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PMatrix3D
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processing.core</FONT>
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Class PMatrix3D</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PMatrix3D</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></DD>
</DL>
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<DL>
<DT><PRE>public final class <B>PMatrix3D</B><DT>extends java.lang.Object<DT>implements <A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></DL>
</PRE>
<P>
4x4 matrix implementation.
<P>
<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m00">m00</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m01">m01</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m02">m02</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m03">m03</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m10">m10</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m11">m11</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m12">m12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m13">m13</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m20">m20</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m21">m21</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m22">m22</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m23">m23</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m30">m30</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m31">m31</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m32">m32</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#m33">m33</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#PMatrix3D()">PMatrix3D</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#PMatrix3D(float, float, float, float, float, float)">PMatrix3D</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#PMatrix3D(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">PMatrix3D</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#PMatrix3D(processing.core.PMatrix)">PMatrix3D</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#apply(float, float, float, float, float, float)">apply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">apply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#apply(processing.core.PMatrix)">apply</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply this matrix by another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#apply(processing.core.PMatrix2D)">apply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#apply(processing.core.PMatrix3D)">apply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#determinant()">determinant</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#get()">get</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a copy of this PMatrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#get(float[])">get</A></B>(float[]&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the matrix contents into a 16 entry float array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#invert()">invert</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invert this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#mult(float[], float[])">mult</A></B>(float[]&nbsp;source,
float[]&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply a three or four element vector against this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#mult(processing.core.PVector, processing.core.PVector)">mult</A></B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;source,
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiply a PVector by this matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multW(float, float, float)">multW</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multW(float, float, float, float)">multW</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multX(float, float)">multX</A></B>(float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multX(float, float, float)">multX</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multX(float, float, float, float)">multX</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multY(float, float)">multY</A></B>(float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multY(float, float, float)">multY</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multY(float, float, float, float)">multY</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multZ(float, float, float)">multZ</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#multZ(float, float, float, float)">multZ</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#preApply(float, float, float, float, float, float)">preApply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">preApply</A></B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#preApply(processing.core.PMatrix2D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;left)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Apply another matrix to the left of this one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#preApply(processing.core.PMatrix3D)">preApply</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;left)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Apply another matrix to the left of this one.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#print()">print</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#reset()">reset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#rotate(float)">rotate</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#rotate(float, float, float, float)">rotate</A></B>(float&nbsp;angle,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#rotateX(float)">rotateX</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#rotateY(float)">rotateY</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#rotateZ(float)">rotateZ</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#scale(float)">scale</A></B>(float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#scale(float, float)">scale</A></B>(float&nbsp;sx,
float&nbsp;sy)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#scale(float, float, float)">scale</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#set(float[])">set</A></B>(float[]&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#set(float, float, float, float, float, float)">set</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">set</A></B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#set(processing.core.PMatrix)">set</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;matrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#skewX(float)">skewX</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#skewY(float)">skewY</A></B>(float&nbsp;angle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#translate(float, float)">translate</A></B>(float&nbsp;tx,
