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| processing.opengl</FONT> |
| <BR> |
| Class PGraphicsOpenGL</H2> |
| <PRE> |
| java.lang.Object |
| <IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PImage.html" title="class in processing.core">processing.core.PImage</A> |
| <IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">processing.core.PGraphics</A> |
| <IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">processing.core.PGraphics3D</A> |
| <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.opengl.PGraphicsOpenGL</B> |
| </PRE> |
| <DL> |
| <DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD> |
| </DL> |
| <HR> |
| <DL> |
| <DT><PRE>public class <B>PGraphicsOpenGL</B><DT>extends <A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></DL> |
| </PRE> |
| |
| <P> |
| Implementation of the PGraphics API that employs OpenGL rendering via JOGL. |
| <p/> |
| JOGL requires Java 1.4 or higher, so there are no restrictions on this |
| code to be compatible with Java 1.1 or Java 1.3. |
| <p/> |
| This code relies on PGraphics3D for all lighting and transformations. |
| Meaning that translate(), rotate(), and any lighting will be done in |
| PGraphics3D, and OpenGL is only used to blit lines and triangles as fast |
| as it possibly can. |
| <p/> |
| For this reason, OpenGL may not be accelerated as far as it could be, |
| but I don't have the time to maintain two separate versions of the |
| renderer. My development time must always be focused on implementation |
| and covering features first, and optimizing later. |
| <p/> |
| Further, the difference may be negligible, as the primary slowdown |
| in Java is moving pixels (i.e. a large frame buffer is nearly impossible |
| because Java just can't do a MemoryImageSource at screen resolution) |
| and the overhead from JNI tends to be significant. In the latter case, |
| we may even save time in some cases where a large number of calls to |
| OpenGL would otherwise be used, but that's probably a stretch. |
| <p/> |
| The code is also very messy, while features are being added and |
| removed rapidly as we head towards 1.0. Things got particularly ugly |
| as we approached beta while both Simon and I were working on it. |
| Relax, we'll get it fixed up later. |
| <p/> |
| When exporting applets, the JOGL Applet Launcher is used. More information |
| about the launcher can be found at its <A HREF="http://download.java.net/media/jogl/builds/nightly/javadoc_public/com/sun/opengl/util/JOGLAppletLauncher.html">documentation page</A>. |
| <P> |
| |
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| <!-- ======== NESTED CLASS SUMMARY ======== --> |
| |
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| <B>Nested Class Summary</B></FONT></TH> |
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| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> class</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.TessCallback.html" title="class in processing.opengl">PGraphicsOpenGL.TessCallback</A></B></CODE> |
| |
| <BR> |
| There must be a better way to do this, but I'm having a brain fart |
| with all the inner class crap.</TD> |
| </TR> |
| </TABLE> |
| <!-- =========== FIELD SUMMARY =========== --> |
| |
| <A NAME="field_summary"><!-- --></A> |
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| <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
| <B>Field Summary</B></FONT></TH> |
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| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE>static boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#BIG_ENDIAN">BIG_ENDIAN</A></B></CODE> |
| |
| <BR> |
| Set to true if the host system is big endian (PowerPC, MIPS, SPARC), |
| false if little endian (x86 Intel for Mac or PC).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> javax.media.opengl.GL</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#gl">gl</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> javax.media.opengl.glu.GLU</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#glu">glu</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| </TABLE> |
| <A NAME="fields_inherited_from_class_processing.core.PGraphics3D"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PGraphics3D.html#camera">camera</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraAspect">cameraAspect</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraFar">cameraFar</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraFOV">cameraFOV</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraNear">cameraNear</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraX">cameraX</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraY">cameraY</A>, <A HREF="../../processing/core/PGraphics3D.html#cameraZ">cameraZ</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightFalloffConstant">currentLightFalloffConstant</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightFalloffLinear">currentLightFalloffLinear</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightFalloffQuadratic">currentLightFalloffQuadratic</A>, <A HREF="../../processing/core/PGraphics3D.html#currentLightSpecular">currentLightSpecular</A>, <A HREF="../../processing/core/PGraphics3D.html#lightCount">lightCount</A>, <A HREF="../../processing/core/PGraphics3D.html#lightDiffuse">lightDiffuse</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloffConstant">lightFalloffConstant</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloffLinear">lightFalloffLinear</A>, <A HREF="../../processing/core/PGraphics3D.html#lightFalloffQuadratic">lightFalloffQuadratic</A>, <A HREF="../../processing/core/PGraphics3D.html#lightNormal">lightNormal</A>, <A HREF="../../processing/core/PGraphics3D.html#lightPosition">lightPosition</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpecular">lightSpecular</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpotAngle">lightSpotAngle</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpotAngleCos">lightSpotAngleCos</A>, <A HREF="../../processing/core/PGraphics3D.html#lightSpotConcentration">lightSpotConcentration</A>, <A HREF="../../processing/core/PGraphics3D.html#lightType">lightType</A>, <A HREF="../../processing/core/PGraphics3D.html#line">line</A>, <A HREF="../../processing/core/PGraphics3D.html#MAX_LIGHTS">MAX_LIGHTS</A>, <A HREF="../../processing/core/PGraphics3D.html#modelview">modelview</A>, <A HREF="../../processing/core/PGraphics3D.html#modelviewInv">modelviewInv</A>, <A HREF="../../processing/core/PGraphics3D.html#projection">projection</A>, <A HREF="../../processing/core/PGraphics3D.html#smoothTriangle">smoothTriangle</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_COLOR_COUNT">TRI_COLOR_COUNT</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_A">TRI_DIFFUSE_A</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_B">TRI_DIFFUSE_B</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_G">TRI_DIFFUSE_G</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_DIFFUSE_R">TRI_DIFFUSE_R</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_SPECULAR_B">TRI_SPECULAR_B</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_SPECULAR_G">TRI_SPECULAR_G</A>, <A HREF="../../processing/core/PGraphics3D.html#TRI_SPECULAR_R">TRI_SPECULAR_R</A>, <A HREF="../../processing/core/PGraphics3D.html#triangle">triangle</A>, <A