blob: 68f8c287df12302817ede759f0ef659cce7921f5 [file] [log] [blame]
MaterialDef Bloom Final {
MaterialParameters {
Int NumSamples
Texture2D Texture
Texture2D BloomTex
Float BloomIntensity
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Post/bloomFinal15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
RESOLVE_MS : NumSamples
}
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Post/bloomFinal.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}