Remove SkShader virtual method validContext

patch from issue 267923005

BUG=skia:
R=scroggo@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/261773005

git-svn-id: http://skia.googlecode.com/svn/trunk/src@14573 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkBitmapProcShader.cpp b/core/SkBitmapProcShader.cpp
index 46cf7db..503269a 100644
--- a/core/SkBitmapProcShader.cpp
+++ b/core/SkBitmapProcShader.cpp
@@ -97,39 +97,25 @@
     return true;
 }
 
-bool SkBitmapProcShader::validInternal(const ContextRec& rec, SkMatrix* totalInverse,
-                                       SkBitmapProcState* state) const {
+SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
     if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
-        return false;
+        return NULL;
     }
-
-    // Make sure we can use totalInverse as a cache.
-    SkMatrix totalInverseLocal;
-    if (NULL == totalInverse) {
-        totalInverse = &totalInverseLocal;
-    }
-
+    
+    SkMatrix totalInverse;
     // Do this first, so we know the matrix can be inverted.
-    if (!this->INHERITED::validContext(rec, totalInverse)) {
-        return false;
+    if (!this->computeTotalInverse(rec, &totalInverse)) {
+        return NULL;
     }
+    
+    void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
+    SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
 
     SkASSERT(state);
     state->fTileModeX = fTileModeX;
     state->fTileModeY = fTileModeY;
     state->fOrigBitmap = fRawBitmap;
-    return state->chooseProcs(*totalInverse, *rec.fPaint);
-}
-
-bool SkBitmapProcShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
-    SkBitmapProcState state;
-    return this->validInternal(rec, totalInverse, &state);
-}
-
-SkShader::Context* SkBitmapProcShader::createContext(const ContextRec& rec, void* storage) const {
-    void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
-    SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
-    if (!this->validInternal(rec, NULL, state)) {
+    if (!state->chooseProcs(totalInverse, *rec.fPaint)) {
         state->~SkBitmapProcState();
         return NULL;
     }
diff --git a/core/SkBitmapProcShader.h b/core/SkBitmapProcShader.h
index e32d35e..0a036d3 100644
--- a/core/SkBitmapProcShader.h
+++ b/core/SkBitmapProcShader.h
@@ -23,8 +23,6 @@
     virtual bool isOpaque() const SK_OVERRIDE;
     virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
 
-    virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const SK_OVERRIDE;
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
@@ -59,13 +57,12 @@
 protected:
     SkBitmapProcShader(SkReadBuffer& );
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
     SkBitmap    fRawBitmap;   // experimental for RLE encoding
     uint8_t     fTileModeX, fTileModeY;
 
 private:
-    bool validInternal(const ContextRec&, SkMatrix* totalInverse, SkBitmapProcState*) const;
-
     typedef SkShader INHERITED;
 };
 
diff --git a/core/SkBlitter.cpp b/core/SkBlitter.cpp
index 74cd298..0e12a62 100644
--- a/core/SkBlitter.cpp
+++ b/core/SkBlitter.cpp
@@ -591,29 +591,14 @@
         return size;
     }
 
-    virtual bool validContext(const ContextRec& rec, SkMatrix* totalInverse) const SK_OVERRIDE {
-        if (!this->INHERITED::validContext(rec, totalInverse)) {
-            return false;
-        }
-        if (fProxy) {
-            return fProxy->validContext(rec);
-        }
-        return true;
-    }
-
-    virtual SkShader::Context* createContext(const ContextRec& rec, void* storage) const SK_OVERRIDE
-    {
-        if (!this->validContext(rec, NULL)) {
-            return NULL;
-        }
-
-        SkShader::Context* proxyContext;
+    virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE {
+        SkShader::Context* proxyContext = NULL;
         if (fProxy) {
             char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext);
             proxyContext = fProxy->createContext(rec, proxyContextStorage);
-            SkASSERT(proxyContext);
-        } else {
-            proxyContext = NULL;
+            if (!proxyContext) {
+                return NULL;
+            }
         }
         return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, rec, proxyContext));
     }
@@ -1016,6 +1001,19 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
+class SkTransparentShaderContext : public SkShader::Context {
+public:
+    SkTransparentShaderContext(const SkShader& shader, const SkShader::ContextRec& rec)
+        : INHERITED(shader, rec) {}
+
+    virtual void shadeSpan(int x, int y, SkPMColor colors[], int count) SK_OVERRIDE {
+        sk_bzero(colors, count * sizeof(SkPMColor));
+    }
+
+private:
+    typedef SkShader::Context INHERITED;
+};
+
 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
                                  SkShader::Context* shaderContext)
         : INHERITED(device)
@@ -1035,9 +1033,6 @@
 bool SkShaderBlitter::resetShaderContext(const SkBitmap& device, const SkPaint& paint,
                                          const SkMatrix& matrix) {
     SkShader::ContextRec rec(device, paint, matrix);
-    if (!fShader->validContext(rec)) {
-        return false;
-    }
 
