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/* DO NOT EDIT *************************************************
* THIS FILE AUTOMATICALLY GENERATED BY THE es_generator.py SCRIPT
* API specification file: src/src/mesa/main/APIspec.xml
* GLES version: GLES1.1
* date: 2013-06-13 18:46:52
*/
#include "GLES/gl.h"
#include "GLES/glext.h"
#include "main/mfeatures.h"
#include "main/compiler.h"
#include "main/api_exec.h"
#if FEATURE_ES1
#ifndef GLAPIENTRYP
#define GLAPIENTRYP GL_APIENTRYP
#endif
#include "main/es1_conversion.h"
/* These types are needed for the Mesa veneer, but are not defined in
* the standard GLES headers.
*/
typedef double GLdouble;
typedef double GLclampd;
/* Mesa error handling requires these */
extern void *_mesa_get_current_context(void);
extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
/*************************************************************
* Generated functions begin here
*/
extern void GL_APIENTRY _mesa_ActiveTextureARB(GLenum texture);
#define _es_ActiveTexture _mesa_ActiveTextureARB
extern void GL_APIENTRY _mesa_AlphaFunc(GLenum func, GLclampf ref);
#define _es_AlphaFunc _mesa_AlphaFunc
extern void GL_APIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer);
#define _es_BindBuffer _mesa_BindBufferARB
extern void GL_APIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
#define _es_BindFramebufferOES _mesa_BindFramebufferEXT
extern void GL_APIENTRY _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
#define _es_BindRenderbufferOES _mesa_BindRenderbufferEXT
extern void GL_APIENTRY _mesa_BindTexture(GLenum target, GLuint texture);
#define _es_BindTexture _mesa_BindTexture
extern void GL_APIENTRY _mesa_BlendEquation(GLenum mode);
#define _es_BlendEquationOES _mesa_BlendEquation
extern void GL_APIENTRY _mesa_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha);
#define _es_BlendEquationSeparateOES _mesa_BlendEquationSeparateEXT
extern void GL_APIENTRY _mesa_BlendFunc(GLenum sfactor, GLenum dfactor);
#define _es_BlendFunc _mesa_BlendFunc
extern void GL_APIENTRY _mesa_BlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#define _es_BlendFuncSeparateOES _mesa_BlendFuncSeparateEXT
extern void GL_APIENTRY _mesa_BufferDataARB(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
#define _es_BufferData _mesa_BufferDataARB
extern void GL_APIENTRY _mesa_BufferSubDataARB(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
#define _es_BufferSubData _mesa_BufferSubDataARB
extern GLenum GL_APIENTRY _mesa_CheckFramebufferStatusEXT(GLenum target);
#define _es_CheckFramebufferStatusOES _mesa_CheckFramebufferStatusEXT
extern void GL_APIENTRY _mesa_Clear(GLbitfield mask);
#define _es_Clear _mesa_Clear
extern void GL_APIENTRY _mesa_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
#define _es_ClearColor _mesa_ClearColor
extern void GL_APIENTRY _mesa_ClearDepthf(GLclampf depth);
#define _es_ClearDepthf _mesa_ClearDepthf
extern void GL_APIENTRY _mesa_ClearStencil(GLint s);
#define _es_ClearStencil _mesa_ClearStencil
extern void GL_APIENTRY _mesa_ClientActiveTextureARB(GLenum texture);
#define _es_ClientActiveTexture _mesa_ClientActiveTextureARB
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
#define _check_Color4f _es_Color4f
extern void GL_APIENTRY _mesa_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
#define _es_ColorMask _mesa_ColorMask
