blob: 12883242fc397333ce1120fb969b4ad0f27b8bd6 [file] [log] [blame]
MaterialDef Simple Water {
MaterialParameters {
Texture2D water_reflection
Texture2D water_refraction
Texture2D water_depthmap
Texture2D water_normalmap
Texture2D water_dudvmap
Vector4 waterColor
Vector3 lightPos
Float time
Float waterDepth
Vector4 distortionScale
Vector4 distortionMix
Vector4 texScale
Vector2 FrustumNearFar
Float waterTransparency
}
Technique {
VertexShader GLSL100: Common/MatDefs/Water/simple_water.vert
FragmentShader GLSL100: Common/MatDefs/Water/simple_water.frag
WorldParameters {
WorldViewProjectionMatrix
WorldViewMatrix
Resolution
CameraPosition
}
}
Technique FixedFunc {
}
}