HREF="../../processing/core/PGraphics3D.html#zbuffer">zbuffer</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="fields_inherited_from_class_processing.core.PGraphics"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PGraphics.html#ambientB">ambientB</A>, <A HREF="../../processing/core/PGraphics.html#ambientG">ambientG</A>, <A HREF="../../processing/core/PGraphics.html#ambientR">ambientR</A>, <A HREF="../../processing/core/PGraphics.html#backgroundColor">backgroundColor</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#colorMode">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorModeA">colorModeA</A>, <A HREF="../../processing/core/PGraphics.html#colorModeX">colorModeX</A>, <A HREF="../../processing/core/PGraphics.html#colorModeY">colorModeY</A>, <A HREF="../../processing/core/PGraphics.html#colorModeZ">colorModeZ</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#edge">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissiveB">emissiveB</A>, <A HREF="../../processing/core/PGraphics.html#emissiveG">emissiveG</A>, <A HREF="../../processing/core/PGraphics.html#emissiveR">emissiveR</A>, <A HREF="../../processing/core/PGraphics.html#fill">fill</A>, <A HREF="../../processing/core/PGraphics.html#fillColor">fillColor</A>, <A HREF="../../processing/core/PGraphics.html#image">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#normalX">normalX</A>, <A HREF="../../processing/core/PGraphics.html#normalY">normalY</A>, <A HREF="../../processing/core/PGraphics.html#normalZ">normalZ</A>, <A HREF="../../processing/core/PGraphics.html#pixelCount">pixelCount</A>, <A HREF="../../processing/core/PGraphics.html#rectMode">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#shininess">shininess</A>, <A HREF="../../processing/core/PGraphics.html#smooth">smooth</A>, <A HREF="../../processing/core/PGraphics.html#specularB">specularB</A>, <A HREF="../../processing/core/PGraphics.html#specularG">specularG</A>, <A HREF="../../processing/core/PGraphics.html#specularR">specularR</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailU">sphereDetailU</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetailV">sphereDetailV</A>, <A HREF="../../processing/core/PGraphics.html#stroke">stroke</A>, <A HREF="../../processing/core/PGraphics.html#strokeCap">strokeCap</A>, <A HREF="../../processing/core/PGraphics.html#strokeColor">strokeColor</A>, <A HREF="../../processing/core/PGraphics.html#strokeJoin">strokeJoin</A>, <A HREF="../../processing/core/PGraphics.html#strokeWeight">strokeWeight</A>, <A HREF="../../processing/core/PGraphics.html#textAlign">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlignY">textAlignY</A>, <A HREF="../../processing/core/PGraphics.html#textFont">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textSize">textSize</A>, <A HREF="../../processing/core/PGraphics.html#textureImage">textureImage</A>, <A HREF="../../processing/core/PGraphics.html#textureMode">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textureU">textureU</A>, <A HREF="../../processing/core/PGraphics.html#textureV">textureV</A>, <A HREF="../../processing/core/PGraphics.html#tint">tint</A>, <A HREF="../../processing/core/PGraphics.html#tintColor">tintColor</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="fields_inherited_from_class_processing.core.PImage"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PImage.html#format">format</A>, <A HREF="../../processing/core/PImage.html#height">height</A>, <A HREF="../../processing/core/PImage.html#parent">parent</A>, <A HREF="../../processing/core/PImage.html#pixels">pixels</A>, <A HREF="../../processing/core/PImage.html#width">width</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_ACCURATE_TEXTURES">ENABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_SORT">ENABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_TEST">ENABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_NATIVE_FONTS">ENABLE_NATIVE_FONTS</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_2X_SMOOTH">ENABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_4X_SMOOTH">ENABLE_OPENGL_4X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_ERROR_REPORT">ENABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#ENTER">ENTER</A>, <A HREF="../../processing/core/PConstants.html#EPSILON">EPSILON</A>, <A HREF="../../processing/core/PConstants.html#ER">ER</A>, <A HREF="../../processing/core/PConstants.html#ERODE">ERODE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_FORMAT">ERROR_BACKGROUND_IMAGE_FORMAT</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_SIZE">ERROR_BACKGROUND_IMAGE_SIZE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_OVERFLOW">ERROR_PUSHMATRIX_OVERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_UNDERFLOW">ERROR_PUSHMATRIX_UNDERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_TEXTFONT_NULL_PFONT">ERROR_TEXTFONT_NULL_PFONT</A>, <A HREF="../../processing/core/PConstants.html#ESC">ESC</A>, <A HREF="../../processing/core/PConstants.html#EXCLUSION">EXCLUSION</A>, <A HREF="../../processing/core/PConstants.html#G">G</A>, <A HREF="../../processing/core/PConstants.html#GIF">GIF</A>, <A HREF="../../processing/core/PConstants.html#GRAY">GRAY</A>, <A HREF="../../processing/core/PConstants.html#GREEN_MASK">GREEN_MASK</A>, <A HREF="../../processing/core/PConstants.html#HALF_PI">HALF_PI</A>, <A HREF="../../processing/core/PConstants.html#HAND">HAND</A>, <A HREF="../../processing/core/PConstants.html#HARD_LIGHT">HARD_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#HINT_COUNT">HINT_COUNT</A>, <A HREF="../../processing/core/PConstants.html#HSB">HSB</A>, <A HREF="../../processing/core/PConstants.html#IMAGE">IMAGE</A>, <A HREF="../../processing/core/PConstants.html#INVERT">INVERT</A>, <A HREF="../../processing/core/PConstants.html#JAVA2D">JAVA2D</A>, <A HREF="../../processing/core/PConstants.html#JPEG">JPEG</A>, <A HREF="../../processing/core/PConstants.html#LEFT">LEFT</A>, <A HREF="../../processing/core/PConstants.html#LIGHTEST">LIGHTEST</A>, <A HREF="../../processing/core/PConstants.html#LINE">LINE</A>, <A HREF="../../processing/core/PConstants.html#LINES">LINES</A>, <A HREF="../../processing/core/PConstants.html#LINUX">LINUX</A>, <A HREF="../../processing/core/PConstants.html#MACOSX">MACOSX</A>, <A HREF="../../processing/core/PConstants.html#MAX_FLOAT">MAX_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MAX_INT">MAX_INT</A>, <A HREF="../../processing/core/PConstants.html#MIN_FLOAT">MIN_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MIN_INT">MIN_INT</A>, <A HREF="../../processing/core/PConstants.html#MITER">MITER</A>, <A HREF="../../processing/core/PConstants.html#MODEL">MODEL</A>, <A HREF="../../processing/core/PConstants.html#MOVE">MOVE</A>, <A HREF="../../processing/core/PConstants.html#MULTIPLY">MULTIPLY</A>, <A HREF="../../processing/core/PConstants.html#NORMAL">NORMAL</A>, <A HREF="../../processing/core/PConstants.html#NORMALIZED">NORMALIZED</A>, <A HREF="../../processing/core/PConstants.html#NX">NX</A>, <A HREF="../../processing/core/PConstants.html#NY">NY</A>, <A HREF="../../processing/core/PConstants.html#NZ">NZ</A>, <A HREF="../../processing/core/PConstants.html#OPAQUE">OPAQUE</A>, <A HREF="../../processing/core/PConstants.html#OPEN">OPEN</A>, <A HREF="../../processing/core/PConstants.html#OPENGL">OPENGL</A>, <A HREF="../../processing/core/PConstants.html#ORTHOGRAPHIC">ORTHOGRAPHIC</A>, <A