| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| #ifndef WebFloatPoint3D_h |
| #define WebFloatPoint3D_h |
| |
| #include "WebCommon.h" |
| |
| #if INSIDE_BLINK |
| #include "platform/geometry/FloatPoint3D.h" |
| #else |
| #include <ui/gfx/geometry/point3_f.h> |
| #endif |
| |
| namespace blink { |
| |
| struct WebFloatPoint3D { |
| float x; |
| float y; |
| float z; |
| |
| WebFloatPoint3D() |
| : x(0.0f) |
| , y(0.0f) |
| , z(0.0f) |
| { |
| } |
| |
| WebFloatPoint3D(float x, float y, float z) |
| : x(x) |
| , y(y) |
| , z(z) |
| { |
| } |
| |
| #if INSIDE_BLINK |
| WebFloatPoint3D(const FloatPoint3D& p) |
| : x(p.x()) |
| , y(p.y()) |
| , z(p.z()) |
| { |
| } |
| |
| WebFloatPoint3D& operator=(const FloatPoint3D& p) |
| { |
| x = p.x(); |
| y = p.y(); |
| z = p.z(); |
| return *this; |
| } |
| |
| operator FloatPoint3D() const |
| { |
| return FloatPoint3D(x, y, z); |
| } |
| #else |
| WebFloatPoint3D(const gfx::Point3F& p) |
| : x(p.x()) |
| , y(p.y()) |
| , z(p.z()) |
| { |
| } |
| |
| WebFloatPoint3D& operator=(const gfx::Point3F& p) |
| { |
| x = p.x(); |
| y = p.y(); |
| return *this; |
| } |
| |
| operator gfx::Point3F() const |
| { |
| return gfx::Point3F(x, y, z); |
| } |
| |
| #endif |
| }; |
| |
| inline bool operator==(const WebFloatPoint3D& a, const WebFloatPoint3D& b) |
| { |
| return a.x == b.x && a.y == b.y && a.z == b.z; |
| } |
| |
| inline bool operator!=(const WebFloatPoint3D& a, const WebFloatPoint3D& b) |
| { |
| return !(a == b); |
| } |
| |
| } // namespace blink |
| |
| #endif |