blob: c424e87fa9cd2e082393976b8864e6be79d0b23c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_surface.h"
#include <dwmapi.h>
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/win/windows_version.h"
#include "ui/gfx/frame_time.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_surface_osmesa.h"
#include "ui/gl/gl_surface_stub.h"
#include "ui/gl/gl_surface_wgl.h"
// From ANGLE's egl/eglext.h.
#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
reinterpret_cast<EGLNativeDisplayType>(-2)
#endif
#if !defined(EGL_PLATFORM_ANGLE_ANGLE)
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#endif
#if !defined(EGL_PLATFORM_ANGLE_TYPE_ANGLE)
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#endif
#if !defined(EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
#endif
namespace gfx {
// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
// view.
class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
public:
explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
virtual ~NativeViewGLSurfaceOSMesa();
// Implement subset of GLSurface.
virtual bool Initialize() override;
virtual void Destroy() override;
virtual bool IsOffscreen() override;
virtual bool SwapBuffers() override;
virtual bool SupportsPostSubBuffer() override;
virtual bool PostSubBuffer(int x, int y, int width, int height) override;
private:
gfx::AcceleratedWidget window_;
HDC device_context_;
DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
};
class WinVSyncProvider : public VSyncProvider {
public:
explicit WinVSyncProvider(gfx::AcceleratedWidget window) :
window_(window)
{
use_dwm_ = (base::win::GetVersion() >= base::win::VERSION_WIN7);
}
virtual ~WinVSyncProvider() {}
virtual void GetVSyncParameters(const UpdateVSyncCallback& callback) {
TRACE_EVENT0("gpu", "WinVSyncProvider::GetVSyncParameters");
base::TimeTicks timebase;
base::TimeDelta interval;
bool dwm_active = false;
// Query the DWM timing info first if available. This will provide the most
// precise values.
if (use_dwm_) {
DWM_TIMING_INFO timing_info;
timing_info.cbSize = sizeof(timing_info);
HRESULT result = DwmGetCompositionTimingInfo(NULL, &timing_info);
if (result == S_OK) {
dwm_active = true;
if (gfx::FrameTime::TimestampsAreHighRes()) {
// qpcRefreshPeriod is very accurate but noisy, and must be used with
// a high resolution timebase to avoid frequently missing Vsync.
timebase = gfx::FrameTime::FromQPCValue(
static_cast<LONGLONG>(timing_info.qpcVBlank));
interval = base::TimeDelta::FromQPCValue(
static_cast<LONGLONG>(timing_info.qpcRefreshPeriod));
} else if (timing_info.rateRefresh.uiDenominator > 0 &&
timing_info.rateRefresh.uiNumerator > 0) {
// If FrameTime is not high resolution, we do not want to translate
// the QPC value provided by DWM into the low-resolution timebase,
// which would be error prone and jittery. As a fallback, we assume
// the timebase is zero and use rateRefresh, which may be rounded but
// isn't noisy like qpcRefreshPeriod, instead. The fact that we don't
// have a timebase here may lead to brief periods of jank when our
// scheduling becomes offset from the hardware vsync.
// Swap the numerator/denominator to convert frequency to period.
interval = base::TimeDelta::FromMicroseconds(
timing_info.rateRefresh.uiDenominator *
base::Time::kMicrosecondsPerSecond /
timing_info.rateRefresh.uiNumerator);
}
}
}
if (!dwm_active) {
// When DWM compositing is active all displays are normalized to the
// refresh rate of the primary display, and won't composite any faster.
// If DWM compositing is disabled, though, we can use the refresh rates
// reported by each display, which will help systems that have mis-matched
// displays that run at different frequencies.
HMONITOR monitor = MonitorFromWindow(window_, MONITOR_DEFAULTTONEAREST);
MONITORINFOEX monitor_info;
monitor_info.cbSize = sizeof(MONITORINFOEX);
BOOL result = GetMonitorInfo(monitor, &monitor_info);
if (result) {
DEVMODE display_info;
display_info.dmSize = sizeof(DEVMODE);
display_info.dmDriverExtra = 0;
result = EnumDisplaySettings(monitor_info.szDevice,
ENUM_CURRENT_SETTINGS, &display_info);
if (result && display_info.dmDisplayFrequency > 1) {
interval = base::TimeDelta::FromMicroseconds(
(1.0 / static_cast<double>(display_info.dmDisplayFrequency)) *
base::Time::kMicrosecondsPerSecond);
}
}
}
if (interval.ToInternalValue() != 0) {
callback.Run(timebase, interval);
}
}
private:
DISALLOW_COPY_AND_ASSIGN(WinVSyncProvider);
gfx::AcceleratedWidget window_;
bool use_dwm_;
};
// Helper routine that does one-off initialization like determining the
// pixel format.