extern void GL_APIENTRY _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
#define _es_ColorPointer _mesa_ColorPointer
extern void GL_APIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
#define _es_CompressedTexImage2D _mesa_CompressedTexImage2DARB
extern void GL_APIENTRY _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
#define _es_CompressedTexSubImage2D _mesa_CompressedTexSubImage2DARB
extern void GL_APIENTRY _mesa_CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
#define _es_CopyTexImage2D _mesa_CopyTexImage2D
extern void GL_APIENTRY _mesa_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#define _es_CopyTexSubImage2D _mesa_CopyTexSubImage2D
extern void GL_APIENTRY _mesa_CullFace(GLenum mode);
#define _es_CullFace _mesa_CullFace
extern void GL_APIENTRY _mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer);
#define _es_DeleteBuffers _mesa_DeleteBuffersARB
extern void GL_APIENTRY _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
#define _es_DeleteFramebuffersOES _mesa_DeleteFramebuffersEXT
extern void GL_APIENTRY _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
#define _es_DeleteRenderbuffersOES _mesa_DeleteRenderbuffersEXT
extern void GL_APIENTRY _mesa_DeleteTextures(GLsizei n, const GLuint * textures);
#define _es_DeleteTextures _mesa_DeleteTextures
extern void GL_APIENTRY _mesa_DepthFunc(GLenum func);
#define _es_DepthFunc _mesa_DepthFunc
extern void GL_APIENTRY _mesa_DepthMask(GLboolean flag);
#define _es_DepthMask _mesa_DepthMask
extern void GL_APIENTRY _mesa_DepthRangef(GLclampf zNear, GLclampf zFar);
#define _es_DepthRangef _mesa_DepthRangef
extern void GL_APIENTRY _mesa_Disable(GLenum cap);
#define _es_Disable _mesa_Disable
extern void GL_APIENTRY _mesa_DisableClientState(GLenum array);
#define _es_DisableClientState _mesa_DisableClientState
extern void GL_APIENTRY _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
#define _es_DrawArrays _mesa_DrawArrays
extern void GL_APIENTRY _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
#define _es_DrawElements _mesa_DrawElements
extern void GL_APIENTRY _mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h);
#define _es_DrawTexfOES _mesa_DrawTexf
extern void GL_APIENTRY _mesa_DrawTexfv(const GLfloat * coords);
#define _es_DrawTexfvOES _mesa_DrawTexfv
extern void GL_APIENTRY _mesa_DrawTexi(GLint x, GLint y, GLint z, GLint w, GLint h);
#define _es_DrawTexiOES _mesa_DrawTexi
extern void GL_APIENTRY _mesa_DrawTexiv(const GLint * coords);
#define _es_DrawTexivOES _mesa_DrawTexiv
extern void GL_APIENTRY _mesa_DrawTexs(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h);
#define _es_DrawTexsOES _mesa_DrawTexs
extern void GL_APIENTRY _mesa_DrawTexsv(const GLshort * coords);
#define _es_DrawTexsvOES _mesa_DrawTexsv
extern void GL_APIENTRY _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
#define _es_EGLImageTargetRenderbufferStorageOES _mesa_EGLImageTargetRenderbufferStorageOES
extern void GL_APIENTRY _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
#define _es_EGLImageTargetTexture2DOES _mesa_EGLImageTargetTexture2DOES
extern void GL_APIENTRY _mesa_Enable(GLenum cap);
#define _es_Enable _mesa_Enable
extern void GL_APIENTRY _mesa_EnableClientState(GLenum array);
#define _es_EnableClientState _mesa_EnableClientState
extern void GL_APIENTRY _mesa_Finish(void);
