blob: 6d80905cd712d59b6ed102caea4e8233be60615a [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec4 inPosition;
attribute vec2 inTexCoord;
varying vec2 texCoord;
void main() {
gl_Position = inPosition * 2.0 - 1.0; //vec4(pos, 0.0, 1.0);
texCoord = inTexCoord;
}