blob: 9499e589cb46c63ae458d48d5300ff277d632740 [file] [log] [blame]
uniform sampler2D m_Texture;
uniform sampler2D m_BloomTex;
uniform float m_BloomIntensity;
varying vec2 texCoord;
void main(){
vec4 colorRes = texture2D(m_Texture, texCoord);
vec4 bloom = texture2D(m_BloomTex, texCoord);
gl_FragColor = bloom * m_BloomIntensity + colorRes;
}