HREF="../../processing/core/PConstants.html#OTHER">OTHER</A>, <A HREF="../../processing/core/PConstants.html#OVERLAY">OVERLAY</A>, <A HREF="../../processing/core/PConstants.html#P2D">P2D</A>, <A HREF="../../processing/core/PConstants.html#P3D">P3D</A>, <A HREF="../../processing/core/PConstants.html#PATH">PATH</A>, <A HREF="../../processing/core/PConstants.html#PDF">PDF</A>, <A HREF="../../processing/core/PConstants.html#PERSPECTIVE">PERSPECTIVE</A>, <A HREF="../../processing/core/PConstants.html#PI">PI</A>, <A HREF="../../processing/core/PConstants.html#platformNames">platformNames</A>, <A HREF="../../processing/core/PConstants.html#POINT">POINT</A>, <A HREF="../../processing/core/PConstants.html#POINTS">POINTS</A>, <A HREF="../../processing/core/PConstants.html#POLYGON">POLYGON</A>, <A HREF="../../processing/core/PConstants.html#POSTERIZE">POSTERIZE</A>, <A HREF="../../processing/core/PConstants.html#PROBLEM">PROBLEM</A>, <A HREF="../../processing/core/PConstants.html#PROJECT">PROJECT</A>, <A HREF="../../processing/core/PConstants.html#QUAD">QUAD</A>, <A HREF="../../processing/core/PConstants.html#QUAD_STRIP">QUAD_STRIP</A>, <A HREF="../../processing/core/PConstants.html#QUADS">QUADS</A>, <A HREF="../../processing/core/PConstants.html#QUARTER_PI">QUARTER_PI</A>, <A HREF="../../processing/core/PConstants.html#R">R</A>, <A HREF="../../processing/core/PConstants.html#RAD_TO_DEG">RAD_TO_DEG</A>, <A HREF="../../processing/core/PConstants.html#RADIUS">RADIUS</A>, <A HREF="../../processing/core/PConstants.html#RECT">RECT</A>, <A HREF="../../processing/core/PConstants.html#RED_MASK">RED_MASK</A>, <A HREF="../../processing/core/PConstants.html#REPLACE">REPLACE</A>, <A HREF="../../processing/core/PConstants.html#RETURN">RETURN</A>, <A HREF="../../processing/core/PConstants.html#RGB">RGB</A>, <A HREF="../../processing/core/PConstants.html#RIGHT">RIGHT</A>, <A HREF="../../processing/core/PConstants.html#ROUND">ROUND</A>, <A HREF="../../processing/core/PConstants.html#SA">SA</A>, <A HREF="../../processing/core/PConstants.html#SB">SB</A>, <A HREF="../../processing/core/PConstants.html#SCREEN">SCREEN</A>, <A HREF="../../processing/core/PConstants.html#SG">SG</A>, <A HREF="../../processing/core/PConstants.html#SHAPE">SHAPE</A>, <A HREF="../../processing/core/PConstants.html#SHIFT">SHIFT</A>, <A HREF="../../processing/core/PConstants.html#SHINE">SHINE</A>, <A HREF="../../processing/core/PConstants.html#SOFT_LIGHT">SOFT_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#SPB">SPB</A>, <A HREF="../../processing/core/PConstants.html#SPG">SPG</A>, <A HREF="../../processing/core/PConstants.html#SPHERE">SPHERE</A>, <A HREF="../../processing/core/PConstants.html#SPOT">SPOT</A>, <A HREF="../../processing/core/PConstants.html#SPR">SPR</A>, <A HREF="../../processing/core/PConstants.html#SQUARE">SQUARE</A>, <A HREF="../../processing/core/PConstants.html#SR">SR</A>, <A HREF="../../processing/core/PConstants.html#SUBTRACT">SUBTRACT</A>, <A HREF="../../processing/core/PConstants.html#SW">SW</A>, <A HREF="../../processing/core/PConstants.html#TAB">TAB</A>, <A HREF="../../processing/core/PConstants.html#TARGA">TARGA</A>, <A HREF="../../processing/core/PConstants.html#TEXT">TEXT</A>, <A HREF="../../processing/core/PConstants.html#THIRD_PI">THIRD_PI</A>, <A HREF="../../processing/core/PConstants.html#THRESHOLD">THRESHOLD</A>, <A HREF="../../processing/core/PConstants.html#TIFF">TIFF</A>, <A HREF="../../processing/core/PConstants.html#TOP">TOP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE">TRIANGLE</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_FAN">TRIANGLE_FAN</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_STRIP">TRIANGLE_STRIP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLES">TRIANGLES</A>, <A HREF="../../processing/core/PConstants.html#TWO_PI">TWO_PI</A>, <A HREF="../../processing/core/PConstants.html#TX">TX</A>, <A HREF="../../processing/core/PConstants.html#TY">TY</A>, <A HREF="../../processing/core/PConstants.html#TZ">TZ</A>, <A HREF="../../processing/core/PConstants.html#U">U</A>, <A HREF="../../processing/core/PConstants.html#UP">UP</A>, <A HREF="../../processing/core/PConstants.html#V">V</A>, <A HREF="../../processing/core/PConstants.html#VERTEX_FIELD_COUNT">VERTEX_FIELD_COUNT</A>, <A HREF="../../processing/core/PConstants.html#VW">VW</A>, <A HREF="../../processing/core/PConstants.html#VX">VX</A>, <A HREF="../../processing/core/PConstants.html#VY">VY</A>, <A HREF="../../processing/core/PConstants.html#VZ">VZ</A>, <A HREF="../../processing/core/PConstants.html#WAIT">WAIT</A>, <A HREF="../../processing/core/PConstants.html#WHITESPACE">WHITESPACE</A>, <A HREF="../../processing/core/PConstants.html#WINDOWS">WINDOWS</A>, <A HREF="../../processing/core/PConstants.html#X">X</A>, <A HREF="../../processing/core/PConstants.html#Y">Y</A>, <A HREF="../../processing/core/PConstants.html#Z">Z</A></CODE></TD> |
| </TR> |
| </TABLE> |
| |
| <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
| |
| <A NAME="constructor_summary"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
| <B>Constructor Summary</B></FONT></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#PGraphicsOpenGL()">PGraphicsOpenGL</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| </TABLE> |
| |
| <!-- ========== METHOD SUMMARY =========== --> |
| |
| <A NAME="method_summary"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
| <B>Method Summary</B></FONT></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#ambientLight(float, float, float)">ambientLight</A></B>(float r, |
| float g, |
| float b)</CODE> |
| |
| <BR> |
| Add an ambient light based on the current color mode.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#ambientLight(float, float, float, float, float, float)">ambientLight</A></B>(float r, |
| float g, |
| float b, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Add an ambient light based on the current color mode.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#beginDraw()">beginDraw</A></B>()</CODE> |
| |
| <BR> |
| Prepares the PGraphics for drawing.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> javax.media.opengl.GL</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#beginGL()">beginGL</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#canDraw()">canDraw</A></B>()</CODE> |
| |
| <BR> |
| OpenGL cannot draw until a proper native peer is available, so this |
| returns the value of PApplet.isDisplayable() (inherited from Component).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#directionalLight(float, float, float, float, float, float)">directionalLight</A></B>(float r, |
| float g, |
| float b, |
| float nx, |
| float ny, |
| float nz)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#endDraw()">endDraw</A></B>()</CODE> |
| |
| <BR> |
| See notes in PGraphics.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#endGL()">endGL</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#filter(int)">filter</A></B>(int kind)</CODE> |
| |
| <BR> |
| This is really inefficient and not a good idea in OpenGL.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#filter(int, float)">filter</A></B>(int kind, |
| float param)</CODE> |
| |
| <BR> |
| This is really inefficient and not a good idea in OpenGL.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#get()">get</A></B>()</CODE> |
