| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package com.jme3.collision.bih; |
| |
| import com.jme3.math.FastMath; |
| import com.jme3.math.Vector3f; |
| |
| public final class BIHTriangle { |
| |
| private final Vector3f pointa = new Vector3f(); |
| private final Vector3f pointb = new Vector3f(); |
| private final Vector3f pointc = new Vector3f(); |
| private final Vector3f center = new Vector3f(); |
| |
| public BIHTriangle(Vector3f p1, Vector3f p2, Vector3f p3) { |
| pointa.set(p1); |
| pointb.set(p2); |
| pointc.set(p3); |
| center.set(pointa); |
| center.addLocal(pointb).addLocal(pointc).multLocal(FastMath.ONE_THIRD); |
| } |
| |
| public Vector3f get1(){ |
| return pointa; |
| } |
| |
| public Vector3f get2(){ |
| return pointb; |
| } |
| |
| public Vector3f get3(){ |
| return pointc; |
| } |
| |
| public Vector3f getCenter() { |
| return center; |
| } |
| |
| public Vector3f getNormal(){ |
| Vector3f normal = new Vector3f(pointb); |
| normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z); |
| normal.normalizeLocal(); |
| return normal; |
| } |
| |
| public float getExtreme(int axis, boolean left){ |
| float v1, v2, v3; |
| switch (axis){ |
| case 0: v1 = pointa.x; v2 = pointb.x; v3 = pointc.x; break; |
| case 1: v1 = pointa.y; v2 = pointb.y; v3 = pointc.y; break; |
| case 2: v1 = pointa.z; v2 = pointb.z; v3 = pointc.z; break; |
| default: assert false; return 0; |
| } |
| if (left){ |
| if (v1 < v2){ |
| if (v1 < v3) |
| return v1; |
| else |
| return v3; |
| }else{ |
| if (v2 < v3) |
| return v2; |
| else |
| return v3; |
| } |
| }else{ |
| if (v1 > v2){ |
| if (v1 > v3) |
| return v1; |
| else |
| return v3; |
| }else{ |
| if (v2 > v3) |
| return v2; |
| else |
| return v3; |
| } |
| } |
| } |
| |
| } |