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/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.BlenderKey.FeaturesToLoad;
import com.jme3.asset.BlenderKey.WorldData;
import com.jme3.light.AmbientLight;
import com.jme3.light.Light;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.Camera;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.plugins.blender.cameras.CameraHelper;
import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
import com.jme3.scene.plugins.blender.file.Pointer;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.lights.LightHelper;
import com.jme3.scene.plugins.blender.materials.MaterialHelper;
import com.jme3.scene.plugins.blender.meshes.MeshHelper;
import com.jme3.scene.plugins.blender.objects.ObjectHelper;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This class converts blender file blocks into jMonkeyEngine data structures.
* @author Marcin Roguski (Kaelthas)
*/
/* package */ abstract class AbstractBlenderLoader implements AssetLoader {
private static final Logger LOGGER = Logger.getLogger(AbstractBlenderLoader.class.getName());
protected BlenderContext blenderContext;
/**
* This method converts the given structure to a scene node.
* @param structure
* structure of a scene
* @return scene's node
*/
public Node toScene(Structure structure) {
if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.SCENES) == 0) {
return null;
}
Node result = new Node(structure.getName());
try {
List<Structure> base = ((Structure)structure.getFieldValue("base")).evaluateListBase(blenderContext);
for(Structure b : base) {
Pointer pObject = (Pointer) b.getFieldValue("object");
if(pObject.isNotNull()) {
Structure objectStructure = pObject.fetchData(blenderContext.getInputStream()).get(0);
Object object = this.toObject(objectStructure);
if(object instanceof Spatial && ((Spatial) object).getParent()==null) {
result.attachChild((Spatial) object);
} else if(object instanceof Light) {
result.addLight((Light)object);
}
}
}
} catch (BlenderFileException e) {
LOGGER.log(Level.SEVERE, e.getLocalizedMessage(), e);
}
return result;
}
/**
* This method converts the given structure to a camera.
* @param structure
* structure of a camera
* @return camera's node
*/
public Camera toCamera(Structure structure) throws BlenderFileException {
CameraHelper cameraHelper = blenderContext.getHelper(CameraHelper.class);
if (cameraHelper.shouldBeLoaded(structure, blenderContext)) {
return cameraHelper.toCamera(structure);
}
return null;
}
/**
* This method converts the given structure to a light.
* @param structure
* structure of a light
* @return light's node
*/
public Light toLight(Structure structure) throws BlenderFileException {
LightHelper lightHelper = blenderContext.getHelper(LightHelper.class);
if (lightHelper.shouldBeLoaded(structure, blenderContext)) {
return lightHelper.toLight(structure, blenderContext);
}
return null;
}
/**
* This method converts the given structure to a node.
* @param structure
* structure of an object
* @return object's node
*/
public Object toObject(Structure structure) throws BlenderFileException {
ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class);
if (objectHelper.shouldBeLoaded(structure, blenderContext)) {
return objectHelper.toObject(structure, blenderContext);
}
return null;
}
/**
* This method converts the given structure to a list of geometries.
* @param structure
* structure of a mesh
* @return list of geometries
*/
public List<Geometry> toMesh(Structure structure) throws BlenderFileException {
MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
if (meshHelper.shouldBeLoaded(structure, blenderContext)) {
return meshHelper.toMesh(structure, blenderContext);
}
return null;
}
/**
* This method converts the given structure to a material.
* @param structure
* structure of a material
* @return material's node
*/
public Material toMaterial(Structure structure) throws BlenderFileException {
MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
if (materialHelper.shouldBeLoaded(structure, blenderContext)) {
return materialHelper.toMaterial(structure, blenderContext);
}
return null;
}
/**
* This method returns the data read from the WORLD file block. The block contains data that can be stored as
* separate jme features and therefore cannot be returned as a single jME scene feature.
* @param structure
* the structure with WORLD block data
* @return data read from the WORLD block that can be added to the scene
*/
public WorldData toWorldData(Structure structure) {
WorldData result = new WorldData();
// reading ambient light
AmbientLight ambientLight = new AmbientLight();
float ambr = ((Number) structure.getFieldValue("ambr")).floatValue();
float ambg = ((Number) structure.getFieldValue("ambg")).floatValue();
float ambb = ((Number) structure.getFieldValue("ambb")).floatValue();
ambientLight.setColor(new ColorRGBA(ambr, ambg, ambb, 0.0f));
result.setAmbientLight(ambientLight);
return result;
}
}