| |
| <BR> |
| Returns a copy of this PImage.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#get(int, int)">get</A></B>(int x, |
| int y)</CODE> |
| |
| <BR> |
| Returns an ARGB "color" type (a packed 32 bit int with the color.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> javax.media.opengl.GLContext</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#getContext()">getContext</A></B>()</CODE> |
| |
| <BR> |
| Get the current context, for use by libraries that need to talk to it.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#hint(int)">hint</A></B>(int which)</CODE> |
| |
| <BR> |
| Enable a hint option.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#lightFalloff(float, float, float)">lightFalloff</A></B>(float constant, |
| float linear, |
| float quadratic)</CODE> |
| |
| <BR> |
| Set the light falloff rates for the last light that was created.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#lightSpecular(float, float, float)">lightSpecular</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Set the specular color of the last light created.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#loadPixels()">loadPixels</A></B>()</CODE> |
| |
| <BR> |
| Call this when you want to mess with the pixels[] array.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#mask(int[])">mask</A></B>(int[] alpha)</CODE> |
| |
| <BR> |
| Set alpha channel for an image.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#mask(processing.core.PImage)">mask</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> alpha)</CODE> |
| |
| <BR> |
| Set alpha channel for an image using another image as the source.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#noSmooth()">noSmooth</A></B>()</CODE> |
| |
| <BR> |
| Disable smoothing.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#pointLight(float, float, float, float, float, float)">pointLight</A></B>(float r, |
| float g, |
| float b, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#report(java.lang.String)">report</A></B>(java.lang.String where)</CODE> |
| |
| <BR> |
| Report on anything from glError().</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#resize(int, int)">resize</A></B>(int wide, |
| int high)</CODE> |
| |
| <BR> |
| Resize this image to a new width and height.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#set(int, int, int)">set</A></B>(int x, |
| int y, |
| int argb)</CODE> |
| |
| <BR> |
| Set a single pixel to the specified color.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#set(int, int, processing.core.PImage)">set</A></B>(int x, |
| int y, |
| <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> source)</CODE> |
| |
| <BR> |
| Set an image directly to the screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#shininess(float)">shininess</A></B>(float shine)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#smooth()">smooth</A></B>()</CODE> |
| |
| <BR> |
| If true in PImage, use bilinear interpolation for copy() |
| operations.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#spotLight(float, float, float, float, float, float, float, float, float, float, float)">spotLight</A></B>(float r, |
| float g, |
| float b, |
| float x, |
| float y, |
| float z, |
| float nx, |
| float ny, |
| float nz, |
| float angle, |
| float concentration)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#strokeCap(int)">strokeCap</A></B>(int cap)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#strokeJoin(int)">strokeJoin</A></B>(int join)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#strokeWeight(float)">strokeWeight</A></B>(float weight)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#textAscent()">textAscent</A></B>()</CODE> |
| |
| <BR> |
| Returns the ascent of the current font at the current size.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#textDescent()">textDescent</A></B>()</CODE> |
| |
| <BR> |
| Returns the descent of the current font at the current size.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#textFont(processing.core.PFont)">textFont</A></B>(<A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> which)</CODE> |
| |
| <BR> |
| Sets the current font.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/opengl/PGraphicsOpenGL.html#updatePixels()">updatePixels</A></B>()</CODE> |
| |
| <BR> |
| Call this when finished messing with the pixels[] array.</TD> |
| </TR> |
| </TABLE> |
| <A NAME="methods_inherited_from_class_processing.core.PGraphics3D"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PGraphics3D.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#applyMatrix(processing.core.PMatrix3D)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#beginCamera()">beginCamera</A>, <A HREF="../../processing/core/PGraphics3D.html#beginShape(int)">beginShape</A>, <A HREF="../../processing/core/PGraphics3D.html#box(float, float, float)">box</A>, <A HREF="../../processing/core/PGraphics3D.html#camera()">camera</A>, <A HREF="../../processing/core/PGraphics3D.html#camera(float, float, float, float, float, float, float, float, float)">camera</A>, <A HREF="../../processing/core/PGraphics3D.html#endCamera()">endCamera</A>, <A HREF="../../processing/core/PGraphics3D.html#endShape(int)">endShape</A>, <A HREF="../../processing/core/PGraphics3D.html#flush()">flush</A>, <A HREF="../../processing/core/PGraphics3D.html#frustum(float, float, float, float, float, float)">frustum</A>, <A HREF="../../processing/core/PGraphics3D.html#getMatrix()">getMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#getMatrix(processing.core.PMatrix3D)">getMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#is2D()">is2D</A>, <A HREF="../../processing/core/PGraphics3D.html#is3D()">is3D</A>, <A HREF="../../processing/core/PGraphics3D.html#lights()">lights</A>, <A HREF="../../processing/core/PGraphics3D.html#modelX(float, float, float)">modelX</A>, <A HREF="../../processing/core/PGraphics3D.html#modelY(float, float, float)">modelY</A>, <A HREF="../../processing/core/PGraphics3D.html#modelZ(float, float, float)">modelZ</A>, <A HREF="../../processing/core/PGraphics3D.html#noLights()">noLights</A>, <A HREF="../../processing/core/PGraphics3D.html#ortho()">ortho</A>, <A HREF="../../processing/core/PGraphics3D.html#ortho(float, float, float, float, float, float)">ortho</A>, <A HREF="../../processing/core/PGraphics3D.html#perspective()">perspective</A>, <A HREF="../../processing/core/PGraphics3D.html#perspective(float, float, float, float)">perspective</A>, <A HREF="../../processing/core/PGraphics3D.html#popMatrix()">popMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#printCamera()">printCamera</A>, <A HREF="../../processing/core/PGraphics3D.html#printMatrix()">printMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#printProjection()">printProjection</A>, <A HREF="../../processing/core/PGraphics3D.html#pushMatrix()">pushMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#resetMatrix()">resetMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#rotate(float)">rotate</A>, <A HREF="../../processing/core/PGraphics3D.html#rotate(float, float, float, float)">rotate</A>, <A HREF="../../processing/core/PGraphics3D.html#rotateX(float)">rotateX</A>, <A HREF="../../processing/core/PGraphics3D.html#rotateY(float)">rotateY</A>, <A