#define _es_Finish _mesa_Finish
extern void GL_APIENTRY _mesa_Flush(void);
#define _es_Flush _mesa_Flush
extern void GL_APIENTRY _mesa_Fogf(GLenum pname, GLfloat param);
#define _es_Fogf _mesa_Fogf
extern void GL_APIENTRY _mesa_Fogfv(GLenum pname, const GLfloat * params);
#define _es_Fogfv _mesa_Fogfv
extern void GL_APIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
#define _es_FramebufferRenderbufferOES _mesa_FramebufferRenderbufferEXT
extern void GL_APIENTRY _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
#define _es_FramebufferTexture2DOES _mesa_FramebufferTexture2DEXT
extern void GL_APIENTRY _mesa_FrontFace(GLenum mode);
#define _es_FrontFace _mesa_FrontFace
extern void GL_APIENTRY _mesa_GenBuffersARB(GLsizei n, GLuint * buffer);
#define _es_GenBuffers _mesa_GenBuffersARB
extern void GL_APIENTRY _mesa_GenFramebuffersEXT(GLsizei n, GLuint * ids);
#define _es_GenFramebuffersOES _mesa_GenFramebuffersEXT
extern void GL_APIENTRY _mesa_GenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
#define _es_GenRenderbuffersOES _mesa_GenRenderbuffersEXT
extern void GL_APIENTRY _mesa_GenTextures(GLsizei n, GLuint * textures);
#define _es_GenTextures _mesa_GenTextures
extern void GL_APIENTRY _mesa_GenerateMipmapEXT(GLenum target);
#define _es_GenerateMipmapOES _mesa_GenerateMipmapEXT
extern void GL_APIENTRY _mesa_GetBooleanv(GLenum pname, GLboolean * params);
#define _es_GetBooleanv _mesa_GetBooleanv
extern void GL_APIENTRY _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
#define _es_GetBufferParameteriv _mesa_GetBufferParameterivARB
extern void GL_APIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid ** params);
#define _es_GetBufferPointervOES _mesa_GetBufferPointervARB
extern GLenum GL_APIENTRY _mesa_GetError(void);
#define _es_GetError _mesa_GetError
extern void GL_APIENTRY _mesa_GetFixedv(GLenum pname, GLfixed * params);
#define _es_GetFixedv _mesa_GetFixedv
extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat * params);
#define _es_GetFloatv _mesa_GetFloatv
extern void GL_APIENTRY _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
#define _es_GetFramebufferAttachmentParameterivOES _mesa_GetFramebufferAttachmentParameterivEXT
extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint * params);
#define _es_GetIntegerv _mesa_GetIntegerv
extern void GL_APIENTRY _mesa_GetLightfv(GLenum light, GLenum pname, GLfloat * params);
#define _es_GetLightfv _mesa_GetLightfv
extern void GL_APIENTRY _mesa_GetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
#define _es_GetMaterialfv _mesa_GetMaterialfv
extern void GL_APIENTRY _mesa_GetPointerv(GLenum pname, GLvoid ** params);
#define _es_GetPointerv _mesa_GetPointerv
extern void GL_APIENTRY _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
#define _es_GetRenderbufferParameterivOES _mesa_GetRenderbufferParameterivEXT
extern const GLubyte * GL_APIENTRY _mesa_GetString(GLenum name);
#define _es_GetString _mesa_GetString
extern void GL_APIENTRY _mesa_GetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
#define _es_GetTexEnvfv _mesa_GetTexEnvfv
extern void GL_APIENTRY _mesa_GetTexEnviv(GLenum target, GLenum pname, GLint * params);
#define _es_GetTexEnviv _mesa_GetTexEnviv
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
#define _check_GetTexGenfvOES _es_GetTexGenfv
