Remove setLocalMatrix calls from picture shader GM.

This makes all --skr tests pass for me.  Enabling it by default in DM.

BUG=skia:2378

Committed: http://code.google.com/p/skia/source/detail?r=14549

R=reed@google.com, mtklein@google.com, fmalita@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/260863007

git-svn-id: http://skia.googlecode.com/svn/trunk/include@14551 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/core/SkShader.h b/core/SkShader.h
index 32707d7..bcb229d 100644
--- a/core/SkShader.h
+++ b/core/SkShader.h
@@ -402,7 +402,8 @@
      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
      *  @return     Returns a new shader object. Note: this function never returns null.
     */
-    static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
+    static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
+                                         const SkMatrix* localMatrix = NULL);
 
     SK_TO_STRING_VIRT()
     SK_DEFINE_FLATTENABLE_TYPE(SkShader)