HREF="../../processing/core/PGraphics3D.html#rotateZ(float)">rotateZ</A>, <A HREF="../../processing/core/PGraphics3D.html#scale(float)">scale</A>, <A HREF="../../processing/core/PGraphics3D.html#scale(float, float)">scale</A>, <A HREF="../../processing/core/PGraphics3D.html#scale(float, float, float)">scale</A>, <A HREF="../../processing/core/PGraphics3D.html#screenX(float, float)">screenX</A>, <A HREF="../../processing/core/PGraphics3D.html#screenX(float, float, float)">screenX</A>, <A HREF="../../processing/core/PGraphics3D.html#screenY(float, float)">screenY</A>, <A HREF="../../processing/core/PGraphics3D.html#screenY(float, float, float)">screenY</A>, <A HREF="../../processing/core/PGraphics3D.html#screenZ(float, float, float)">screenZ</A>, <A HREF="../../processing/core/PGraphics3D.html#setMatrix(processing.core.PMatrix2D)">setMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#setMatrix(processing.core.PMatrix3D)">setMatrix</A>, <A HREF="../../processing/core/PGraphics3D.html#setSize(int, int)">setSize</A>, <A HREF="../../processing/core/PGraphics3D.html#sphere(float)">sphere</A>, <A HREF="../../processing/core/PGraphics3D.html#texture(processing.core.PImage)">texture</A>, <A HREF="../../processing/core/PGraphics3D.html#translate(float, float)">translate</A>, <A HREF="../../processing/core/PGraphics3D.html#translate(float, float, float)">translate</A>, <A HREF="../../processing/core/PGraphics3D.html#vertex(float, float)">vertex</A>, <A HREF="../../processing/core/PGraphics3D.html#vertex(float, float, float, float)">vertex</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="methods_inherited_from_class_processing.core.PGraphics"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PGraphics.html#alpha(int)">alpha</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(float, float, float)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#ambient(int)">ambient</A>, <A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A>, <A HREF="../../processing/core/PGraphics.html#arc(float, float, float, float, float, float)">arc</A>, <A HREF="../../processing/core/PGraphics.html#background(float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(float, float, float, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(int, float)">background</A>, <A HREF="../../processing/core/PGraphics.html#background(processing.core.PImage)">background</A>, <A HREF="../../processing/core/PGraphics.html#beginRaw(processing.core.PGraphics)">beginRaw</A>, <A HREF="../../processing/core/PGraphics.html#beginShape()">beginShape</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A>, <A HREF="../../processing/core/PGraphics.html#bezierDetail(int)">bezierDetail</A>, <A HREF="../../processing/core/PGraphics.html#bezierPoint(float, float, float, float, float)">bezierPoint</A>, <A HREF="../../processing/core/PGraphics.html#bezierTangent(float, float, float, float, float)">bezierTangent</A>, <A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A>, <A HREF="../../processing/core/PGraphics.html#blue(int)">blue</A>, <A HREF="../../processing/core/PGraphics.html#box(float)">box</A>, <A HREF="../../processing/core/PGraphics.html#breakShape()">breakShape</A>, <A HREF="../../processing/core/PGraphics.html#brightness(int)">brightness</A>, <A HREF="../../processing/core/PGraphics.html#color(float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(float, float, float, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, float)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#color(int, int, int, int)">color</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float, float)">colorMode</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A>, <A HREF="../../processing/core/PGraphics.html#curveDetail(int)">curveDetail</A>, <A HREF="../../processing/core/PGraphics.html#curvePoint(float, float, float, float, float)">curvePoint</A>, <A HREF="../../processing/core/PGraphics.html#curveTangent(float, float, float, float, float)">curveTangent</A>, <A HREF="../../processing/core/PGraphics.html#curveTightness(float)">curveTightness</A>, <A HREF="../../processing/core/PGraphics.html#curveVertex(float, float)">curveVertex</A>, <A HREF="../../processing/core/PGraphics.html#curveVertex(float, float, float)">curveVertex</A>, <A HREF="../../processing/core/PGraphics.html#displayable()">displayable</A>, <A HREF="../../processing/core/PGraphics.html#dispose()">dispose</A>, <A HREF="../../processing/core/PGraphics.html#edge(boolean)">edge</A>, <A HREF="../../processing/core/PGraphics.html#ellipse(float, float, float, float)">ellipse</A>, <A HREF="../../processing/core/PGraphics.html#ellipseMode(int)">ellipseMode</A>, <A HREF="../../processing/core/PGraphics.html#emissive(float)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#emissive(float, float, float)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#emissive(int)">emissive</A>, <A HREF="../../processing/core/PGraphics.html#endRaw()">endRaw</A>, <A HREF="../../processing/core/PGraphics.html#endShape()">endShape</A>, <A HREF="../../processing/core/PGraphics.html#fill(float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(float, float, float, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(int)">fill</A>, <A HREF="../../processing/core/PGraphics.html#fill(int, float)">fill</A>, <A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix2D)">getMatrix</A>, <A HREF="../../processing/core/PGraphics.html#getStyle()">getStyle</A>, <A HREF="../../processing/core/PGraphics.html#getStyle(processing.core.PStyle)">getStyle</A>, <A HREF="../../processing/core/PGraphics.html#green(int)">green</A>, <A HREF="../../processing/core/PGraphics.html#hue(int)">hue</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float)">image</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float)">image</A>, <A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float, int, int, int, int)">image</A>, <A HREF="../../processing/core/PGraphics.html#imageMode(int)">imageMode</A>, <A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float)">lerpColor</A>, <A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float, int)">lerpColor</A>, <A HREF="../../processing/core/PGraphics.html#line(float, float, float, float)">line</A>, <A HREF="../../processing/core/PGraphics.html#line(float, float, float, float, float, float)">line</A>, <A HREF="../../processing/core/PGraphics.html#noFill()">noFill</A>, <A HREF="../../processing/core/PGraphics.html#normal(float, float, float)">normal</A>, <A HREF="../../processing/core/PGraphics.html#noStroke()">noStroke</A>, <A HREF="../../processing/core/PGraphics.html#noTint()">noTint</A>, <A HREF="../../processing/core/PGraphics.html#point(float, float)">point</A>, <A HREF="../../processing/core/PGraphics.html#point(float, float, float)">point</A>, <A HREF="../../processing/core/PGraphics.html#popStyle()">popStyle</A>, <A HREF="../../processing/core/PGraphics.html#pushStyle()">pushStyle</A>, <A HREF="../../processing/core/PGraphics.html#quad(float, float, float, float, float, float, float, float)">quad</A>, <A HREF="../../processing/core/PGraphics.html#rect(float, float, float, float)">rect</A>, <A HREF="../../processing/core/PGraphics.html#rectMode(int)">rectMode</A>, <A HREF="../../processing/core/PGraphics.html#red(int)">red</A>, <A HREF="../../processing/core/PGraphics.html#saturation(int)">saturation</A>, <A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix)">setMatrix</A>, <A