extern void GL_APIENTRY _mesa_GetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
#define _es_GetTexParameterfv _mesa_GetTexParameterfv
extern void GL_APIENTRY _mesa_GetTexParameteriv(GLenum target, GLenum pname, GLint * params);
#define _es_GetTexParameteriv _mesa_GetTexParameteriv
extern void GL_APIENTRY _mesa_Hint(GLenum target, GLenum mode);
#define _es_Hint _mesa_Hint
extern GLboolean GL_APIENTRY _mesa_IsBufferARB(GLuint buffer);
#define _es_IsBuffer _mesa_IsBufferARB
extern GLboolean GL_APIENTRY _mesa_IsEnabled(GLenum cap);
#define _es_IsEnabled _mesa_IsEnabled
extern GLboolean GL_APIENTRY _mesa_IsFramebufferEXT(GLuint framebuffer);
#define _es_IsFramebufferOES _mesa_IsFramebufferEXT
extern GLboolean GL_APIENTRY _mesa_IsRenderbufferEXT(GLuint renderbuffer);
#define _es_IsRenderbufferOES _mesa_IsRenderbufferEXT
extern GLboolean GL_APIENTRY _mesa_IsTexture(GLuint texture);
#define _es_IsTexture _mesa_IsTexture
extern void GL_APIENTRY _mesa_LightModelf(GLenum pname, GLfloat param);
#define _es_LightModelf _mesa_LightModelf
extern void GL_APIENTRY _mesa_LightModelfv(GLenum pname, const GLfloat * params);
#define _es_LightModelfv _mesa_LightModelfv
extern void GL_APIENTRY _mesa_Lightf(GLenum light, GLenum pname, GLfloat param);
#define _es_Lightf _mesa_Lightf
extern void GL_APIENTRY _mesa_Lightfv(GLenum light, GLenum pname, const GLfloat * params);
#define _es_Lightfv _mesa_Lightfv
extern void GL_APIENTRY _mesa_LineWidth(GLfloat width);
#define _es_LineWidth _mesa_LineWidth
extern void GL_APIENTRY _mesa_LoadIdentity(void);
#define _es_LoadIdentity _mesa_LoadIdentity
extern void GL_APIENTRY _mesa_LoadMatrixf(const GLfloat * m);
#define _es_LoadMatrixf _mesa_LoadMatrixf
extern void GL_APIENTRY _mesa_LogicOp(GLenum opcode);
#define _es_LogicOp _mesa_LogicOp
extern void * GL_APIENTRY _mesa_MapBufferARB(GLenum target, GLenum access);
#define _es_MapBufferOES _mesa_MapBufferARB
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_Materialf(GLenum face, GLenum pname, GLfloat param);
#define _check_Materialf _es_Materialf
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_Materialfv(GLenum face, GLenum pname, const GLfloat * params);
#define _check_Materialfv _es_Materialfv
extern void GL_APIENTRY _mesa_MatrixMode(GLenum mode);
#define _es_MatrixMode _mesa_MatrixMode
extern void GL_APIENTRY _mesa_MultMatrixf(const GLfloat * m);
#define _es_MultMatrixf _mesa_MultMatrixf
extern void GL_APIENTRY _mesa_MultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
#define _es_MultiDrawArraysEXT _mesa_MultiDrawArraysEXT
extern void GL_APIENTRY _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
#define _es_MultiDrawElementsEXT _mesa_MultiDrawElementsEXT
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_MultiTexCoord4f(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
#define _check_MultiTexCoord4f _es_MultiTexCoord4f
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
#define _check_Normal3f _es_Normal3f
extern void GL_APIENTRY _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
#define _es_NormalPointer _mesa_NormalPointer
extern void GL_APIENTRY _mesa_PixelStorei(GLenum pname, GLint param);
#define _es_PixelStorei _mesa_PixelStorei
extern void GL_APIENTRY _mesa_PointParameterf(GLenum pname, GLfloat param);
#define _es_PointParameterf _mesa_PointParameterf
