| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| package com.jme3.bullet.collision; |
| |
| import com.jme3.asset.AssetManager; |
| import com.jme3.bullet.collision.shapes.CollisionShape; |
| import com.jme3.bullet.util.DebugShapeFactory; |
| import com.jme3.export.*; |
| import com.jme3.material.Material; |
| import com.jme3.math.ColorRGBA; |
| import com.jme3.math.Vector3f; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.debug.Arrow; |
| import java.io.IOException; |
| import java.util.Iterator; |
| import java.util.List; |
| import java.util.logging.Level; |
| import java.util.logging.Logger; |
| |
| /** |
| * Base class for collision objects (PhysicsRigidBody, PhysicsGhostObject) |
| * @author normenhansen |
| */ |
| public abstract class PhysicsCollisionObject implements Savable { |
| |
| protected long objectId = 0; |
| protected Spatial debugShape; |
| protected Arrow debugArrow; |
| protected Geometry debugArrowGeom; |
| protected Material debugMaterialBlue; |
| protected Material debugMaterialRed; |
| protected Material debugMaterialGreen; |
| protected Material debugMaterialYellow; |
| protected CollisionShape collisionShape; |
| public static final int COLLISION_GROUP_NONE = 0x00000000; |
| public static final int COLLISION_GROUP_01 = 0x00000001; |
| public static final int COLLISION_GROUP_02 = 0x00000002; |
| public static final int COLLISION_GROUP_03 = 0x00000004; |
| public static final int COLLISION_GROUP_04 = 0x00000008; |
| public static final int COLLISION_GROUP_05 = 0x00000010; |
| public static final int COLLISION_GROUP_06 = 0x00000020; |
| public static final int COLLISION_GROUP_07 = 0x00000040; |
| public static final int COLLISION_GROUP_08 = 0x00000080; |
| public static final int COLLISION_GROUP_09 = 0x00000100; |
| public static final int COLLISION_GROUP_10 = 0x00000200; |
| public static final int COLLISION_GROUP_11 = 0x00000400; |
| public static final int COLLISION_GROUP_12 = 0x00000800; |
| public static final int COLLISION_GROUP_13 = 0x00001000; |
| public static final int COLLISION_GROUP_14 = 0x00002000; |
| public static final int COLLISION_GROUP_15 = 0x00004000; |
| public static final int COLLISION_GROUP_16 = 0x00008000; |
| protected int collisionGroup = 0x00000001; |
| protected int collisionGroupsMask = 0x00000001; |
| private Object userObject; |
| |
| /** |
| * Sets a CollisionShape to this physics object, note that the object should |
| * not be in the physics space when adding a new collision shape as it is rebuilt |
| * on the physics side. |
| * @param collisionShape the CollisionShape to set |
| */ |
| public void setCollisionShape(CollisionShape collisionShape) { |
| this.collisionShape = collisionShape; |
| updateDebugShape(); |
| } |
| |
| /** |
| * @return the CollisionShape of this PhysicsNode, to be able to reuse it with |
| * other physics nodes (increases performance) |
| */ |
| public CollisionShape getCollisionShape() { |
| return collisionShape; |
| } |
| |
| /** |
| * Returns the collision group for this collision shape |
| * @return |
| */ |
| public int getCollisionGroup() { |
| return collisionGroup; |
| } |
| |
| /** |
| * Sets the collision group number for this physics object. <br> |
| * The groups are integer bit masks and some pre-made variables are available in CollisionObject. |
| * All physics objects are by default in COLLISION_GROUP_01.<br> |
| * Two object will collide when <b>one</b> of the partys has the |
| * collisionGroup of the other in its collideWithGroups set. |
| * @param collisionGroup the collisionGroup to set |
| */ |
| public void setCollisionGroup(int collisionGroup) { |
| this.collisionGroup = collisionGroup; |
| if (objectId != 0) { |
| setCollisionGroup(objectId, collisionGroup); |
| } |
| } |
| |
| /** |
| * Add a group that this object will collide with.<br> |
| * Two object will collide when <b>one</b> of the partys has the |
| * collisionGroup of the other in its collideWithGroups set.<br> |
| * @param collisionGroup |
| */ |
| public void addCollideWithGroup(int collisionGroup) { |
| this.collisionGroupsMask = this.collisionGroupsMask | collisionGroup; |
| if (objectId != 0) { |
| setCollideWithGroups(objectId, this.collisionGroupsMask); |
| } |
| } |
| |
| /** |
| * Remove a group from the list this object collides with. |
| * @param collisionGroup |
| */ |
| public void removeCollideWithGroup(int collisionGroup) { |
| this.collisionGroupsMask = this.collisionGroupsMask & ~collisionGroup; |
| if (objectId != 0) { |
| setCollideWithGroups(this.collisionGroupsMask); |
| } |
| } |
| |
| /** |
| * Directly set the bitmask for collision groups that this object collides with. |
| * @param collisionGroup |
| */ |
| public void setCollideWithGroups(int collisionGroups) { |
| this.collisionGroupsMask = collisionGroups; |
| if (objectId != 0) { |
| setCollideWithGroups(objectId, this.collisionGroupsMask); |
| } |
| } |
| |
| /** |
| * Gets the bitmask of collision groups that this object collides with. |
| * @return |
| */ |
| public int getCollideWithGroups() { |
| return collisionGroupsMask; |
| } |
| |
| protected void initUserPointer() { |
| Logger.getLogger(this.getClass().getName()).log(Level.INFO, "initUserPointer() objectId = {0}", Long.toHexString(objectId)); |