HREF="../../processing/core/PGraphics.html#setParent(processing.core.PApplet)">setParent</A>, <A HREF="../../processing/core/PGraphics.html#setPath(java.lang.String)">setPath</A>, <A HREF="../../processing/core/PGraphics.html#setPrimary(boolean)">setPrimary</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float, float, float)">shape</A>, <A HREF="../../processing/core/PGraphics.html#shapeMode(int)">shapeMode</A>, <A HREF="../../processing/core/PGraphics.html#showException(java.lang.String)">showException</A>, <A HREF="../../processing/core/PGraphics.html#showWarning(java.lang.String)">showWarning</A>, <A HREF="../../processing/core/PGraphics.html#specular(float)">specular</A>, <A HREF="../../processing/core/PGraphics.html#specular(float, float, float)">specular</A>, <A HREF="../../processing/core/PGraphics.html#specular(int)">specular</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetail(int)">sphereDetail</A>, <A HREF="../../processing/core/PGraphics.html#sphereDetail(int, int)">sphereDetail</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(float, float, float, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(int)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#stroke(int, float)">stroke</A>, <A HREF="../../processing/core/PGraphics.html#style(processing.core.PStyle)">style</A>, <A HREF="../../processing/core/PGraphics.html#text(char)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(char, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(int, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(int, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float, float)">text</A>, <A HREF="../../processing/core/PGraphics.html#textAlign(int)">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textAlign(int, int)">textAlign</A>, <A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont, float)">textFont</A>, <A HREF="../../processing/core/PGraphics.html#textLeading(float)">textLeading</A>, <A HREF="../../processing/core/PGraphics.html#textMode(int)">textMode</A>, <A HREF="../../processing/core/PGraphics.html#textSize(float)">textSize</A>, <A HREF="../../processing/core/PGraphics.html#textureMode(int)">textureMode</A>, <A HREF="../../processing/core/PGraphics.html#textWidth(char)">textWidth</A>, <A HREF="../../processing/core/PGraphics.html#textWidth(java.lang.String)">textWidth</A>, <A HREF="../../processing/core/PGraphics.html#tint(float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(float, float, float, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(int)">tint</A>, <A HREF="../../processing/core/PGraphics.html#tint(int, float)">tint</A>, <A HREF="../../processing/core/PGraphics.html#triangle(float, float, float, float, float, float)">triangle</A>, <A HREF="../../processing/core/PGraphics.html#vertex(float[])">vertex</A>, <A HREF="../../processing/core/PGraphics.html#vertex(float, float, float)">vertex</A>, <A HREF="../../processing/core/PGraphics.html#vertex(float, float, float, float, float)">vertex</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="methods_inherited_from_class_processing.core.PImage"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blendColor(int, int, int)">blendColor</A>, <A HREF="../../processing/core/PImage.html#clone()">clone</A>, <A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#get(int, int, int, int)">get</A>, <A HREF="../../processing/core/PImage.html#getCache(java.lang.Object)">getCache</A>, <A HREF="../../processing/core/PImage.html#getImage()">getImage</A>, <A HREF="../../processing/core/PImage.html#init(int, int, int)">init</A>, <A HREF="../../processing/core/PImage.html#isModified()">isModified</A>, <A HREF="../../processing/core/PImage.html#removeCache(java.lang.Object)">removeCache</A>, <A HREF="../../processing/core/PImage.html#save(java.lang.String)">save</A>, <A HREF="../../processing/core/PImage.html#setCache(java.lang.Object, java.lang.Object)">setCache</A>, <A HREF="../../processing/core/PImage.html#setModified()">setModified</A>, <A HREF="../../processing/core/PImage.html#setModified(boolean)">setModified</A>, <A HREF="../../processing/core/PImage.html#updatePixels(int, int, int, int)">updatePixels</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
| </TR> |
| </TABLE> |
| |
| <P> |
| |
| <!-- ============ FIELD DETAIL =========== --> |
| |
| <A NAME="field_detail"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
| <B>Field Detail</B></FONT></TH> |
| </TR> |
| </TABLE> |
| |
| <A NAME="gl"><!-- --></A><H3> |
| gl</H3> |
| <PRE> |
| public javax.media.opengl.GL <B>gl</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="glu"><!-- --></A><H3> |
| glu</H3> |
| <PRE> |
| public javax.media.opengl.glu.GLU <B>glu</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="BIG_ENDIAN"><!-- --></A><H3> |
| BIG_ENDIAN</H3> |
| <PRE> |
| public static boolean <B>BIG_ENDIAN</B></PRE> |
| <DL> |
| <DD>Set to true if the host system is big endian (PowerPC, MIPS, SPARC), |
| false if little endian (x86 Intel for Mac or PC). |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| |
| <!-- ========= CONSTRUCTOR DETAIL ======== --> |
| |
| <A NAME="constructor_detail"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
| <B>Constructor Detail</B></FONT></TH> |
| </TR> |
| </TABLE> |
| |
| <A NAME="PGraphicsOpenGL()"><!-- --></A><H3> |
| PGraphicsOpenGL</H3> |
| <PRE> |
| public <B>PGraphicsOpenGL</B>()</PRE> |
| <DL> |
| </DL> |
| |
| <!-- ============ METHOD DETAIL ========== --> |
| |
| <A NAME="method_detail"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
| <B>Method Detail</B></FONT></TH> |
| </TR> |
| </TABLE> |
| |
| <A NAME="getContext()"><!-- --></A><H3> |
| getContext</H3> |
| <PRE> |
| public javax.media.opengl.GLContext <B>getContext</B>()</PRE> |
| <DL> |
| <DD>Get the current context, for use by libraries that need to talk to it. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="canDraw()"><!-- --></A><H3> |
| canDraw</H3> |
| <PRE> |
| public boolean <B>canDraw</B>()</PRE> |
| <DL> |
| <DD>OpenGL cannot draw until a proper native peer is available, so this |
| returns the value of PApplet.isDisplayable() (inherited from Component). |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#canDraw()">canDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginDraw()"><!-- --></A><H3> |
| beginDraw</H3> |
| <PRE> |
| public void <B>beginDraw</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#beginDraw()">PGraphics</A></CODE></B></DD> |
| <DD>Prepares the PGraphics for drawing. |
| <p/> |
| When creating your own PGraphics, you should call this before |
| drawing anything. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#beginDraw()">beginDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endDraw()"><!-- --></A><H3> |
| endDraw</H3> |
| <PRE> |
| public void <B>endDraw</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics3D.html#endDraw()">PGraphics3D</A></CODE></B></DD> |
| <DD>See notes in PGraphics. |
| If z-sorting has been turned on, then the triangles will |
| all be quicksorted here (to make alpha work more properly) |
| and then blit to the screen. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#endDraw()">endDraw</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginGL()"><!-- --></A><H3> |
| beginGL</H3> |
| <PRE> |