extern void GL_APIENTRY _mesa_PointParameterfv(GLenum pname, const GLfloat * params);
#define _es_PointParameterfv _mesa_PointParameterfv
extern void GL_APIENTRY _mesa_PointSize(GLfloat size);
#define _es_PointSize _mesa_PointSize
extern void GL_APIENTRY _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid * pointer);
#define _es_PointSizePointerOES _mesa_PointSizePointer
extern void GL_APIENTRY _mesa_PolygonOffset(GLfloat factor, GLfloat units);
#define _es_PolygonOffset _mesa_PolygonOffset
extern void GL_APIENTRY _mesa_PopMatrix(void);
#define _es_PopMatrix _mesa_PopMatrix
extern void GL_APIENTRY _mesa_PushMatrix(void);
#define _es_PushMatrix _mesa_PushMatrix
/* this function is special and is defined elsewhere */
extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
#define _check_QueryMatrixxOES _es_QueryMatrixxOES
extern void GL_APIENTRY _mesa_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
#define _es_ReadPixels _mesa_ReadPixels
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
#define _check_RenderbufferStorageOES _es_RenderbufferStorageEXT
extern void GL_APIENTRY _mesa_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
#define _es_Rotatef _mesa_Rotatef
extern void GL_APIENTRY _mesa_SampleCoverageARB(GLclampf value, GLboolean invert);
#define _es_SampleCoverage _mesa_SampleCoverageARB
extern void GL_APIENTRY _mesa_Scalef(GLfloat x, GLfloat y, GLfloat z);
#define _es_Scalef _mesa_Scalef
extern void GL_APIENTRY _mesa_Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
#define _es_Scissor _mesa_Scissor
extern void GL_APIENTRY _mesa_ShadeModel(GLenum mode);
#define _es_ShadeModel _mesa_ShadeModel
extern void GL_APIENTRY _mesa_StencilFunc(GLenum func, GLint ref, GLuint mask);
#define _es_StencilFunc _mesa_StencilFunc
extern void GL_APIENTRY _mesa_StencilMask(GLuint mask);
#define _es_StencilMask _mesa_StencilMask
extern void GL_APIENTRY _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
#define _es_StencilOp _mesa_StencilOp
extern void GL_APIENTRY _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
#define _es_TexCoordPointer _mesa_TexCoordPointer
extern void GL_APIENTRY _mesa_TexEnvf(GLenum target, GLenum pname, GLfloat param);
#define _es_TexEnvf _mesa_TexEnvf
extern void GL_APIENTRY _mesa_TexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
#define _es_TexEnvfv _mesa_TexEnvfv
extern void GL_APIENTRY _mesa_TexEnvi(GLenum target, GLenum pname, GLint param);
#define _es_TexEnvi _mesa_TexEnvi
extern void GL_APIENTRY _mesa_TexEnviv(GLenum target, GLenum pname, const GLint * params);
#define _es_TexEnviv _mesa_TexEnviv
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_TexGenf(GLenum coord, GLenum pname, GLfloat param);
#define _check_TexGenfOES _es_TexGenf
/* this function is special and is defined elsewhere */
extern void GL_APIENTRY _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
#define _check_TexGenfvOES _es_TexGenfv
extern void GL_APIENTRY _mesa_TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
#define _es_TexImage2D _mesa_TexImage2D
extern void GL_APIENTRY _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param);
#define _es_TexParameterf _mesa_TexParameterf
extern void GL_APIENTRY _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
#define _es_TexParameterfv _mesa_TexParameterfv