     // Only destroy the old context if we have a new one. We need to ensure to have a
     // live context in fShaderContext because the storage is owned by an SkSmallAllocator
@@ -1045,8 +1040,11 @@
     // The new context will be of the same size as the old one because we use the same
     // shader to create it. It is therefore safe to re-use the storage.
     fShaderContext->~Context();
-    fShaderContext = fShader->createContext(rec, (void*)fShaderContext);
-    SkASSERT(fShaderContext);
-
-    return true;
+    SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
+    if (NULL == ctx) {
+        // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
+        // the in-place destructor.
+        SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec));
+    }
+    return ctx != NULL;
 }
diff --git a/core/SkComposeShader.cpp b/core/SkComposeShader.cpp
index 28511e3..7a7dce6 100644
--- a/core/SkComposeShader.cpp
+++ b/core/SkComposeShader.cpp
@@ -73,33 +73,13 @@
     buffer.writeFlattenable(fMode);
 }
 
-/*  We call validContext/createContext on our two worker shaders.
-    However, we always let them see opaque alpha, and if the paint
-    really is translucent, then we apply that after the fact.
-
- */
-bool SkComposeShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
-    if (!this->INHERITED::validContext(rec, totalInverse)) {
-        return false;
+template <typename T> void safe_call_destructor(T* obj) {
+    if (obj) {
+        obj->~T();
     }
-
-    // we preconcat our localMatrix (if any) with the device matrix
-    // before calling our sub-shaders
-
-    SkMatrix tmpM;
-    tmpM.setConcat(*rec.fMatrix, this->getLocalMatrix());
-
-    ContextRec newRec(rec);
-    newRec.fMatrix = &tmpM;
-
-    return fShaderA->validContext(newRec) && fShaderB->validContext(newRec);
 }
 
-SkShader::Context* SkComposeShader::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void* storage) const {
     char* aStorage = (char*) storage + sizeof(ComposeShaderContext);
     char* bStorage = aStorage + fShaderA->contextSize();
 
@@ -120,11 +100,11 @@
 
     SkShader::Context* contextA = fShaderA->createContext(newRec, aStorage);
     SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage);
-
-    // Both functions must succeed; otherwise validContext should have returned
-    // false.
-    SkASSERT(contextA);
-    SkASSERT(contextB);
+    if (!contextA || !contextB) {
+        safe_call_destructor(contextA);
+        safe_call_destructor(contextB);
+        return NULL;
+    }
 
     return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB));
 }
diff --git a/core/SkDraw.cpp b/core/SkDraw.cpp
index c4f5f74..a74e3c0 100644
--- a/core/SkDraw.cpp
+++ b/core/SkDraw.cpp
@@ -2353,7 +2353,6 @@
 public:
     SkTriColorShader() {}
 
-    virtual SkShader::Context* createContext(const ContextRec&, void*) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     class TriColorShaderContext : public SkShader::Context {
@@ -2378,18 +2377,14 @@
 protected:
     SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {}
 
+    virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE {
+        return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, rec));
+    }
+
 private:
     typedef SkShader INHERITED;
 };
 
-SkShader::Context* SkTriColorShader::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
-    return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, rec));
-}
-
 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const SkColor colors[],
                                                     int index0, int index1, int index2) {
 
diff --git a/core/SkFilterShader.cpp b/core/SkFilterShader.cpp
index f1cc68d..5094706 100644
--- a/core/SkFilterShader.cpp
+++ b/core/SkFilterShader.cpp
@@ -55,11 +55,7 @@
     return shaderF;
 }
 