float&nbsp;ty)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#translate(float, float, float)">translate</A></B>(float&nbsp;tx,
float&nbsp;ty,
float&nbsp;tz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../processing/core/PMatrix3D.html#transpose()">transpose</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transpose this matrix.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="m00"><!-- --></A><H3>
m00</H3>
<PRE>
public float <B>m00</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m01"><!-- --></A><H3>
m01</H3>
<PRE>
public float <B>m01</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m02"><!-- --></A><H3>
m02</H3>
<PRE>
public float <B>m02</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m03"><!-- --></A><H3>
m03</H3>
<PRE>
public float <B>m03</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m10"><!-- --></A><H3>
m10</H3>
<PRE>
public float <B>m10</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m11"><!-- --></A><H3>
m11</H3>
<PRE>
public float <B>m11</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m12"><!-- --></A><H3>
m12</H3>
<PRE>
public float <B>m12</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m13"><!-- --></A><H3>
m13</H3>
<PRE>
public float <B>m13</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m20"><!-- --></A><H3>
m20</H3>
<PRE>
public float <B>m20</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m21"><!-- --></A><H3>
m21</H3>
<PRE>
public float <B>m21</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m22"><!-- --></A><H3>
m22</H3>
<PRE>
public float <B>m22</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m23"><!-- --></A><H3>
m23</H3>
<PRE>
public float <B>m23</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m30"><!-- --></A><H3>
m30</H3>
<PRE>
public float <B>m30</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m31"><!-- --></A><H3>
m31</H3>
<PRE>
public float <B>m31</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m32"><!-- --></A><H3>
m32</H3>
<PRE>
public float <B>m32</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="m33"><!-- --></A><H3>
m33</H3>
<PRE>
public float <B>m33</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="PMatrix3D()"><!-- --></A><H3>
PMatrix3D</H3>
<PRE>
public <B>PMatrix3D</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="PMatrix3D(float, float, float, float, float, float)"><!-- --></A><H3>
PMatrix3D</H3>
<PRE>
public <B>PMatrix3D</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</PRE>
<DL>
</DL>
<HR>
<A NAME="PMatrix3D(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
PMatrix3D</H3>
<PRE>
public <B>PMatrix3D</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</PRE>
<DL>
</DL>
<HR>
<A NAME="PMatrix3D(processing.core.PMatrix)"><!-- --></A><H3>
PMatrix3D</H3>
<PRE>
public <B>PMatrix3D</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;matrix)</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="reset()"><!-- --></A><H3>
reset</H3>
<PRE>
public void <B>reset</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#reset()">reset</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get()"><!-- --></A><H3>
get</H3>
<PRE>
public <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> <B>get</B>()</PRE>
<DL>
<DD>Returns a copy of this PMatrix.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#get()">get</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="get(float[])"><!-- --></A><H3>
get</H3>
<PRE>
public float[] <B>get</B>(float[]&nbsp;target)</PRE>
<DL>
<DD>Copies the matrix contents into a 16 entry float array.
If target is null (or not the correct size), a new array will be created.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#get(float[])">get</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(processing.core.PMatrix)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;matrix)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#set(processing.core.PMatrix)">set</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float[])"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(float[]&nbsp;source)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#set(float[])">set</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float)">set</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(float&nbsp;m00,
float&nbsp;m01,
float&nbsp;m02,
float&nbsp;m03,
float&nbsp;m10,
float&nbsp;m11,
float&nbsp;m12,
float&nbsp;m13,
float&nbsp;m20,
float&nbsp;m21,
float&nbsp;m22,
float&nbsp;m23,
float&nbsp;m30,
float&nbsp;m31,
float&nbsp;m32,
float&nbsp;m33)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#set(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">set</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
public void <B>translate</B>(float&nbsp;tx,
float&nbsp;ty)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#translate(float, float)">translate</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
public void <B>translate</B>(float&nbsp;tx,
float&nbsp;ty,
float&nbsp;tz)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#translate(float, float, float)">translate</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float)"><!-- --></A><H3>
rotate</H3>
<PRE>
public void <B>rotate</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#rotate(float)">rotate</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateX(float)"><!-- --></A><H3>
rotateX</H3>
<PRE>
public void <B>rotateX</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#rotateX(float)">rotateX</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateY(float)"><!-- --></A><H3>
rotateY</H3>
<PRE>
public void <B>rotateY</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#rotateY(float)">rotateY</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateZ(float)"><!-- --></A><H3>
rotateZ</H3>
<PRE>
public void <B>rotateZ</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#rotateZ(float)">rotateZ</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
rotate</H3>
<PRE>
public void <B>rotate</B>(float&nbsp;angle,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#rotate(float, float, float, float)">rotate</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float)"><!-- --></A><H3>
scale</H3>
<PRE>
public void <B>scale</B>(float&nbsp;s)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#scale(float)">scale</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float)"><!-- --></A><H3>
scale</H3>
<PRE>
public void <B>scale</B>(float&nbsp;sx,
float&nbsp;sy)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#scale(float, float)">scale</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float, float)"><!-- --></A><H3>
scale</H3>
<PRE>
