blob: 24a76cb38d049ebdfda2da11db645c5167ee1858 [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat3 g_NormalMatrix;
attribute vec3 inPosition;
attribute vec3 inNormal;
attribute vec4 inTexCoord;
varying vec3 normal;
varying vec2 texCoord;
void main(void)
{
texCoord=inTexCoord.xy;
normal = normalize(g_NormalMatrix * inNormal);
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
}