-SkShader::Context* SkFilterShader::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec, NULL)) {
-        return NULL;
-    }
-
+SkShader::Context* SkFilterShader::onCreateContext(const ContextRec& rec, void* storage) const {
     char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext);
     SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage);
     SkASSERT(shaderContext);
@@ -71,10 +67,6 @@
     return sizeof(FilterShaderContext) + fShader->contextSize();
 }
 
-bool SkFilterShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
-    return this->INHERITED::validContext(rec, totalInverse) && fShader->validContext(rec);
-}
-
 SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& filterShader,
                                                          SkShader::Context* shaderContext,
                                                          const ContextRec& rec)
diff --git a/core/SkFilterShader.h b/core/SkFilterShader.h
index 629f3f8..3f983e2 100644
--- a/core/SkFilterShader.h
+++ b/core/SkFilterShader.h
@@ -17,8 +17,6 @@
     SkFilterShader(SkShader* shader, SkColorFilter* filter);
     virtual ~SkFilterShader();
 
-    virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const SK_OVERRIDE;
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     class FilterShaderContext : public SkShader::Context {
@@ -44,6 +42,8 @@
 protected:
     SkFilterShader(SkReadBuffer& );
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
+    
 
 private:
     SkShader*       fShader;
diff --git a/core/SkPictureShader.cpp b/core/SkPictureShader.cpp
index 81f9242..9555624 100644
--- a/core/SkPictureShader.cpp
+++ b/core/SkPictureShader.cpp
@@ -110,58 +110,55 @@
     return fCachedBitmapShader;
 }
 
-SkShader* SkPictureShader::validInternal(const ContextRec& rec, SkMatrix* totalInverse) const {
-    if (!this->INHERITED::validContext(rec, totalInverse)) {
-        return NULL;
-    }
-
-    SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix));
-    if (!bitmapShader || !bitmapShader->validContext(rec)) {
-        return NULL;
-    }
-
-    return bitmapShader.detach();
-}
-
-bool SkPictureShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
-    SkAutoTUnref<SkShader> shader(this->validInternal(rec, totalInverse));
-    return shader != NULL;
-}
-
-SkShader::Context* SkPictureShader::createContext(const ContextRec& rec, void* storage) const {
-    SkAutoTUnref<SkShader> bitmapShader(this->validInternal(rec, NULL));
-    if (!bitmapShader) {
-        return NULL;
-    }
-
-    return SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, (*this, rec, bitmapShader.detach()));
-}
-
 size_t SkPictureShader::contextSize() const {
     return sizeof(PictureShaderContext);
 }
 
+SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
+    SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix));
+    if (NULL == bitmapShader.get()) {
+        return NULL;
+    }
+    return PictureShaderContext::Create(storage, *this, rec, bitmapShader.detach());
+}
+
+/////////////////////////////////////////////////////////////////////////////////////////
+
+SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
+                   const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) {
+    PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext,
+                                                     (shader, rec, bitmapShader));
+    if (NULL == ctx->fBitmapShaderContext) {
+        ctx->~PictureShaderContext();
+        ctx = NULL;
+    }
+    return ctx;
+}
+
 SkPictureShader::PictureShaderContext::PictureShaderContext(
         const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader)
     : INHERITED(shader, rec)
-    , fBitmapShader(bitmapShader)
+    , fBitmapShader(SkRef(bitmapShader))
 {
-    SkASSERT(fBitmapShader);
-    fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize());
-    fBitmapShaderContext = fBitmapShader->createContext(rec, fBitmapShaderContextStorage);
-    SkASSERT(fBitmapShaderContext);
+    fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize());
+    fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage);
+    //if fBitmapShaderContext is null, we are invalid
 }
 
 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
-    fBitmapShaderContext->~Context();
+    if (fBitmapShaderContext) {
+        fBitmapShaderContext->~Context();
+    }
     sk_free(fBitmapShaderContextStorage);
 }
 
 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
+    SkASSERT(fBitmapShaderContext);
     return fBitmapShaderContext->getFlags();
 }
 
