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/*
*
* $Id: noise.c 14611 2008-04-29 08:24:33Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
package com.jme3.scene.plugins.blender.textures;
import com.jme3.math.FastMath;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture3D;
import com.jme3.util.BufferUtils;
import java.nio.ByteBuffer;
import java.util.ArrayList;
/**
* This class generates the 'wood' texture.
* @author Marcin Roguski (Kaelthas)
*/
public class TextureGeneratorWood extends TextureGenerator {
// tex->noisebasis2
protected static final int TEX_SIN = 0;
protected static final int TEX_SAW = 1;
protected static final int TEX_TRI = 2;
// tex->stype
protected static final int TEX_BAND = 0;
protected static final int TEX_RING = 1;
protected static final int TEX_BANDNOISE = 2;
protected static final int TEX_RINGNOISE = 3;
// tex->noisetype
protected static final int TEX_NOISESOFT = 0;
protected static final int TEX_NOISEPERL = 1;
/**
* Constructor stores the given noise generator.
* @param noiseGenerator the noise generator
*/
public TextureGeneratorWood(NoiseGenerator noiseGenerator) {
super(noiseGenerator);
}
@Override
protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
float[] texvec = new float[] { 0, 0, 0 };
TexturePixel texres = new TexturePixel();
int halfW = width >> 1;
int halfH = height >> 1;
int halfD = depth >> 1;
float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
float[][] colorBand = this.computeColorband(tex, blenderContext);
Format format = colorBand != null ? Format.RGBA8 : Format.Luminance8;
int bytesPerPixel = colorBand != null ? 4 : 1;
WoodIntensityData woodIntensityData = new WoodIntensityData(tex);
BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
int index = 0;
byte[] data = new byte[width * height * depth * bytesPerPixel];
for (int i = -halfW; i < halfW; ++i) {
texvec[0] = wDelta * i;
for (int j = -halfH; j < halfH; ++j) {
texvec[1] = hDelta * j;
for(int k = -halfD; k < halfD; ++k) {
texvec[2] = dDelta * k;
texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]);
if (colorBand != null) {
int colorbandIndex = (int) (texres.intensity * 1000.0f);
texres.red = colorBand[colorbandIndex][0];
texres.green = colorBand[colorbandIndex][1];
texres.blue = colorBand[colorbandIndex][2];
this.applyBrightnessAndContrast(bacd, texres);
data[index++] = (byte) (texres.red * 255.0f);
data[index++] = (byte) (texres.green * 255.0f);
data[index++] = (byte) (texres.blue * 255.0f);
data[index++] = (byte) (colorBand[colorbandIndex][3] * 255.0f);
} else {
this.applyBrightnessAndContrast(texres, bacd.contrast, bacd.brightness);
data[index++] = (byte) (texres.intensity * 255.0f);
}
}
}
}
ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1);
dataArray.add(BufferUtils.createByteBuffer(data));
return new Texture3D(new Image(format, width, height, depth, dataArray));
}
protected static WaveForm[] waveformFunctions = new WaveForm[3];
static {
waveformFunctions[0] = new WaveForm() {// sinus (TEX_SIN)
@Override
public float execute(float x) {
return 0.5f + 0.5f * (float) Math.sin(x);
}
};
waveformFunctions[1] = new WaveForm() {// saw (TEX_SAW)
@Override
public float execute(float x) {
int n = (int) (x * FastMath.INV_TWO_PI);
x -= n * FastMath.TWO_PI;
if (x < 0.0f) {
x += FastMath.TWO_PI;
}
return x * FastMath.INV_TWO_PI;
}
};
waveformFunctions[2] = new WaveForm() {// triangle (TEX_TRI)
@Override
public float execute(float x) {
return 1.0f - 2.0f * FastMath.abs((float) Math.floor(x * FastMath.INV_TWO_PI + 0.5f) - x * FastMath.INV_TWO_PI);
}
};
}
/**
* Computes basic wood intensity value at x,y,z.
* @param woodIntData
* @param x X coordinate of the texture pixel
* @param y Y coordinate of the texture pixel
* @param z Z coordinate of the texture pixel
* @return wood intensity at position [x, y, z]
*/
public float woodIntensity(WoodIntensityData woodIntData, float x, float y, float z) {
float result;
switch(woodIntData.woodType) {
case TEX_BAND:
result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f);
break;
case TEX_RING:
result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f);
break;
case TEX_BANDNOISE:
result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard);
result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f + result);
break;
case TEX_RINGNOISE:
result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noisebasis, woodIntData.isHard);
result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f + result);
break;
default:
result = 0;
}
return result;
}
/**
* A class that collects the data for wood intensity calculations.
* @author Marcin Roguski (Kaelthas)
*/
private static class WoodIntensityData {
public final WaveForm waveformFunction;
public final int noisebasis;
public final float noisesize;
public final float turbul;
public final int noiseType;
public final int woodType;
public final boolean isHard;
public WoodIntensityData(Structure tex) {
int waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();//wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2
if (waveform > TEX_TRI || waveform < TEX_SIN) {
waveform = 0; // check to be sure noisebasis2 is initialized ahead of time
}
waveformFunction = waveformFunctions[waveform];
noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
woodType = ((Number) tex.getFieldValue("stype")).intValue();
noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
noiseType = ((Number) tex.getFieldValue("noisetype")).intValue();
isHard = noiseType != TEX_NOISESOFT;
}
}
protected static interface WaveForm {
float execute(float x);
}
}