blob: 8c3d13344fcff68456b6c354eac932a6d7ba9622 [file] [log] [blame]
#import "Common/ShaderLib/Shadow.glsllib"
uniform SHADOWMAP m_ShadowMap;
varying vec4 projCoord;
void main() {
vec4 coord = projCoord;
coord.xyz /= coord.w;
float shad = Shadow_GetShadow(m_ShadowMap, coord) * 0.7 + 0.3;
gl_FragColor = vec4(shad,shad,shad,1.0);
}