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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.post.filters;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.post.Filter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
/**
* A Post Processing filter that makes the screen look like it was drawn as
* diagonal lines with a pen.
* Try combining this with a cartoon edge filter to obtain manga style visuals.
*
* Based on an article from Geeks3D:
* <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a>
*
* @author Roy Straver a.k.a. Baal Garnaal
*/
public class CrossHatchFilter extends Filter {
private ColorRGBA lineColor = ColorRGBA.Black.clone();
private ColorRGBA paperColor = ColorRGBA.White.clone();
private float colorInfluenceLine = 0.8f;
private float colorInfluencePaper = 0.1f;
private float fillValue = 0.9f;
private float luminance1 = 0.9f;
private float luminance2 = 0.7f;
private float luminance3 = 0.5f;
private float luminance4 = 0.3f;
private float luminance5 = 0.0f;
private float lineThickness = 1.0f;
private float lineDistance = 4.0f;
/**
* Creates a crossHatch filter
*/
public CrossHatchFilter() {
super("CrossHatchFilter");
}
/**
* Creates a crossHatch filter
* @param lineColor the colors of the lines
* @param paperColor the paper color
*/
public CrossHatchFilter(ColorRGBA lineColor, ColorRGBA paperColor) {
this();
this.lineColor = lineColor;
this.paperColor = paperColor;
}
@Override
protected boolean isRequiresDepthTexture() {
return false;
}
@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
material = new Material(manager, "Common/MatDefs/Post/CrossHatch.j3md");
material.setColor("LineColor", lineColor);
material.setColor("PaperColor", paperColor);
material.setFloat("ColorInfluenceLine", colorInfluenceLine);
material.setFloat("ColorInfluencePaper", colorInfluencePaper);
material.setFloat("FillValue", fillValue);
material.setFloat("Luminance1", luminance1);
material.setFloat("Luminance2", luminance2);
material.setFloat("Luminance3", luminance3);
material.setFloat("Luminance4", luminance4);
material.setFloat("Luminance5", luminance5);
material.setFloat("LineThickness", lineThickness);
material.setFloat("LineDistance", lineDistance);
}
@Override
protected Material getMaterial() {
return material;
}
/**
* Sets color used to draw lines
* @param lineColor
*/
public void setLineColor(ColorRGBA lineColor) {
this.lineColor = lineColor;
if (material != null) {
material.setColor("LineColor", lineColor);
}
}
/**
* Sets color used as background
* @param paperColor
*/
public void setPaperColor(ColorRGBA paperColor) {
this.paperColor = paperColor;
if (material != null) {
material.setColor("PaperColor", paperColor);
}
}
/**
* Sets color influence of original image on lines drawn
* @param colorInfluenceLine
*/
public void setColorInfluenceLine(float colorInfluenceLine) {
this.colorInfluenceLine = colorInfluenceLine;
if (material != null) {
material.setFloat("ColorInfluenceLine", colorInfluenceLine);
}
}
/**
* Sets color influence of original image on non-line areas
* @param colorInfluencePaper
*/
public void setColorInfluencePaper(float colorInfluencePaper) {
this.colorInfluencePaper = colorInfluencePaper;
if (material != null) {
material.setFloat("ColorInfluencePaper", colorInfluencePaper);
}
}
/**
* Sets line/paper color ratio for areas with values < luminance5,
* really dark areas get no lines but a filled blob instead
* @param fillValue
*/
public void setFillValue(float fillValue) {
this.fillValue = fillValue;
if (material != null) {
material.setFloat("FillValue", fillValue);
}
}
/**
*
* Sets minimum luminance levels for lines drawn
* @param luminance1 Top-left to down right 1
* @param luminance2 Top-right to bottom left 1
* @param luminance3 Top-left to down right 2
* @param luminance4 Top-right to bottom left 2
* @param luminance5 Blobs
*/
public void setLuminanceLevels(float luminance1, float luminance2, float luminance3, float luminance4, float luminance5) {
this.luminance1 = luminance1;
this.luminance2 = luminance2;
this.luminance3 = luminance3;
this.luminance4 = luminance4;
this.luminance5 = luminance5;
if (material != null) {
material.setFloat("Luminance1", luminance1);
material.setFloat("Luminance2", luminance2);
material.setFloat("Luminance3", luminance3);
material.setFloat("Luminance4", luminance4);
material.setFloat("Luminance5", luminance5);
}
}
/**
* Sets the thickness of lines drawn
* @param lineThickness
*/
public void setLineThickness(float lineThickness) {
this.lineThickness = lineThickness;
if (material != null) {
material.setFloat("LineThickness", lineThickness);
}
}
/**
* Sets minimum distance between lines drawn
* Primary lines are drawn at 2*lineDistance
* Secondary lines are drawn at lineDistance
* @param lineDistance
*/
public void setLineDistance(float lineDistance) {
this.lineDistance = lineDistance;
if (material != null) {
material.setFloat("LineDistance", lineDistance);
}
}
/**
* Returns line color
* @return
*/
public ColorRGBA getLineColor() {
return lineColor;
}
/**
* Returns paper background color
* @return
*/
public ColorRGBA getPaperColor() {
return paperColor;
}
/**
* Returns current influence of image colors on lines
*/
public float getColorInfluenceLine() {
return colorInfluenceLine;
}
/**
* Returns current influence of image colors on paper background
*/
public float getColorInfluencePaper() {
return colorInfluencePaper;
}
/**
* Returns line/paper color ratio for blobs
*/
public float getFillValue() {
return fillValue;
}
/**
* Returns the thickness of the lines drawn
*/
public float getLineThickness() {
return lineThickness;
}
/**
* Returns minimum distance between lines
*/
public float getLineDistance() {
return lineDistance;
}
/**
* Returns treshold for lines 1
*/
public float getLuminance1() {
return luminance1;
}
/**
* Returns treshold for lines 2
*/
public float getLuminance2() {
return luminance2;
}
/**
* Returns treshold for lines 3
*/
public float getLuminance3() {
return luminance3;
}
/**
* Returns treshold for lines 4
*/
public float getLuminance4() {
return luminance4;
}
/**
* Returns treshold for blobs
*/
public float getLuminance5() {
return luminance5;
}
}