#import "Common/ShaderLib/Shadow.glsllib" | |
uniform SHADOWMAP m_ShadowMap; | |
varying vec4 projCoord; | |
void main() { | |
vec4 coord = projCoord; | |
coord.xyz /= coord.w; | |
float shad = Shadow_GetShadow(m_ShadowMap, coord) * 0.7 + 0.3; | |
gl_FragColor = vec4(shad,shad,shad,1.0); | |
} | |