blob: a03f6c028cfd06effec76cc0ea9bb82c8c5c98bb [file] [log] [blame]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_BASE_WIN32SOCKETSERVER_H_
#define WEBRTC_BASE_WIN32SOCKETSERVER_H_
#if defined(WEBRTC_WIN)
#include "webrtc/base/asyncsocket.h"
#include "webrtc/base/criticalsection.h"
#include "webrtc/base/messagequeue.h"
#include "webrtc/base/socketserver.h"
#include "webrtc/base/socketfactory.h"
#include "webrtc/base/socket.h"
#include "webrtc/base/thread.h"
#include "webrtc/base/win32window.h"
namespace rtc {
///////////////////////////////////////////////////////////////////////////////
// Win32Socket
///////////////////////////////////////////////////////////////////////////////
class Win32Socket : public AsyncSocket {
public:
Win32Socket();
virtual ~Win32Socket();
bool CreateT(int family, int type);
int Attach(SOCKET s);
void SetTimeout(int ms);
// AsyncSocket Interface
virtual SocketAddress GetLocalAddress() const;
virtual SocketAddress GetRemoteAddress() const;
virtual int Bind(const SocketAddress& addr);
virtual int Connect(const SocketAddress& addr);
virtual int Send(const void *buffer, size_t length);
virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr);
virtual int Recv(void *buffer, size_t length);
virtual int RecvFrom(void *buffer, size_t length, SocketAddress *out_addr);
virtual int Listen(int backlog);
virtual Win32Socket *Accept(SocketAddress *out_addr);
virtual int Close();
virtual int GetError() const;
virtual void SetError(int error);
virtual ConnState GetState() const;
virtual int EstimateMTU(uint16* mtu);
virtual int GetOption(Option opt, int* value);
virtual int SetOption(Option opt, int value);
private:
void CreateSink();
bool SetAsync(int events);
int DoConnect(const SocketAddress& addr);
bool HandleClosed(int close_error);
void PostClosed();
void UpdateLastError();
static int TranslateOption(Option opt, int* slevel, int* sopt);
void OnSocketNotify(SOCKET socket, int event, int error);
void OnDnsNotify(HANDLE task, int error);
SOCKET socket_;
int error_;
ConnState state_;
SocketAddress addr_; // address that we connected to (see DoConnect)
uint32 connect_time_;
bool closing_;
int close_error_;
class EventSink;
friend class EventSink;
EventSink * sink_;
struct DnsLookup;
DnsLookup * dns_;
};
///////////////////////////////////////////////////////////////////////////////
// Win32SocketServer
///////////////////////////////////////////////////////////////////////////////
class Win32SocketServer : public SocketServer {
public:
explicit Win32SocketServer(MessageQueue* message_queue);
virtual ~Win32SocketServer();
void set_modeless_dialog(HWND hdlg) {
hdlg_ = hdlg;
}
// SocketServer Interface
virtual Socket* CreateSocket(int type);
virtual Socket* CreateSocket(int family, int type);
virtual AsyncSocket* CreateAsyncSocket(int type);
virtual AsyncSocket* CreateAsyncSocket(int family, int type);
virtual void SetMessageQueue(MessageQueue* queue);
virtual bool Wait(int cms, bool process_io);
virtual void WakeUp();
void Pump();
HWND handle() { return wnd_.handle(); }
private:
class MessageWindow : public Win32Window {
public:
explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {}
private:
virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result);
Win32SocketServer* ss_;
};
static const TCHAR kWindowName[];
MessageQueue *message_queue_;
MessageWindow wnd_;
CriticalSection cs_;
bool posted_;
HWND hdlg_;
};
///////////////////////////////////////////////////////////////////////////////
// Win32Thread. Automatically pumps Windows messages.
///////////////////////////////////////////////////////////////////////////////
class Win32Thread : public Thread {
public:
Win32Thread() : ss_(this), id_(0) {
set_socketserver(&ss_);
}
virtual ~Win32Thread() {
Stop();
set_socketserver(NULL);
}
virtual void Run() {
id_ = GetCurrentThreadId();
Thread::Run();
id_ = 0;
}
virtual void Quit() {
PostThreadMessage(id_, WM_QUIT, 0, 0);
}
private:
Win32SocketServer ss_;
DWORD id_;
};
///////////////////////////////////////////////////////////////////////////////
} // namespace rtc
#endif // WEBRTC_WIN
#endif // WEBRTC_BASE_WIN32SOCKETSERVER_H_