MaterialDef Radial Blur { | |
MaterialParameters { | |
Int NumSamples | |
Texture2D Texture | |
Color Color | |
Float SampleDist | |
Float SampleStrength | |
FloatArray Samples | |
} | |
Technique { | |
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert | |
FragmentShader GLSL150: Common/MatDefs/Blur/RadialBlur15.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
Defines { | |
RESOLVE_MS : NumSamples | |
} | |
} | |
Technique { | |
VertexShader GLSL120: Common/MatDefs/Post/Post.vert | |
FragmentShader GLSL120: Common/MatDefs/Blur/RadialBlur.frag | |
WorldParameters { | |
WorldViewProjectionMatrix | |
} | |
} | |
Technique FixedFunc { | |
} | |
} |