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// $Id: tag_find.cpp,v 1.28 2003/03/02 14:39:25 t1mpy Exp $
// id3lib: a C++ library for creating and manipulating id3v1/v2 tags
// Copyright 1999, 2000 Scott Thomas Haug
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2 of the License, or (at your
// option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
// License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// The id3lib authors encourage improvements and optimisations to be sent to
// the id3lib coordinator. Please see the README file for details on where to
// send such submissions. See the AUTHORS file for a list of people who have
// contributed to id3lib. See the ChangeLog file for a list of changes to
// id3lib. These files are distributed with id3lib at
// http://download.sourceforge.net/id3lib/
#include "tag_impl.h" //has <stdio.h> "tag.h" "header_tag.h" "frame.h" "field.h" "spec.h" "id3lib_strings.h" "utils.h"
using namespace dami;
ID3_TagImpl::const_iterator ID3_TagImpl::Find(const ID3_Frame *frame) const
{
const_iterator cur = _frames.begin();
for (; cur != _frames.end(); ++cur)
{
if (*cur == frame)
{
break;
}
}
return cur;
}
ID3_TagImpl::iterator ID3_TagImpl::Find(const ID3_Frame *frame)
{
iterator cur = _frames.begin();
for (; cur != _frames.end(); ++cur)
{
if (*cur == frame)
{
break;
}
}
return cur;
}
ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id) const
{
ID3_Frame *frame = NULL;
// reset the cursor if it isn't set
if (_frames.end() == _cursor)
{
_cursor = _frames.begin();
}
for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)
{
// We want to cycle through the list to find the matching frame. We
// should begin from the cursor, search each successive frame, wrapping
// if necessary. The enclosing loop and the assignment statments below
// ensure that we first begin at the cursor and search to the end of the
// list and, if unsuccessful, start from the beginning of the list and
// search to the cursor.
const_iterator
begin = (0 == iCount ? _cursor : _frames.begin()),
end = (0 == iCount ? _frames.end() : _cursor);
// search from the cursor to the end
for (const_iterator cur = begin; cur != end; ++cur)
{
if ((*cur != NULL) && ((*cur)->GetID() == id))
{
// We've found a valid frame. Set the cursor to be the next element
frame = *cur;
_cursor = ++cur;
break;
}
}
}
return frame;
}
ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, const char* data, ID3_TextEnc sourceEnc) const
{
ID3_Frame *frame = NULL;
ID3D_NOTICE( "Find: looking for comment with data = " << data.c_str() );
// reset the cursor if it isn't set
if (_frames.end() == _cursor)
{
_cursor = _frames.begin();
ID3D_NOTICE( "Find: resetting cursor" );
}
for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)
{
ID3D_NOTICE( "Find: iCount = " << iCount );
// We want to cycle through the list to find the matching frame. We
// should begin from the cursor, search each successive frame, wrapping
// if necessary. The enclosing loop and the assignment statments below
// ensure that we first begin at the cursor and search to the end of the
// list and, if unsuccessful, start from the beginning of the list and
// search to the cursor.
const_iterator
begin = (0 == iCount ? _cursor : _frames.begin()),
end = (0 == iCount ? _frames.end() : _cursor);
// search from the cursor to the end
for (const_iterator cur = begin; cur != end; ++cur)
{
ID3D_NOTICE( "Find: frame = " << iCount << (uint32) *cur );
if ((*cur != NULL) && ((*cur)->GetID() == id) &&
(*cur)->Contains(fldID))
{
ID3_Field* fld = (*cur)->GetField(fldID);
if (NULL == fld)
{
continue;
ID3D_NOTICE( "Find: didn't have the right field" );
}
if ( data == fld->GetText(sourceEnc) ) // bug, does only look in the first text item!
{
// We've found a valid frame. Set cursor to be the next element
frame = *cur;
_cursor = ++cur;
break;
}
}
}
}
return frame;
}
ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, uint32 data) const
{
ID3_Frame *frame = NULL;
// reset the cursor if it isn't set
if (_frames.end() == _cursor)
{
_cursor = _frames.begin();
}
for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)
{
// We want to cycle through the list to find the matching frame. We
// should begin from the cursor, search each successive frame, wrapping
// if necessary. The enclosing loop and the assignment statments below
// ensure that we first begin at the cursor and search to the end of the
// list and, if unsuccessful, start from the beginning of the list and
// search to the cursor.
const_iterator
begin = (0 == iCount ? _cursor : _frames.begin()),
end = (0 == iCount ? _frames.end() : _cursor);
// search from the cursor to the end
for (const_iterator cur = begin; cur != end; ++cur)
{
if ((*cur != NULL) && ((*cur)->GetID() == id) &&
((*cur)->GetField(fldID)->Get() == data))
{
// We've found a valid frame. Set the cursor to be the next element
frame = *cur;
_cursor = ++cur;
break;
}
}
}
return frame;
}