blob: b616239d026383fcc56f048136ec6ef485fcacd6 [file] [log] [blame]
uniform sampler2D m_Texture;
varying vec2 texCoord;
uniform float m_Value;
void main() {
vec4 texVal = texture2D(m_Texture, texCoord);
gl_FragColor = texVal * m_Value;
}