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/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the MIT Open Source License, for details please see license.txt or the website
* http://www.opensource.org/licenses/mit-license.php
*
*/
#ifndef __DAE_STRING_TABLE_H__
#define __DAE_STRING_TABLE_H__
#include <dae/daeTypes.h>
#include <dae/daeMemorySystem.h>
/**
* The @c daeStringTable is a simple string table class to hold a float list of strings
* without a lot of allocations.
*/
class daeStringTable
{
public: // allocate/construct/destruct/deallocate
/**
* Macro that defines new and delete overrides for this class
*/
DAE_ALLOC
/**
* Constructor which specifies fixed buffer size.
* @param stringBufferSize The size of the buffer to create for string allocation.
*/
DLLSPEC daeStringTable(int stringBufferSize = 1024*1024);
/**
* Destructor.
*/
~daeStringTable() { clear(); }
public: // INTERFACE
/**
* Allocates a string from the table.
* @param string <tt> const char * </tt> to copy into the table.
* @return Returns an allocated string.
*/
DLLSPEC daeString allocString(daeString string);
/**
* Clears the storage.
*/
DLLSPEC void clear();
private: // MEMBERS
size_t _stringBufferSize;
size_t _stringBufferIndex;
daeStringArray _stringBuffersList;
daeString allocateBuffer();
daeString _empty;
};
#endif //__DAE_STRING_TABLE_H__