| public javax.media.opengl.GL <B>beginGL</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endGL()"><!-- --></A><H3> |
| endGL</H3> |
| <PRE> |
| public void <B>endGL</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="hint(int)"><!-- --></A><H3> |
| hint</H3> |
| <PRE> |
| public void <B>hint</B>(int which)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#hint(int)">PGraphics</A></CODE></B></DD> |
| <DD>Enable a hint option. |
| <P> |
| For the most part, hints are temporary api quirks, |
| for which a proper api hasn't been properly worked out. |
| for instance SMOOTH_IMAGES existed because smooth() |
| wasn't yet implemented, but it will soon go away. |
| <P> |
| They also exist for obscure features in the graphics |
| engine, like enabling/disabling single pixel lines |
| that ignore the zbuffer, the way they do in alphabot. |
| <P> |
| Current hint options: |
| <UL> |
| <LI><TT>DISABLE_DEPTH_TEST</TT> - |
| turns off the z-buffer in the P3D or OPENGL renderers. |
| </UL> |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#hint(int)">hint</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="smooth()"><!-- --></A><H3> |
| smooth</H3> |
| <PRE> |
| public void <B>smooth</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#smooth()">PGraphics</A></CODE></B></DD> |
| <DD>If true in PImage, use bilinear interpolation for copy() |
| operations. When inherited by PGraphics, also controls shapes. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#smooth()">smooth</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="noSmooth()"><!-- --></A><H3> |
| noSmooth</H3> |
| <PRE> |
| public void <B>noSmooth</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#noSmooth()">PGraphics</A></CODE></B></DD> |
| <DD>Disable smoothing. See smooth(). |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#noSmooth()">noSmooth</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textAscent()"><!-- --></A><H3> |
| textAscent</H3> |
| <PRE> |
| public float <B>textAscent</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#textAscent()">PGraphics</A></CODE></B></DD> |
| <DD>Returns the ascent of the current font at the current size. |
| This is a method, rather than a variable inside the PGraphics object |
| because it requires calculation. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textAscent()">textAscent</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textDescent()"><!-- --></A><H3> |
| textDescent</H3> |
| <PRE> |
| public float <B>textDescent</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#textDescent()">PGraphics</A></CODE></B></DD> |
| <DD>Returns the descent of the current font at the current size. |
| This is a method, rather than a variable inside the PGraphics object |
| because it requires calculation. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textDescent()">textDescent</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textFont(processing.core.PFont)"><!-- --></A><H3> |
| textFont</H3> |
| <PRE> |
| public void <B>textFont</B>(<A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> which)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont)">PGraphics</A></CODE></B></DD> |
| <DD>Sets the current font. The font's size will be the "natural" |
| size of this font (the size that was set when using "Create Font"). |
| The leading will also be reset. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont)">textFont</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeWeight(float)"><!-- --></A><H3> |
| strokeWeight</H3> |
| <PRE> |
| public void <B>strokeWeight</B>(float weight)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#strokeWeight(float)">strokeWeight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeJoin(int)"><!-- --></A><H3> |
| strokeJoin</H3> |
| <PRE> |
| public void <B>strokeJoin</B>(int join)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#strokeJoin(int)">strokeJoin</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeCap(int)"><!-- --></A><H3> |
| strokeCap</H3> |
| <PRE> |
| public void <B>strokeCap</B>(int cap)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#strokeCap(int)">strokeCap</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="shininess(float)"><!-- --></A><H3> |
| shininess</H3> |
| <PRE> |
| public void <B>shininess</B>(float shine)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics.html#shininess(float)">shininess</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientLight(float, float, float)"><!-- --></A><H3> |
| ambientLight</H3> |
| <PRE> |
| public void <B>ambientLight</B>(float r, |
| float g, |
| float b)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics3D.html#ambientLight(float, float, float)">PGraphics3D</A></CODE></B></DD> |
| <DD>Add an ambient light based on the current color mode. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#ambientLight(float, float, float)">ambientLight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientLight(float, float, float, float, float, float)"><!-- --></A><H3> |
| ambientLight</H3> |
| <PRE> |
| public void <B>ambientLight</B>(float r, |
| float g, |
| float b, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics3D.html#ambientLight(float, float, float, float, float, float)">PGraphics3D</A></CODE></B></DD> |
| <DD>Add an ambient light based on the current color mode. |
| This version includes an (x, y, z) position for situations |
| where the falloff distance is used. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#ambientLight(float, float, float, float, float, float)">ambientLight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="directionalLight(float, float, float, float, float, float)"><!-- --></A><H3> |
| directionalLight</H3> |
| <PRE> |
| public void <B>directionalLight</B>(float r, |
| float g, |
| float b, |
| float nx, |
| float ny, |
| float nz)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#directionalLight(float, float, float, float, float, float)">directionalLight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="pointLight(float, float, float, float, float, float)"><!-- --></A><H3> |
| pointLight</H3> |
| <PRE> |
| public void <B>pointLight</B>(float r, |
| float g, |
| float b, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#pointLight(float, float, float, float, float, float)">pointLight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="spotLight(float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| spotLight</H3> |
| <PRE> |
| public void <B>spotLight</B>(float r, |
| float g, |
| float b, |
| float x, |
| float y, |
| float z, |
| float nx, |
| float ny, |
| float nz, |
| float angle, |
| float concentration)</PRE> |
| <DL> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#spotLight(float, float, float, float, float, float, float, float, float, float, float)">spotLight</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lightFalloff(float, float, float)"><!-- --></A><H3> |
| lightFalloff</H3> |
| <PRE> |
| public void <B>lightFalloff</B>(float constant, |
| float linear, |
| float quadratic)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics3D.html#lightFalloff(float, float, float)">PGraphics3D</A></CODE></B></DD> |
| <DD>Set the light falloff rates for the last light that was created. |