 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
+    SkASSERT(fBitmapShaderContext);
     return fBitmapShaderContext->asAShadeProc(ctx);
 }
 
diff --git a/core/SkPictureShader.h b/core/SkPictureShader.h
index 2ef6c1c..1788205 100644
--- a/core/SkPictureShader.h
+++ b/core/SkPictureShader.h
@@ -24,29 +24,8 @@
     static SkPictureShader* Create(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
     virtual ~SkPictureShader();
 
-    virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const SK_OVERRIDE;
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
-    class PictureShaderContext : public SkShader::Context {
-    public:
-        PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
-        virtual ~PictureShaderContext();
-
-        virtual uint32_t getFlags() const SK_OVERRIDE;
-
-        virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
-        virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
-        virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
-
-    private:
-        SkAutoTUnref<SkShader>  fBitmapShader;
-        SkShader::Context*      fBitmapShaderContext;
-        void*                   fBitmapShaderContextStorage;
-
-        typedef SkShader::Context INHERITED;
-    };
-
     SK_TO_STRING_OVERRIDE()
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
 
@@ -57,11 +36,11 @@
 protected:
     SkPictureShader(SkReadBuffer&);
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
     SkPictureShader(SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
 
-    SkShader* validInternal(const ContextRec&, SkMatrix* totalInverse) const;
     SkShader* refBitmapShader(const SkMatrix&) const;
 
     SkPicture*  fPicture;
@@ -72,6 +51,29 @@
     mutable SkSize                  fCachedTileScale;
     mutable SkMatrix                fCachedLocalMatrix;
 
+    class PictureShaderContext : public SkShader::Context {
+    public:
+        static Context* Create(void* storage, const SkPictureShader&, const ContextRec&,
+                               SkShader* bitmapShader);
+
+        virtual ~PictureShaderContext();
+        
+        virtual uint32_t getFlags() const SK_OVERRIDE;
+        
+        virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
+        virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
+        virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
+        
+    private:
+        PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
+
+        SkAutoTUnref<SkShader>  fBitmapShader;
+        SkShader::Context*      fBitmapShaderContext;
+        void*                   fBitmapShaderContextStorage;
+        
+        typedef SkShader::Context INHERITED;
+    };
+    
     typedef SkShader INHERITED;
 };
 
diff --git a/core/SkShader.cpp b/core/SkShader.cpp
index 67dd581..8e6112a 100644
--- a/core/SkShader.cpp
+++ b/core/SkShader.cpp
@@ -6,6 +6,7 @@
  */
 
 #include "SkBitmapProcShader.h"
+#include "SkEmptyShader.h"
 #include "SkReadBuffer.h"
 #include "SkMallocPixelRef.h"
 #include "SkPaint.h"
@@ -44,23 +45,25 @@
     }
 }
 
-bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInverse) const {
-    const SkMatrix* m = &matrix;
+bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const {
+    const SkMatrix* m = rec.fMatrix;
     SkMatrix        total;
 
     if (this->hasLocalMatrix()) {
-        total.setConcat(matrix, this->getLocalMatrix());
+        total.setConcat(*m, this->getLocalMatrix());
         m = &total;
     }
-
     return m->invert(totalInverse);
 }
 
-bool SkShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
-    return this->computeTotalInverse(*rec.fMatrix, totalInverse);
+SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
+    if (!this->computeTotalInverse(rec, NULL)) {
+        return NULL;
+    }
+    return this->onCreateContext(rec, storage);
 }
 
-SkShader::Context* SkShader::createContext(const ContextRec&, void* storage) const {
+SkShader::Context* SkShader::onCreateContext(const ContextRec&, void*) const {
     return NULL;
 }
 
@@ -71,11 +74,9 @@
 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec)
     : fShader(shader)
 {
-    SkASSERT(fShader.validContext(rec));
-
     // Because the context parameters must be valid at this point, we know that the matrix is
     // invertible.
-    SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, &fTotalInverse));
+    SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse));
     fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
 
     fPaintAlpha = rec.fPaint->getAlpha();
@@ -188,6 +189,10 @@
     return NULL;
 }
 
+SkShader* SkShader::CreateEmptyShader() {
+    return SkNEW(SkEmptyShader);
+}
+
 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
                                        const SkMatrix* localMatrix) {
     return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
@@ -246,11 +251,7 @@
     return SkGetPackedA32(fPMColor);
 }
 