public void <B>scale</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#scale(float, float, float)">scale</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="skewX(float)"><!-- --></A><H3>
skewX</H3>
<PRE>
public void <B>skewX</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#skewX(float)">skewX</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="skewY(float)"><!-- --></A><H3>
skewY</H3>
<PRE>
public void <B>skewY</B>(float&nbsp;angle)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#skewY(float)">skewY</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix)"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A>&nbsp;source)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix)">PMatrix</A></CODE></B></DD>
<DD>Multiply this matrix by another.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix)">apply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix2D)"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;source)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix2D)">apply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(processing.core.PMatrix3D)"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;source)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#apply(processing.core.PMatrix3D)">apply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(float, float, float, float, float, float)"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float)">apply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#apply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">apply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(processing.core.PMatrix2D)"><!-- --></A><H3>
preApply</H3>
<PRE>
public void <B>preApply</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A>&nbsp;left)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix2D)">PMatrix</A></CODE></B></DD>
<DD>Apply another matrix to the left of this one.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix2D)">preApply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(processing.core.PMatrix3D)"><!-- --></A><H3>
preApply</H3>
<PRE>
public void <B>preApply</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A>&nbsp;left)</PRE>
<DL>
<DD>Apply another matrix to the left of this one.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#preApply(processing.core.PMatrix3D)">preApply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(float, float, float, float, float, float)"><!-- --></A><H3>
preApply</H3>
<PRE>
public void <B>preApply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float)">preApply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3>
preApply</H3>
<PRE>
public void <B>preApply</B>(float&nbsp;n00,
float&nbsp;n01,
float&nbsp;n02,
float&nbsp;n03,
float&nbsp;n10,
float&nbsp;n11,
float&nbsp;n12,
float&nbsp;n13,
float&nbsp;n20,
float&nbsp;n21,
float&nbsp;n22,
float&nbsp;n23,
float&nbsp;n30,
float&nbsp;n31,
float&nbsp;n32,
float&nbsp;n33)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#preApply(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">preApply</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mult(processing.core.PVector, processing.core.PVector)"><!-- --></A><H3>
mult</H3>
<PRE>
public <A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A> <B>mult</B>(<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;source,
<A HREF="../../processing/core/PVector.html" title="class in processing.core">PVector</A>&nbsp;target)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../processing/core/PMatrix.html#mult(processing.core.PVector, processing.core.PVector)">PMatrix</A></CODE></B></DD>
<DD>Multiply a PVector by this matrix.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#mult(processing.core.PVector, processing.core.PVector)">mult</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="mult(float[], float[])"><!-- --></A><H3>
mult</H3>
<PRE>
public float[] <B>mult</B>(float[]&nbsp;source,
float[]&nbsp;target)</PRE>
<DL>
<DD>Multiply a three or four element vector against this matrix. If out is
null or not length 3 or 4, a new float array (length 3) will be returned.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#mult(float[], float[])">mult</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multX(float, float)"><!-- --></A><H3>
multX</H3>
<PRE>
public float <B>multX</B>(float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multY(float, float)"><!-- --></A><H3>
multY</H3>
<PRE>
public float <B>multY</B>(float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multX(float, float, float)"><!-- --></A><H3>
multX</H3>
<PRE>
public float <B>multX</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multY(float, float, float)"><!-- --></A><H3>
multY</H3>
<PRE>
public float <B>multY</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multZ(float, float, float)"><!-- --></A><H3>
multZ</H3>
<PRE>
public float <B>multZ</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multW(float, float, float)"><!-- --></A><H3>
multW</H3>
<PRE>
public float <B>multW</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multX(float, float, float, float)"><!-- --></A><H3>
multX</H3>
<PRE>
public float <B>multX</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multY(float, float, float, float)"><!-- --></A><H3>
multY</H3>
<PRE>
public float <B>multY</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multZ(float, float, float, float)"><!-- --></A><H3>
multZ</H3>
<PRE>
public float <B>multZ</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="multW(float, float, float, float)"><!-- --></A><H3>
multW</H3>
<PRE>
public float <B>multW</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="transpose()"><!-- --></A><H3>
transpose</H3>
<PRE>
public void <B>transpose</B>()</PRE>
<DL>
<DD>Transpose this matrix.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#transpose()">transpose</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invert()"><!-- --></A><H3>
invert</H3>
<PRE>
public boolean <B>invert</B>()</PRE>
<DL>
<DD>Invert this matrix.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#invert()">invert</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if successful</DL>
</DD>
</DL>
<HR>
<A NAME="determinant()"><!-- --></A><H3>
determinant</H3>
<PRE>
public float <B>determinant</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../processing/core/PMatrix.html#determinant()">determinant</A></CODE> in interface <CODE><A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the determinant of the matrix</DL>
</DD>
</DL>
<HR>
<A NAME="print()"><!-- --></A><H3>
print</H3>
<PRE>
public void <B>print</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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