blob: fdd3a251144079c2386d65002af241bfb787b168 [file] [log] [blame]
attribute vec4 inPosition;
attribute vec2 inTexCoord;
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldViewMatrix;
varying vec2 texCoord;
void main(){
gl_Position = g_WorldViewProjectionMatrix * inPosition;
texCoord = inTexCoord;
}