Add support for mesh shaders

Change-Id: I302a08071b5797a91e39207ad7c25e1f66cdf0a0
diff --git a/client/js/filters.js b/client/js/filters.js
index 7716c0c..106ba9a 100644
--- a/client/js/filters.js
+++ b/client/js/filters.js
@@ -125,6 +125,8 @@
 			case 'miss':				return 'Miss';
 			case 'intersection':		return 'Intersection';
 			case 'callable':			return 'Callable';
+			case 'mesh':				return 'Mesh';
+			case 'task':				return 'Task';
 		}
 	}
 })
diff --git a/client/js/testCaseResult.js b/client/js/testCaseResult.js
index 2df7da6..0ed520e 100644
--- a/client/js/testCaseResult.js
+++ b/client/js/testCaseResult.js
@@ -74,6 +74,8 @@
 					MissShader:				{ tag: 'de-shader',			attributes: {'type': 'miss'}			},
 					IntersectionShader:		{ tag: 'de-shader',			attributes: {'type': 'intersection'}	},
 					CallableShader:			{ tag: 'de-shader',			attributes: {'type': 'callable'}		},
+					MeshShader:				{ tag: 'de-shader',			attributes: {'type': 'mesh'}			},
+					TaskShader:				{ tag: 'de-shader',			attributes: {'type': 'task'}			},
 					ShaderSource:			{ tag: 'de-shader-source'											},
 					SpirVAssemblySource:	{ tag: 'de-spirv-source'											},
 					Section:				{ tag: 'de-section'													},