| initUserPointer(objectId, collisionGroup, collisionGroupsMask); |
| } |
| native void initUserPointer(long objectId, int group, int groups); |
| /** |
| * Creates a visual debug shape of the current collision shape of this physics object<br/> |
| * <b>Does not work with detached physics, please switch to PARALLEL or SEQUENTIAL for debugging</b> |
| * @param manager AssetManager to load the default wireframe material for the debug shape |
| */ |
| protected Spatial attachDebugShape(AssetManager manager) { |
| debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| debugMaterialBlue.getAdditionalRenderState().setWireframe(true); |
| debugMaterialBlue.setColor("Color", ColorRGBA.Blue); |
| debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| debugMaterialGreen.getAdditionalRenderState().setWireframe(true); |
| debugMaterialGreen.setColor("Color", ColorRGBA.Green); |
| debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| debugMaterialRed.getAdditionalRenderState().setWireframe(true); |
| debugMaterialRed.setColor("Color", ColorRGBA.Red); |
| debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); |
| debugMaterialYellow.getAdditionalRenderState().setWireframe(true); |
| debugMaterialYellow.setColor("Color", ColorRGBA.Yellow); |
| debugArrow = new Arrow(Vector3f.UNIT_XYZ); |
| debugArrowGeom = new Geometry("DebugArrow", debugArrow); |
| debugArrowGeom.setMaterial(debugMaterialGreen); |
| return attachDebugShape(); |
| } |
| |
| /** |
| * creates a debug shape for this CollisionObject |
| * @param manager |
| * @return |
| */ |
| public Spatial createDebugShape(AssetManager manager){ |
| return attachDebugShape(manager); |
| } |
| |
| protected Spatial attachDebugShape(Material material) { |
| debugMaterialBlue = material; |
| debugMaterialGreen = material; |
| debugMaterialRed = material; |
| debugMaterialYellow = material; |
| debugArrow = new Arrow(Vector3f.UNIT_XYZ); |
| debugArrowGeom = new Geometry("DebugArrow", debugArrow); |
| debugArrowGeom.setMaterial(debugMaterialGreen); |
| return attachDebugShape(); |
| } |
| |
| public Spatial debugShape() { |
| return debugShape; |
| } |
| |
| /** |
| * Creates a visual debug shape of the current collision shape of this physics object<br/> |
| * <b>Does not work with detached physics, please switch to PARALLEL or SEQUENTIAL for debugging</b> |
| * @param material Material to use for the debug shape |
| */ |
| protected Spatial attachDebugShape() { |
| if (debugShape != null) { |
| detachDebugShape(); |
| } |
| Spatial spatial = getDebugShape(); |
| this.debugShape = spatial; |
| return debugShape; |
| } |
| |
| protected void updateDebugShape() { |
| if (debugShape != null) { |
| detachDebugShape(); |
| attachDebugShape(); |
| } |
| } |
| |
| protected Spatial getDebugShape() { |
| Spatial spatial = DebugShapeFactory.getDebugShape(collisionShape); |
| if (spatial == null) { |
| return new Node("nullnode"); |
| } |
| if (spatial instanceof Node) { |
| List<Spatial> children = ((Node) spatial).getChildren(); |
| for (Iterator<Spatial> it1 = children.iterator(); it1.hasNext();) { |
| Spatial spatial1 = it1.next(); |
| Geometry geom = ((Geometry) spatial1); |
| geom.setMaterial(debugMaterialBlue); |
| geom.setCullHint(Spatial.CullHint.Never); |
| } |
| } else { |
| Geometry geom = ((Geometry) spatial); |
| geom.setMaterial(debugMaterialBlue); |
| geom.setCullHint(Spatial.CullHint.Never); |
| } |
| spatial.setCullHint(Spatial.CullHint.Never); |
| return spatial; |
| } |
| |
| /** |
| * Removes the debug shape |
| */ |
| public void detachDebugShape() { |
| debugShape = null; |
| } |
| |
| /** |
| * @return the userObject |
| */ |
| public Object getUserObject() { |
| return userObject; |
| } |
| |
| /** |
| * @param userObject the userObject to set |
| */ |
| public void setUserObject(Object userObject) { |
| this.userObject = userObject; |
| } |
| |
| public long getObjectId(){ |
| return objectId; |
| } |
| |
| protected native void attachCollisionShape(long objectId, long collisionShapeId); |
| native void setCollisionGroup(long objectId, int collisionGroup); |
| native void setCollideWithGroups(long objectId, int collisionGroups); |
| |
| @Override |
| public void write(JmeExporter e) throws IOException { |
| OutputCapsule capsule = e.getCapsule(this); |
| capsule.write(collisionGroup, "collisionGroup", 0x00000001); |
| capsule.write(collisionGroupsMask, "collisionGroupsMask", 0x00000001); |
| capsule.write(debugShape, "debugShape", null); |
| capsule.write(collisionShape, "collisionShape", null); |
| } |
| |
| @Override |
| public void read(JmeImporter e) throws IOException { |
| InputCapsule capsule = e.getCapsule(this); |
| collisionGroup = capsule.readInt("collisionGroup", 0x00000001); |
| collisionGroupsMask = capsule.readInt("collisionGroupsMask", 0x00000001); |
| debugShape = (Spatial) capsule.readSavable("debugShape", null); |
| CollisionShape shape = (CollisionShape) capsule.readSavable("collisionShape", null); |
| collisionShape = shape; |
| } |
| |
| @Override |
| protected void finalize() throws Throwable { |
| super.finalize(); |
| Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing CollisionObject {0}", Long.toHexString(objectId)); |
| finalizeNative(objectId); |
| } |
| |
| protected native void finalizeNative(long objectId); |
| } |