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android
/
platform
/
external
/
jmonkeyengine
/
59b2e6871c65f58fdad78cd7229c292f6a177578
/
.
/
engine
/
src
/
core-effects
/
Common
/
MatDefs
/
Post
/
Fade15.frag
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#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture
;
uniform
float
m_Value
;
in
vec2 texCoord
;
void
main
()
{
vec4 texVal
=
getColor
(
m_Texture
,
texCoord
);
gl_FragColor
=
texVal
*
m_Value
;
}