blob: 1e397fa5be8e087d62550be92d6c5347db320e31 [file] [log] [blame]
MaterialDef Radial Blur {
MaterialParameters {
Int NumSamples
Texture2D Texture
Color Color
Float SampleDist
Float SampleStrength
FloatArray Samples
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Blur/RadialBlur15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
RESOLVE_MS : NumSamples
}
}
Technique {
VertexShader GLSL120: Common/MatDefs/Post/Post.vert
FragmentShader GLSL120: Common/MatDefs/Blur/RadialBlur.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}