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/*=============================================================================
Copyright (c) 2001-2007 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#if !defined(SPIRIT_PERMUTATION_OR_MARCH_13_2007_1145PM)
#define SPIRIT_PERMUTATION_OR_MARCH_13_2007_1145PM
#include <boost/spirit/home/qi/detail/permute_function.hpp>
#include <boost/spirit/home/support/attribute_transform.hpp>
#include <boost/spirit/home/support/algorithm/any.hpp>
#include <boost/spirit/home/support/detail/what_function.hpp>
#include <boost/fusion/include/vector.hpp>
#include <boost/fusion/include/as_vector.hpp>
#include <boost/fusion/include/size.hpp>
#include <boost/optional.hpp>
#include <boost/foreach.hpp>
#include <boost/array.hpp>
namespace boost { namespace spirit { namespace qi
{
struct permutation
{
template <typename T>
struct transform_child
{
typedef boost::optional<T> type;
};
template <typename All, typename Filtered>
struct build_container
{
typedef
typename fusion::result_of::as_vector<Filtered>::type
type;
};
template <typename Component, typename Context, typename Iterator>
struct attribute :
build_fusion_sequence<permutation, Component, Iterator, Context>
{
};
template <
typename Component
, typename Iterator, typename Context
, typename Skipper, typename Attribute>
static bool parse(
Component const& component
, Iterator& first, Iterator const& last
, Context& context, Skipper const& skipper
, Attribute& attr)
{
detail::permute_function<Iterator, Context, Skipper>
f(first, last, context, skipper);
boost::array<
bool
, fusion::result_of::size<typename Component::elements_type>::value
>
slots;
BOOST_FOREACH(bool& taken, slots)
{
taken = false;
}
// We have a bool array 'slots' with one flag for each parser.
// permute_function sets the slot to true when the corresponding
// parser successful matches. We loop until there are no more
// successful parsers.
bool result = false;
f.taken = slots.begin();
while (spirit::any_ns(component.elements, attr, f))
{
f.taken = slots.begin();
result = true;
}
return result;
}
template <typename Component, typename Context>
static std::string what(Component const& component, Context const& ctx)
{
std::string result = "permutation[";
fusion::for_each(component.elements,
spirit::detail::what_function<Context>(result, ctx));
result += "]";
return result;
}
};
}}}
#endif