extern void GL_APIENTRY _mesa_TexParameteri(GLenum target, GLenum pname, GLint param);
#define _es_TexParameteri _mesa_TexParameteri
extern void GL_APIENTRY _mesa_TexParameteriv(GLenum target, GLenum pname, const GLint * params);
#define _es_TexParameteriv _mesa_TexParameteriv
extern void GL_APIENTRY _mesa_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
#define _es_TexSubImage2D _mesa_TexSubImage2D
extern void GL_APIENTRY _mesa_Translatef(GLfloat x, GLfloat y, GLfloat z);
#define _es_Translatef _mesa_Translatef
extern GLboolean GL_APIENTRY _mesa_UnmapBufferARB(GLenum target);
#define _es_UnmapBufferOES _mesa_UnmapBufferARB
extern void GL_APIENTRY _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
#define _es_VertexPointer _mesa_VertexPointer
extern void GL_APIENTRY _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
#define _es_Viewport _mesa_Viewport
#include "glapi/glapi.h"
#if FEATURE_remap_table
/* define esLocalRemapTable */
#include "main/api_exec_es1_dispatch.h"
#define need_MESA_remap_table
#include "main/api_exec_es1_remap_helper.h"
static void
init_remap_table(void)
{
_glthread_DECLARE_STATIC_MUTEX(mutex);
static GLboolean initialized = GL_FALSE;
const struct gl_function_pool_remap *remap = MESA_remap_table_functions;
int i;
_glthread_LOCK_MUTEX(mutex);
if (initialized) {
_glthread_UNLOCK_MUTEX(mutex);
return;
}
for (i = 0; i < esLocalRemapTable_size; i++) {
GLint offset;
const char *spec;
/* sanity check */
ASSERT(i == remap[i].remap_index);
spec = _mesa_function_pool + remap[i].pool_index;
offset = _mesa_map_function_spec(spec);
esLocalRemapTable[i] = offset;
}
initialized = GL_TRUE;
_glthread_UNLOCK_MUTEX(mutex);
}
#else /* FEATURE_remap_table */
#include "es1api/main/dispatch.h"
static INLINE void
init_remap_table(void)
{
}
#endif /* FEATURE_remap_table */
struct _glapi_table *
_mesa_create_exec_table_es1(void)
{
struct _glapi_table *exec;
exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
init_remap_table();
SET_ActiveTexture(exec, _es_ActiveTexture);
SET_AlphaFunc(exec, _es_AlphaFunc);
SET_AlphaFuncx(exec, _es_AlphaFuncx);
SET_BindBuffer(exec, _es_BindBuffer);
SET_BindFramebufferOES(exec, _es_BindFramebufferOES);
SET_BindRenderbufferOES(exec, _es_BindRenderbufferOES);
SET_BindTexture(exec, _es_BindTexture);
SET_BlendEquationOES(exec, _es_BlendEquationOES);
SET_BlendEquationSeparateOES(exec, _es_BlendEquationSeparateOES);
SET_BlendFunc(exec, _es_BlendFunc);
SET_BlendFuncSeparateOES(exec, _es_BlendFuncSeparateOES);
SET_BufferData(exec, _es_BufferData);
SET_BufferSubData(exec, _es_BufferSubData);
SET_CheckFramebufferStatusOES(exec, _es_CheckFramebufferStatusOES);
SET_Clear(exec, _es_Clear);
SET_ClearColor(exec, _es_ClearColor);
SET_ClearColorx(exec, _es_ClearColorx);
SET_ClearDepthf(exec, _es_ClearDepthf);
SET_ClearDepthx(exec, _es_ClearDepthx);
SET_ClearStencil(exec, _es_ClearStencil);
SET_ClientActiveTexture(exec, _es_ClientActiveTexture);
SET_ClipPlanef(exec, _es_ClipPlanef);
SET_ClipPlanex(exec, _es_ClipPlanex);
SET_Color4f(exec, _check_Color4f);
SET_Color4ub(exec, _es_Color4ub);
SET_Color4x(exec, _es_Color4x);
SET_ColorMask(exec, _es_ColorMask);
SET_ColorPointer(exec, _es_ColorPointer);
SET_CompressedTexImage2D(exec, _es_CompressedTexImage2D);
SET_CompressedTexSubImage2D(exec, _es_CompressedTexSubImage2D);
SET_CopyTexImage2D(exec, _es_CopyTexImage2D);
