blob: ddb262e9155ac397c906a082b13e9f31206e91fd [file] [log] [blame]
MaterialDef Bloom {
MaterialParameters {
Int NumSamples
Texture2D Texture
Float Size
Float Scale
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Blur/HGaussianBlur.frag
WorldParameters {
WorldViewProjectionMatrix
}
}
Technique FixedFunc {
}
}