentional
case Texture3D:
case TextureArray:
case TextureCubeMap:
case Int:
u.setValue(VarType.Int, value);
break;
default:
u.setValue(type, value);
break;
}
// u.setLastChanger(owner);
}
void updateUniformParam(String paramName, VarType type, Object value) {
updateUniformParam(paramName, type, value, false);
}
/**
* Returns true if the technique must be reloaded.
* <p>
* If a technique needs to reload, then the {@link Material} should
* call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this
* technique.
*
* @return true if the technique must be reloaded.
*/
public boolean isNeedReload() {
return needReload;
}
/**
* Prepares the technique for use by loading the shader and setting
* the proper defines based on material parameters.
*
* @param assetManager The asset manager to use for loading shaders.
*/
public void makeCurrent(AssetManager assetManager) {
// check if reload is needed..
if (def.isUsingShaders()) {
DefineList newDefines = new DefineList();
Collection<MatParam> params = owner.getParams();
for (MatParam param : params) {
String defineName = def.getShaderParamDefine(param.getName());
if (defineName != null) {
newDefines.set(defineName, param.getVarType(), param.getValue());
}
}
if (!needReload && defines.getCompiled().equals(newDefines.getCompiled())) {
newDefines = null;
// defines have not been changed..
} else {
defines.clear();
defines.addFrom(newDefines);
// defines changed, recompile needed
loadShader(assetManager);
}
}
}
private void loadShader(AssetManager manager) {
// recompute define list
DefineList allDefines = new DefineList();
allDefines.addFrom(def.getShaderPresetDefines());
allDefines.addFrom(defines);
ShaderKey key = new ShaderKey(def.getVertexShaderName(),
def.getFragmentShaderName(),
allDefines,
def.getShaderLanguage());
shader = manager.loadShader(key);
if (shader == null) {
logger.warning("Failed to reload shader!");
return;
}
// refresh the uniform links
//owner.updateUniformLinks();
// register the world bound uniforms
worldBindUniforms.clear();
if (def.getWorldBindings() != null) {
for (UniformBinding binding : def.getWorldBindings()) {
Uniform uniform = shader.getUniform("g_" + binding.name());
uniform.setBinding(binding);
if (uniform != null) {
worldBindUniforms.add(uniform);
}
}
}
needReload = false;
}
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(def, "def", null);
// TODO:
// oc.write(owner, "owner", null);
oc.writeSavableArrayList(worldBindUniforms, "worldBindUniforms", null);
oc.write(defines, "defines", null);
oc.write(shader, "shader", null);
}
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
def = (TechniqueDef) ic.readSavable("def", null);
worldBindUniforms = ic.readSavableArrayList("worldBindUniforms", null);
defines = (DefineList) ic.readSavable("defines", null);
shader = (Shader) ic.readSavable("shader", null);
//if (shader != null)
// owner.updateUniformLinks();
}
}