blob: 5d957e908b4cda840bf49f31da37913a61a04d97 [file] [log] [blame]
varying vec2 texCoord;
#ifdef DIFFUSEMAP_ALPHA
uniform sampler2D m_DiffuseMap;
#endif
void main(){
#ifdef DIFFUSEMAP_ALPHA
if (texture2D(m_DiffuseMap, texCoord).a <= 0.50)
discard;
#endif
gl_FragColor = vec4(1.0);
}