blob: 3813043b049935f7276b293eb4b840c3d9dc73fb [file] [log] [blame]
uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inPosition;
attribute vec3 inNormal;
varying vec3 normal;
void main(){
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition,1.0);
normal = inNormal;
}