blob: 0c4c6c889e379951f9088323de8e2f344ef9bbb0 [file] [log] [blame]
MaterialDef Log Lum 2D {
MaterialParameters {
Texture2D Texture
Vector2 BlockSize
Vector2 PixelSize
Float NumPixels
Boolean DecodeLum
Boolean EncodeLum
Boolean Blocks
Boolean ComputeMax
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Hdr/LogLum.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
TEXTURE
ENCODE_LUM : EncodeLum
DECODE_LUM : DecodeLum
BLOCKS : Blocks
COMPUTE_MAX : ComputeMax
}
}
}