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android
/
platform
/
external
/
jmonkeyengine
/
59b2e6871c65f58fdad78cd7229c292f6a177578
/
.
/
engine
/
src
/
blender
/
Common
/
MatDefs
/
Texture3D
/
tex3D.frag
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uniform sampler3D m_Texture
;
varying vec3 texCoord
;
void
main
(){
gl_FragColor
=
texture3D
(
m_Texture
,
texCoord
);
}