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/*
* Copyright (C) 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package examples;
import com.google.caliper.BeforeExperiment;
import com.google.caliper.Benchmark;
import java.util.BitSet;
import java.util.Random;
/**
* A simple example of a benchmark for BitSet showing some of the issues with
* micro-benchmarking.
*
* <p>The following is a discussion of how the benchmarks evolved and what they
* may (or may not) tell us. This discussion is based on the following set of
* results:
*
* <p><pre>
* 0% Scenario{vm=java, benchmark=SetBitSetX64} 233.45ns; σ=0.31ns @ 3 trials
* 20% Scenario{vm=java, benchmark=SetMaskX64} 116.62ns; σ=0.09ns @ 3 trials
* 40% Scenario{vm=java, benchmark=CharsToBitSet} 748.40ns; σ=23.52ns @ 10 trials
* 60% Scenario{vm=java, benchmark=CharsToMask} 198.55ns; σ=9.46ns @ 10 trials
* 80% Scenario{vm=java, benchmark=BaselineIteration} 67.85ns; σ=0.44ns @ 3 trials
*
* benchmark ns logarithmic runtime
* SetBitSetX64 233 XXXXXXXXX|||||||||||||||
* SetMaskX64 117 XXXX|||||||||||||||||
* CharsToBitSet 748 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
* CharsToMask 199 XXXXXXX||||||||||||||||
* BaselineIteration 68 XX|||||||||||||||||
* </pre>
*
* <p>Initially things look simple. The {@link #setBitSetX64(int)} benchmark
* takes approximately twice as long as {@link #setMaskX64(int)}. However
* the inner loops in these benchmarks have almost no content, so a more
* 'real world' benchmark was devised in an attempt to back up these results.
*
* <p>The {@link #charsToMask(int)} and {@link #charsToBitSet(int)}
* benchmarks convert a simple char[] of '1's and '0's to a corresponding BitSet
* or bit mask. These also processes 64 bits per iteration and so appears to be
* doing the same amount of work as the first benchmarks.
*
* <p>Additionally the {@link BitSetBenchmark#baselineIteration(int)}
* benchmark attempts to measure the raw cost of looping through and reading the
* source data.
*
* <p>When comparing the benchmarks that use bit masking, we see that the
* measured time of the SetMaskX64 benchmark (117ns) is roughly the same
* as the CharsToMask benchmark (199ns) with the BaselineIteration time (68ms)
* subtracted from it. This gives us some confidence that both benchmarks are
* resulting in the same underlying work on the CPU.
*
* <p>However the CharsToBitSet and the SetBitSetX64 benchmarks differ very
* significantly (approximately 3x) even when accounting for the
* BaselineIteration result. This suggests that the performance of
* {@link BitSet#set} is quite dependent on the surrounding code and how
* it is optimized by the JVM.
*
* <p>The conclusions we can draw from this are:
*
* <p><b>1:</b> Using BitSet is slower than using bit masks directly. At best it
* seems about 2x slower than a bit mask, but could easily be 5x slower in real
* applications.
*
* <p>While these are only estimates, we can conclude that when performance is
* important and where bit set operations occur in tight loops, bit masks
* should be used in favor of BitSets.
*
* <p><b>2:</b>Overly simplistic benchmarks can give a very false impression of
* performance.
*/
public class BitSetBenchmark {
private BitSet bitSet;
private char[] bitString;
@BeforeExperiment void setUp() throws Exception {
bitSet = new BitSet(64);
bitString = new char[64];
Random r = new Random();
for (int n = 0; n < 64; n++) {
bitString[n] = r.nextBoolean() ? '1' : '0';
}
}
/**
* This benchmark attempts to measure performance of {@link BitSet#set}.
*/
@Benchmark int setBitSetX64(int reps) {
long count = 64L * reps;
for (int i = 0; i < count; i++) {
bitSet.set(i & 0x3F, true);
}
return bitSet.hashCode();
}
/**
* This benchmark attempts to measure performance of direct bit-manipulation.
*/
@Benchmark long setMaskX64(int reps) {
long count = 64L * reps;
long bitMask = 0L;
for (int i = 0; i < count; i++) {
bitMask |= 1 << (i & 0x3F);
}
return bitMask;
}
/**
* This benchmark parses a char[] of 1's and 0's into a BitSet. Results from
* this benchmark should be comparable with those from
* {@link #charsToMask(int)}.
*/
@Benchmark String charsToBitSet(int reps) {
/*
* This benchmark now measures the complete parsing of a char[] rather than
* a single invocation of {@link BitSet#set}. However this fine because
* it is intended to be a comparative benchmark.
*/
for (int i = 0; i < reps; i++) {
for (int n = 0; n < bitString.length; n++) {
bitSet.set(n, bitString[n] == '1');
}
}
return bitSet.toString();
}
/**
* This benchmark parses a char[] of 1's and 0's into a bit mask. Results from
* this benchmark should be comparable with those from
* {@link #charsToBitSet(int)}.
*/
@Benchmark long charsToMask(int reps) {
/*
* Comparing results we see a far more realistic sounding result whereby
* using a bit mask is a little over 4x faster than using BitSet.
*/
long bitMask = 0;
for (int i = 0; i < reps; i++) {
for (int n = 0; n < bitString.length; n++) {
long m = 1 << n;
if (bitString[n] == '1') {
bitMask |= m;
} else {
bitMask &= ~m;
}
}
}
return bitMask;
}
/**
* This benchmark attempts to measure the baseline cost of both
* {@link #charsToBitSet(int)} and {@link #charsToMask(int)}.
* It does this by unconditionally summing the character values of the char[].
* This is as close to a no-op case as we can expect to get without unwanted
* over-optimization.
*/
@Benchmark long baselineIteration(int reps) {
int badHash = 0;
for (int i = 0; i < reps; i++) {
for (int n = 0; n < bitString.length; n++) {
badHash += bitString[n];
}
}
return badHash;
}
}