SET_CopyTexSubImage2D(exec, _es_CopyTexSubImage2D);
SET_CullFace(exec, _es_CullFace);
SET_DeleteBuffers(exec, _es_DeleteBuffers);
SET_DeleteFramebuffersOES(exec, _es_DeleteFramebuffersOES);
SET_DeleteRenderbuffersOES(exec, _es_DeleteRenderbuffersOES);
SET_DeleteTextures(exec, _es_DeleteTextures);
SET_DepthFunc(exec, _es_DepthFunc);
SET_DepthMask(exec, _es_DepthMask);
SET_DepthRangef(exec, _es_DepthRangef);
SET_DepthRangex(exec, _es_DepthRangex);
SET_Disable(exec, _es_Disable);
SET_DisableClientState(exec, _es_DisableClientState);
SET_DrawArrays(exec, _es_DrawArrays);
SET_DrawElements(exec, _es_DrawElements);
SET_DrawTexfOES(exec, _es_DrawTexfOES);
SET_DrawTexfvOES(exec, _es_DrawTexfvOES);
SET_DrawTexiOES(exec, _es_DrawTexiOES);
SET_DrawTexivOES(exec, _es_DrawTexivOES);
SET_DrawTexsOES(exec, _es_DrawTexsOES);
SET_DrawTexsvOES(exec, _es_DrawTexsvOES);
SET_DrawTexxOES(exec, _es_DrawTexxOES);
SET_DrawTexxvOES(exec, _es_DrawTexxvOES);
SET_EGLImageTargetRenderbufferStorageOES(exec, _es_EGLImageTargetRenderbufferStorageOES);
SET_EGLImageTargetTexture2DOES(exec, _es_EGLImageTargetTexture2DOES);
SET_Enable(exec, _es_Enable);
SET_EnableClientState(exec, _es_EnableClientState);
SET_Finish(exec, _es_Finish);
SET_Flush(exec, _es_Flush);
SET_Fogf(exec, _es_Fogf);
SET_Fogfv(exec, _es_Fogfv);
SET_Fogx(exec, _es_Fogx);
SET_Fogxv(exec, _es_Fogxv);
SET_FramebufferRenderbufferOES(exec, _es_FramebufferRenderbufferOES);
SET_FramebufferTexture2DOES(exec, _es_FramebufferTexture2DOES);
SET_FrontFace(exec, _es_FrontFace);
SET_Frustumf(exec, _es_Frustumf);
SET_Frustumx(exec, _es_Frustumx);
SET_GenBuffers(exec, _es_GenBuffers);
SET_GenFramebuffersOES(exec, _es_GenFramebuffersOES);
SET_GenRenderbuffersOES(exec, _es_GenRenderbuffersOES);
SET_GenTextures(exec, _es_GenTextures);
SET_GenerateMipmapOES(exec, _es_GenerateMipmapOES);
SET_GetBooleanv(exec, _es_GetBooleanv);
SET_GetBufferParameteriv(exec, _es_GetBufferParameteriv);
SET_GetBufferPointervOES(exec, _es_GetBufferPointervOES);
SET_GetClipPlanef(exec, _es_GetClipPlanef);
SET_GetClipPlanex(exec, _es_GetClipPlanex);
SET_GetError(exec, _es_GetError);
SET_GetFixedv(exec, _es_GetFixedv);
SET_GetFloatv(exec, _es_GetFloatv);
SET_GetFramebufferAttachmentParameterivOES(exec, _es_GetFramebufferAttachmentParameterivOES);
SET_GetIntegerv(exec, _es_GetIntegerv);
SET_GetLightfv(exec, _es_GetLightfv);
SET_GetLightxv(exec, _es_GetLightxv);
SET_GetMaterialfv(exec, _es_GetMaterialfv);
SET_GetMaterialxv(exec, _es_GetMaterialxv);
SET_GetPointerv(exec, _es_GetPointerv);
SET_GetRenderbufferParameterivOES(exec, _es_GetRenderbufferParameterivOES);
SET_GetString(exec, _es_GetString);
SET_GetTexEnvfv(exec, _es_GetTexEnvfv);
SET_GetTexEnviv(exec, _es_GetTexEnviv);
SET_GetTexEnvxv(exec, _es_GetTexEnvxv);
SET_GetTexGenfvOES(exec, _check_GetTexGenfvOES);
SET_GetTexGenivOES(exec, _check_GetTexGenivOES);
SET_GetTexGenxvOES(exec, _check_GetTexGenxvOES);
SET_GetTexParameterfv(exec, _es_GetTexParameterfv);
SET_GetTexParameteriv(exec, _es_GetTexParameteriv);
SET_GetTexParameterxv(exec, _es_GetTexParameterxv);
SET_Hint(exec, _es_Hint);
SET_IsBuffer(exec, _es_IsBuffer);
SET_IsEnabled(exec, _es_IsEnabled);
SET_IsFramebufferOES(exec, _es_IsFramebufferOES);
SET_IsRenderbufferOES(exec, _es_IsRenderbufferOES);
SET_IsTexture(exec, _es_IsTexture);
SET_LightModelf(exec, _es_LightModelf);
SET_LightModelfv(exec, _es_LightModelfv);