bool GLSurface::InitializeOneOffInternal() {
switch (GetGLImplementation()) {
case kGLImplementationDesktopGL:
if (!GLSurfaceWGL::InitializeOneOff()) {
LOG(ERROR) << "GLSurfaceWGL::InitializeOneOff failed.";
return false;
}
break;
case kGLImplementationEGLGLES2:
if (!GLSurfaceEGL::InitializeOneOff()) {
LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
return false;
}
break;
}
return true;
}
NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
gfx::AcceleratedWidget window)
: GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA, gfx::Size(1, 1)),
window_(window),
device_context_(NULL) {
DCHECK(window);
}
NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
Destroy();
}
bool NativeViewGLSurfaceOSMesa::Initialize() {
if (!GLSurfaceOSMesa::Initialize())
return false;
device_context_ = GetDC(window_);
return true;
}
void NativeViewGLSurfaceOSMesa::Destroy() {
if (window_ && device_context_)
ReleaseDC(window_, device_context_);
device_context_ = NULL;
GLSurfaceOSMesa::Destroy();
}
bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
return false;
}
bool NativeViewGLSurfaceOSMesa::SwapBuffers() {
DCHECK(device_context_);
gfx::Size size = GetSize();
// Note: negating the height below causes GDI to treat the bitmap data as row
// 0 being at the top.
BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
info.bV4Width = size.width();
info.bV4Height = -size.height();
info.bV4Planes = 1;
info.bV4BitCount = 32;
info.bV4V4Compression = BI_BITFIELDS;
info.bV4RedMask = 0x000000FF;
info.bV4GreenMask = 0x0000FF00;
info.bV4BlueMask = 0x00FF0000;
info.bV4AlphaMask = 0xFF000000;
// Copy the back buffer to the window's device context. Do not check whether
// StretchDIBits succeeds or not. It will fail if the window has been
// destroyed but it is preferable to allow rendering to silently fail if the
// window is destroyed. This is because the primary application of this
// class of GLContext is for testing and we do not want every GL related ui /
// browser test to become flaky if there is a race condition between GL
// context destruction and window destruction.
StretchDIBits(device_context_,
0, 0, size.width(), size.height(),
0, 0, size.width(), size.height(),
GetHandle(),
reinterpret_cast<BITMAPINFO*>(&info),
DIB_RGB_COLORS,
SRCCOPY);
return true;
}
bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
return true;
}
bool NativeViewGLSurfaceOSMesa::PostSubBuffer(
int x, int y, int width, int height) {
DCHECK(device_context_);
gfx::Size size = GetSize();
// Note: negating the height below causes GDI to treat the bitmap data as row
// 0 being at the top.
BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
info.bV4Width = size.width();
info.bV4Height = -size.height();
info.bV4Planes = 1;
info.bV4BitCount = 32;
info.bV4V4Compression = BI_BITFIELDS;
info.bV4RedMask = 0x000000FF;
info.bV4GreenMask = 0x0000FF00;
info.bV4BlueMask = 0x00FF0000;
info.bV4AlphaMask = 0xFF000000;
// Copy the back buffer to the window's device context. Do not check whether
// StretchDIBits succeeds or not. It will fail if the window has been
// destroyed but it is preferable to allow rendering to silently fail if the
// window is destroyed. This is because the primary application of this
// class of GLContext is for testing and we do not want every GL related ui /
// browser test to become flaky if there is a race condition between GL
// context destruction and window destruction.
StretchDIBits(device_context_,
x, size.height() - y - height, width, height,
x, y, width, height,
GetHandle(),
reinterpret_cast<BITMAPINFO*>(&info),
DIB_RGB_COLORS,
SRCCOPY);
return true;
}
scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
gfx::AcceleratedWidget window) {
TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
switch (GetGLImplementation()) {
case kGLImplementationOSMesaGL: {
scoped_refptr<GLSurface> surface(
new NativeViewGLSurfaceOSMesa(window));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationEGLGLES2: {
DCHECK(window != gfx::kNullAcceleratedWidget);
scoped_refptr<NativeViewGLSurfaceEGL> surface(
new NativeViewGLSurfaceEGL(window));
scoped_ptr<VSyncProvider> sync_provider;
sync_provider.reset(new WinVSyncProvider(window));
if (!surface->Initialize(sync_provider.Pass()))
return NULL;
return surface;
}
case kGLImplementationDesktopGL: {
scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
window));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationMockGL:
return new GLSurfaceStub;
default:
NOTREACHED();
return NULL;
}
}
scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
const gfx::Size& size) {
TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
switch (GetGLImplementation()) {
case kGLImplementationOSMesaGL: {
scoped_refptr<GLSurface> surface(
new GLSurfaceOSMesa(OSMesaSurfaceFormatRGBA, size));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationEGLGLES2: {
scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(size));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationDesktopGL: {
scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
if (!surface->Initialize())
return NULL;
return surface;
}
case kGLImplementationMockGL:
return new GLSurfaceStub;
default:
NOTREACHED();
return NULL;
}
}
EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() {
if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableD3D11) ||
CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseWarp))
return GetDC(NULL);
return EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE;
}
} // namespace gfx