| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription lang="en"> |
| This is a clone of Evan Bailey's game Bubbles. Why did I reinvent the wheel? In |
| this case, the wheel is made in Game Maker, so anyone who wants to do any |
| serious programming would not be able to unless they A) ran Windows and B) ran a |
| program that doesn't give the user very great power. OpenBubbles is written in |
| C++ using SDL, so the programmer has some pretty powerful tools at his/her |
| disposal; in addition, because SDL is cross-platform, OpenBubbles can be ported |
| to any (major) platform, including Windows. Of course, I only run Unix, so I |
| will only be producing Unix source code. Though it was a relatively minor issue, |
| Evan's license is only semi-free because it doesn't permit commercial use of the |
| source code. Now, you are free to make as much money as you want off of |
| improvements of OpenBubbles (provided, of course, that you share them with me |
| and everyone else under the GPL, too). |
| </longdescription> |
| </pkgmetadata> |