blob: 8deed3c9a227b2e0fdc4015f65492244c6703992 [file] [log] [blame]
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input.controls;
/**
* <code>ActionListener</code> is used to receive input events in "digital" style.
* <p>
* Generally all button inputs, such as keyboard, mouse button, and joystick button,
* will be represented exactly. Analog inputs will be converted into digital.
* <p>
* When an action listener is registered to a natively digital input, such as a button,
* the event will be invoked when the button is pressed, with <code>value</code>
* set to <code>true</code>, and will be invoked again when the button is released,
* with <code>value</code> set to <code>false</code>.
*
* @author Kirill Vainer
*/
public interface ActionListener extends InputListener {
/**
* Called when an input to which this listener is registered to is invoked.
*
* @param name The name of the mapping that was invoked
* @param isPressed True if the action is "pressed", false otherwise
* @param tpf The time per frame value.
*/
public void onAction(String name, boolean isPressed, float tpf);
}