-SkShader::Context* SkColorShader::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkColorShader::onCreateContext(const ContextRec& rec, void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, rec));
 }
 
diff --git a/effects/SkPerlinNoiseShader.cpp b/effects/SkPerlinNoiseShader.cpp
index a4944fb..c6d6118 100644
--- a/effects/SkPerlinNoiseShader.cpp
+++ b/effects/SkPerlinNoiseShader.cpp
@@ -425,11 +425,8 @@
     return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
 }
 
-SkShader::Context* SkPerlinNoiseShader::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkPerlinNoiseShader::onCreateContext(const ContextRec& rec,
+                                                        void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, PerlinNoiseShaderContext, (*this, rec));
 }
 
diff --git a/effects/SkTransparentShader.cpp b/effects/SkTransparentShader.cpp
index 9a390ad..f290d0d 100644
--- a/effects/SkTransparentShader.cpp
+++ b/effects/SkTransparentShader.cpp
@@ -11,11 +11,8 @@
 #include "SkColorPriv.h"
 #include "SkString.h"
 
-SkShader::Context* SkTransparentShader::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkTransparentShader::onCreateContext(const ContextRec& rec,
+                                                        void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, TransparentShaderContext, (*this, rec));
 }
 
diff --git a/effects/gradients/SkLinearGradient.cpp b/effects/gradients/SkLinearGradient.cpp
index b9de651..f37759c 100644
--- a/effects/gradients/SkLinearGradient.cpp
+++ b/effects/gradients/SkLinearGradient.cpp
@@ -76,11 +76,7 @@
     return sizeof(LinearGradientContext);
 }
 
-SkShader::Context* SkLinearGradient::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, LinearGradientContext, (*this, rec));
 }
 
diff --git a/effects/gradients/SkLinearGradient.h b/effects/gradients/SkLinearGradient.h
index d9ffc77..e892fe3 100644
--- a/effects/gradients/SkLinearGradient.h
+++ b/effects/gradients/SkLinearGradient.h
@@ -14,7 +14,6 @@
 public:
     SkLinearGradient(const SkPoint pts[2], const Descriptor&, const SkMatrix* localMatrix);
 
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     class LinearGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
@@ -39,6 +38,7 @@
 protected:
     SkLinearGradient(SkReadBuffer& buffer);
     virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
     typedef SkGradientShaderBase INHERITED;
diff --git a/effects/gradients/SkRadialGradient.cpp b/effects/gradients/SkRadialGradient.cpp
index 07ee680..e379f36 100644
--- a/effects/gradients/SkRadialGradient.cpp
+++ b/effects/gradients/SkRadialGradient.cpp
@@ -161,11 +161,7 @@
     return sizeof(RadialGradientContext);
 }
 
-SkShader::Context* SkRadialGradient::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkRadialGradient::onCreateContext(const ContextRec& rec, void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, RadialGradientContext, (*this, rec));
 }
 
diff --git a/effects/gradients/SkRadialGradient.h b/effects/gradients/SkRadialGradient.h
index 8730247..2c60ba5 100644
--- a/effects/gradients/SkRadialGradient.h
+++ b/effects/gradients/SkRadialGradient.h
@@ -16,7 +16,6 @@
     SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&,
                      const SkMatrix* localMatrix);
 
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     class RadialGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
@@ -42,6 +41,7 @@
 protected:
     SkRadialGradient(SkReadBuffer& buffer);
     virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
     typedef SkGradientShaderBase INHERITED;
diff --git a/effects/gradients/SkSweepGradient.cpp b/effects/gradients/SkSweepGradient.cpp
index 0baf5c7..81ebb34 100644
--- a/effects/gradients/SkSweepGradient.cpp
+++ b/effects/gradients/SkSweepGradient.cpp
@@ -56,11 +56,7 @@
     return sizeof(SweepGradientContext);
 }
 