| Default is lightFalloff(1, 0, 0). |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#lightFalloff(float, float, float)">lightFalloff</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lightSpecular(float, float, float)"><!-- --></A><H3> |
| lightSpecular</H3> |
| <PRE> |
| public void <B>lightSpecular</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PGraphics3D.html#lightSpecular(float, float, float)">PGraphics3D</A></CODE></B></DD> |
| <DD>Set the specular color of the last light created. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PGraphics3D.html#lightSpecular(float, float, float)">lightSpecular</A></CODE> in class <CODE><A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="report(java.lang.String)"><!-- --></A><H3> |
| report</H3> |
| <PRE> |
| public void <B>report</B>(java.lang.String where)</PRE> |
| <DL> |
| <DD>Report on anything from glError(). |
| Don't use this inside glBegin/glEnd otherwise it'll |
| throw an GL_INVALID_OPERATION error. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="loadPixels()"><!-- --></A><H3> |
| loadPixels</H3> |
| <PRE> |
| public void <B>loadPixels</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#loadPixels()">PImage</A></CODE></B></DD> |
| <DD>Call this when you want to mess with the pixels[] array. |
| <p/> |
| For subclasses where the pixels[] buffer isn't set by default, |
| this should copy all data into the pixels[] array |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#loadPixels()">loadPixels</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="updatePixels()"><!-- --></A><H3> |
| updatePixels</H3> |
| <PRE> |
| public void <B>updatePixels</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#updatePixels()">PImage</A></CODE></B></DD> |
| <DD>Call this when finished messing with the pixels[] array. |
| <p/> |
| Mark all pixels as needing update. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#updatePixels()">updatePixels</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="resize(int, int)"><!-- --></A><H3> |
| resize</H3> |
| <PRE> |
| public void <B>resize</B>(int wide, |
| int high)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#resize(int, int)">PImage</A></CODE></B></DD> |
| <DD>Resize this image to a new width and height. |
| Use 0 for wide or high to make that dimension scale proportionally. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#resize(int, int)">resize</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="get(int, int)"><!-- --></A><H3> |
| get</H3> |
| <PRE> |
| public int <B>get</B>(int x, |
| int y)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get(int, int)">PImage</A></CODE></B></DD> |
| <DD>Returns an ARGB "color" type (a packed 32 bit int with the color. |
| If the coordinate is outside the image, zero is returned |
| (black, but completely transparent). |
| <P> |
| If the image is in RGB format (i.e. on a PVideo object), |
| the value will get its high bits set, just to avoid cases where |
| they haven't been set already. |
| <P> |
| If the image is in ALPHA format, this returns a white with its |
| alpha value set. |
| <P> |
| This function is included primarily for beginners. It is quite |
| slow because it has to check to see if the x, y that was provided |
| is inside the bounds, and then has to check to see what image |
| type it is. If you want things to be more efficient, access the |
| pixels[] array directly. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#get(int, int)">get</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="get()"><!-- --></A><H3> |
| get</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> <B>get</B>()</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#get()">PImage</A></CODE></B></DD> |
| <DD>Returns a copy of this PImage. Equivalent to get(0, 0, width, height). |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#get()">get</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="set(int, int, int)"><!-- --></A><H3> |
| set</H3> |
| <PRE> |
| public void <B>set</B>(int x, |
| int y, |
| int argb)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#set(int, int, int)">PImage</A></CODE></B></DD> |
| <DD>Set a single pixel to the specified color. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#set(int, int, int)">set</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="set(int, int, processing.core.PImage)"><!-- --></A><H3> |
| set</H3> |
| <PRE> |
| public void <B>set</B>(int x, |
| int y, |
| <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> source)</PRE> |
| <DL> |
| <DD>Set an image directly to the screen. |
| <P> |
| TODO not optimized properly, creates multiple temporary buffers |
| the size of the image. Needs to instead use image cache, but that |
| requires two types of image cache. One for power of 2 textures |
| and another for glReadPixels/glDrawPixels data that's flipped |
| vertically. Both have their components all swapped to native. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">set</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="mask(int[])"><!-- --></A><H3> |
| mask</H3> |
| <PRE> |
| public void <B>mask</B>(int[] alpha)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#mask(int[])">PImage</A></CODE></B></DD> |
| <DD>Set alpha channel for an image. Black colors in the source |
| image will make the destination image completely transparent, |
| and white will make things fully opaque. Gray values will |
| be in-between steps. |
| <P> |
| Strictly speaking the "blue" value from the source image is |
| used as the alpha color. For a fully grayscale image, this |
| is correct, but for a color image it's not 100% accurate. |
| For a more accurate conversion, first use filter(GRAY) |
| which will make the image into a "correct" grayscake by |
| performing a proper luminance-based conversion. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#mask(int[])">mask</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="mask(processing.core.PImage)"><!-- --></A><H3> |
| mask</H3> |
| <PRE> |
| public void <B>mask</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> alpha)</PRE> |
| <DL> |
| <DD><B>Description copied from class: <CODE><A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">PImage</A></CODE></B></DD> |
| <DD>Set alpha channel for an image using another image as the source. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">mask</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="filter(int)"><!-- --></A><H3> |
| filter</H3> |
| <PRE> |
| public void <B>filter</B>(int kind)</PRE> |
| <DL> |
| <DD>This is really inefficient and not a good idea in OpenGL. |
| Use get() and set() with a smaller image area, or call the |
| filter on an image instead, and then draw that. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#filter(int)">filter</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="filter(int, float)"><!-- --></A><H3> |
| filter</H3> |
| <PRE> |
| public void <B>filter</B>(int kind, |
| float param)</PRE> |
| <DL> |
| <DD>This is really inefficient and not a good idea in OpenGL. |
| Use get() and set() with a smaller image area, or call the |
| filter on an image instead, and then draw that. |
| <P> |
| <DD><DL> |
| <DT><B>Overrides:</B><DD><CODE><A HREF="../../processing/core/PImage.html#filter(int, float)">filter</A></CODE> in class <CODE><A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
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