SET_LightModelx(exec, _es_LightModelx);
SET_LightModelxv(exec, _es_LightModelxv);
SET_Lightf(exec, _es_Lightf);
SET_Lightfv(exec, _es_Lightfv);
SET_Lightx(exec, _es_Lightx);
SET_Lightxv(exec, _es_Lightxv);
SET_LineWidth(exec, _es_LineWidth);
SET_LineWidthx(exec, _es_LineWidthx);
SET_LoadIdentity(exec, _es_LoadIdentity);
SET_LoadMatrixf(exec, _es_LoadMatrixf);
SET_LoadMatrixx(exec, _es_LoadMatrixx);
SET_LogicOp(exec, _es_LogicOp);
SET_MapBufferOES(exec, _es_MapBufferOES);
SET_Materialf(exec, _check_Materialf);
SET_Materialfv(exec, _check_Materialfv);
SET_Materialx(exec, _es_Materialx);
SET_Materialxv(exec, _es_Materialxv);
SET_MatrixMode(exec, _es_MatrixMode);
SET_MultMatrixf(exec, _es_MultMatrixf);
SET_MultMatrixx(exec, _es_MultMatrixx);
SET_MultiDrawArraysEXT(exec, _es_MultiDrawArraysEXT);
SET_MultiDrawElementsEXT(exec, _es_MultiDrawElementsEXT);
SET_MultiTexCoord4f(exec, _check_MultiTexCoord4f);
SET_MultiTexCoord4x(exec, _es_MultiTexCoord4x);
SET_Normal3f(exec, _check_Normal3f);
SET_Normal3x(exec, _es_Normal3x);
SET_NormalPointer(exec, _es_NormalPointer);
SET_Orthof(exec, _es_Orthof);
SET_Orthox(exec, _es_Orthox);
SET_PixelStorei(exec, _es_PixelStorei);
SET_PointParameterf(exec, _es_PointParameterf);
SET_PointParameterfv(exec, _es_PointParameterfv);
SET_PointParameterx(exec, _es_PointParameterx);
SET_PointParameterxv(exec, _es_PointParameterxv);
SET_PointSize(exec, _es_PointSize);
SET_PointSizePointerOES(exec, _es_PointSizePointerOES);
SET_PointSizex(exec, _es_PointSizex);
SET_PolygonOffset(exec, _es_PolygonOffset);
SET_PolygonOffsetx(exec, _es_PolygonOffsetx);
SET_PopMatrix(exec, _es_PopMatrix);
SET_PushMatrix(exec, _es_PushMatrix);
SET_QueryMatrixxOES(exec, _check_QueryMatrixxOES);
SET_ReadPixels(exec, _es_ReadPixels);
SET_RenderbufferStorageOES(exec, _check_RenderbufferStorageOES);
SET_Rotatef(exec, _es_Rotatef);
SET_Rotatex(exec, _es_Rotatex);
SET_SampleCoverage(exec, _es_SampleCoverage);
SET_SampleCoveragex(exec, _es_SampleCoveragex);
SET_Scalef(exec, _es_Scalef);
SET_Scalex(exec, _es_Scalex);
SET_Scissor(exec, _es_Scissor);
SET_ShadeModel(exec, _es_ShadeModel);
SET_StencilFunc(exec, _es_StencilFunc);
SET_StencilMask(exec, _es_StencilMask);
SET_StencilOp(exec, _es_StencilOp);
SET_TexCoordPointer(exec, _es_TexCoordPointer);
SET_TexEnvf(exec, _es_TexEnvf);
SET_TexEnvfv(exec, _es_TexEnvfv);
SET_TexEnvi(exec, _es_TexEnvi);
SET_TexEnviv(exec, _es_TexEnviv);
SET_TexEnvx(exec, _es_TexEnvx);
SET_TexEnvxv(exec, _es_TexEnvxv);
SET_TexGenfOES(exec, _check_TexGenfOES);
SET_TexGenfvOES(exec, _check_TexGenfvOES);
SET_TexGeniOES(exec, _check_TexGeniOES);
SET_TexGenivOES(exec, _check_TexGenivOES);
SET_TexGenxOES(exec, _check_TexGenxOES);
SET_TexGenxvOES(exec, _check_TexGenxvOES);
SET_TexImage2D(exec, _es_TexImage2D);
SET_TexParameterf(exec, _es_TexParameterf);
SET_TexParameterfv(exec, _es_TexParameterfv);
SET_TexParameteri(exec, _es_TexParameteri);
SET_TexParameteriv(exec, _es_TexParameteriv);
SET_TexParameterx(exec, _es_TexParameterx);
SET_TexParameterxv(exec, _es_TexParameterxv);
SET_TexSubImage2D(exec, _es_TexSubImage2D);
SET_Translatef(exec, _es_Translatef);
SET_Translatex(exec, _es_Translatex);
SET_UnmapBufferOES(exec, _es_UnmapBufferOES);
SET_VertexPointer(exec, _es_VertexPointer);
SET_Viewport(exec, _es_Viewport);
return exec;
}
#endif /* FEATURE_ES1 */