-SkShader::Context* SkSweepGradient::createContext(const ContextRec& rec, void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkSweepGradient::onCreateContext(const ContextRec& rec, void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, SweepGradientContext, (*this, rec));
 }
 
diff --git a/effects/gradients/SkSweepGradient.h b/effects/gradients/SkSweepGradient.h
index 9ddd1e2..36cdd63 100644
--- a/effects/gradients/SkSweepGradient.h
+++ b/effects/gradients/SkSweepGradient.h
@@ -16,7 +16,6 @@
     SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor&,
                     const SkMatrix* localMatrix);
 
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     class SweepGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
@@ -44,6 +43,7 @@
 protected:
     SkSweepGradient(SkReadBuffer& buffer);
     virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
     const SkPoint fCenter;
diff --git a/effects/gradients/SkTwoPointConicalGradient.cpp b/effects/gradients/SkTwoPointConicalGradient.cpp
index e9c2efe..574df08 100644
--- a/effects/gradients/SkTwoPointConicalGradient.cpp
+++ b/effects/gradients/SkTwoPointConicalGradient.cpp
@@ -221,12 +221,8 @@
     return sizeof(TwoPointConicalGradientContext);
 }
 
-SkShader::Context* SkTwoPointConicalGradient::createContext(const ContextRec& rec,
-                                                            void* storage) const {
-    if (!this->validContext(rec)) {
-        return NULL;
-    }
-
+SkShader::Context* SkTwoPointConicalGradient::onCreateContext(const ContextRec& rec,
+                                                              void* storage) const {
     return SkNEW_PLACEMENT_ARGS(storage, TwoPointConicalGradientContext, (*this, rec));
 }
 
diff --git a/effects/gradients/SkTwoPointConicalGradient.h b/effects/gradients/SkTwoPointConicalGradient.h
index 1c5e409..85e0bc0 100644
--- a/effects/gradients/SkTwoPointConicalGradient.h
+++ b/effects/gradients/SkTwoPointConicalGradient.h
@@ -48,7 +48,6 @@
                               const SkMatrix* localMatrix);
 
 
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
     virtual size_t contextSize() const SK_OVERRIDE;
 
     class TwoPointConicalGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
@@ -83,6 +82,7 @@
 protected:
     SkTwoPointConicalGradient(SkReadBuffer& buffer);
     virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
     SkPoint fCenter1;
diff --git a/effects/gradients/SkTwoPointRadialGradient.cpp b/effects/gradients/SkTwoPointRadialGradient.cpp
index f691db2..d85be5d 100644
--- a/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -224,21 +224,12 @@
     return sizeof(TwoPointRadialGradientContext);
 }
 
-bool SkTwoPointRadialGradient::validContext(const ContextRec& rec, SkMatrix* totalInverse) const {
+SkShader::Context* SkTwoPointRadialGradient::onCreateContext(const ContextRec& rec,
+                                                             void* storage) const {
     // For now, we might have divided by zero, so detect that.
     if (0 == fDiffRadius) {
-        return false;
-    }
-
-    return this->INHERITED::validContext(rec, totalInverse);
-}
-
-SkShader::Context* SkTwoPointRadialGradient::createContext(const ContextRec& rec,
-                                                           void* storage) const {
-    if (!this->validContext(rec, NULL)) {
         return NULL;
     }
-
     return SkNEW_PLACEMENT_ARGS(storage, TwoPointRadialGradientContext, (*this, rec));
 }
 
diff --git a/effects/gradients/SkTwoPointRadialGradient.h b/effects/gradients/SkTwoPointRadialGradient.h
index de5b543..6d36fe4 100644
--- a/effects/gradients/SkTwoPointRadialGradient.h
+++ b/effects/gradients/SkTwoPointRadialGradient.h
@@ -24,8 +24,6 @@
     virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
 
     virtual size_t contextSize() const SK_OVERRIDE;
-    virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const SK_OVERRIDE;
-    virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
     class TwoPointRadialGradientContext : public SkGradientShaderBase::GradientShaderBaseContext {
     public:
@@ -47,6 +45,7 @@
 protected:
     SkTwoPointRadialGradient(SkReadBuffer& buffer);
     virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
+    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
     const SkPoint fCenter1;