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android
/
platform
/
external
/
jmonkeyengine
/
59b2e6871c65f58fdad78cd7229c292f6a177578
/
.
/
engine
/
src
/
core-data
/
Common
/
MatDefs
/
Shadow
/
PreShadow.frag
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varying vec2 texCoord
;
#ifdef
DIFFUSEMAP_ALPHA
uniform sampler2D m_DiffuseMap
;
#endif
void
main
(){
#ifdef
DIFFUSEMAP_ALPHA
if
(
texture2D
(
m_DiffuseMap
,
texCoord
).
a
<=
0.50
)
discard
;
#endif
gl_FragColor
=
vec4
(
1.0
);
}