blob: c99de34ad21f4cf9dc8d8fe739e5fbfa8e19dade [file] [log] [blame]
#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
uniform float m_Value;
in vec2 texCoord;
void main() {
vec4 texVal = getColor(m_Texture, texCoord);
gl_FragColor = texVal * m_Value;
}