| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| <!--NewPage--> |
| <HTML> |
| <HEAD> |
| <TITLE> |
| PGraphics |
| </TITLE> |
| |
| <META NAME="keywords" CONTENT="processing.core.PGraphics class"> |
| |
| <LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> |
| |
| <SCRIPT type="text/javascript"> |
| function windowTitle() |
| { |
| parent.document.title="PGraphics"; |
| } |
| </SCRIPT> |
| <NOSCRIPT> |
| </NOSCRIPT> |
| |
| </HEAD> |
| |
| <BODY BGCOLOR="white" onload="windowTitle();"> |
| |
| |
| <!-- ========= START OF TOP NAVBAR ======= --> |
| <A NAME="navbar_top"><!-- --></A> |
| <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
| <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
| <TR> |
| <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
| <A NAME="navbar_top_firstrow"><!-- --></A> |
| <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
| <TR ALIGN="center" VALIGN="top"> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
| <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
| </TR> |
| </TABLE> |
| </TD> |
| <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
| </EM> |
| </TD> |
| </TR> |
| |
| <TR> |
| <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
| <A HREF="../../processing/core/PFont.html" title="class in processing.core"><B>PREV CLASS</B></A> |
| <A HREF="../../processing/core/PGraphics2D.html" title="class in processing.core"><B>NEXT CLASS</B></A></FONT></TD> |
| <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
| <A HREF="../../index.html?processing/core/PGraphics.html" target="_top"><B>FRAMES</B></A> |
| <A HREF="PGraphics.html" target="_top"><B>NO FRAMES</B></A> |
| <SCRIPT type="text/javascript"> |
| <!-- |
| if(window==top) { |
| document.writeln('<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>'); |
| } |
| //--> |
| </SCRIPT> |
| <NOSCRIPT> |
| <A HREF="../../allclasses-noframe.html"><B>All Classes</B></A> |
| </NOSCRIPT> |
| |
| |
| </FONT></TD> |
| </TR> |
| <TR> |
| <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
| SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
| <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
| DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
| </TR> |
| </TABLE> |
| <A NAME="skip-navbar_top"></A> |
| <!-- ========= END OF TOP NAVBAR ========= --> |
| |
| <HR> |
| <!-- ======== START OF CLASS DATA ======== --> |
| <H2> |
| <FONT SIZE="-1"> |
| processing.core</FONT> |
| <BR> |
| Class PGraphics</H2> |
| <PRE> |
| java.lang.Object |
| <IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../processing/core/PImage.html" title="class in processing.core">processing.core.PImage</A> |
| <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>processing.core.PGraphics</B> |
| </PRE> |
| <DL> |
| <DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DD> |
| </DL> |
| <DL> |
| <DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../processing/core/PGraphics2D.html" title="class in processing.core">PGraphics2D</A>, <A HREF="../../processing/core/PGraphics3D.html" title="class in processing.core">PGraphics3D</A>, <A HREF="../../processing/core/PGraphicsJava2D.html" title="class in processing.core">PGraphicsJava2D</A></DD> |
| </DL> |
| <HR> |
| <DL> |
| <DT><PRE>public class <B>PGraphics</B><DT>extends <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A><DT>implements <A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></DL> |
| </PRE> |
| |
| <P> |
| Main graphics and rendering context, as well as the base API implementation. |
| |
| <h2>Subclassing and initializing PGraphics objects</h2> |
| Starting in release 0149, subclasses of PGraphics are handled differently. |
| The constructor for subclasses takes no parameters, instead a series of |
| functions are called by the hosting PApplet to specify its attributes. |
| <ul> |
| <li>setParent(PApplet) - is called to specify the parent PApplet. |
| <li>setPrimary(boolean) - called with true if this PGraphics will be the |
| primary drawing surface used by the sketch, or false if not. |
| <li>setPath(String) - called when the renderer needs a filename or output |
| path, such as with the PDF or DXF renderers. |
| <li>setSize(int, int) - this is called last, at which point it's safe for |
| the renderer to complete its initialization routine. |
| </ul> |
| The functions were broken out because of the growing number of parameters |
| such as these that might be used by a renderer, yet with the exception of |
| setSize(), it's not clear which will be necessary. So while the size could |
| be passed in to the constructor instead of a setSize() function, a function |
| would still be needed that would notify the renderer that it was time to |
| finish its initialization. Thus, setSize() simply does both. |
| |
| <h2>Know your rights: public vs. private methods</h2> |
| Methods that are protected are often subclassed by other renderers, however |
| they are not set 'public' because they shouldn't be part of the user-facing |
| public API accessible from PApplet. That is, we don't want sketches calling |
| textModeCheck() or vertexTexture() directly. |
| |
| <h2>Handling warnings and exceptions</h2> |
| Methods that are unavailable generally show a warning, unless their lack of |
| availability will soon cause another exception. For instance, if a method |
| like getMatrix() returns null because it is unavailable, an exception will |
| be thrown stating that the method is unavailable, rather than waiting for |
| the NullPointerException that will occur when the sketch tries to use that |
| method. As of release 0149, warnings will only be shown once, and exceptions |
| have been changed to warnings where possible. |
| |
| <h2>Using xxxxImpl() for subclassing smoothness</h2> |
| The xxxImpl() methods are generally renderer-specific handling for some |
| subset if tasks for a particular function (vague enough for you?) For |
| instance, imageImpl() handles drawing an image whose x/y/w/h and u/v coords |
| have been specified, and screen placement (independent of imageMode) has |
| been determined. There's no point in all renderers implementing the |
| <tt>if (imageMode == BLAH)</tt> placement/sizing logic, so that's handled |
| by PGraphics, which then calls imageImpl() once all that is figured out. |
| |
| <h2>His brother PImage</h2> |
| PGraphics subclasses PImage so that it can be drawn and manipulated in a |
| similar fashion. As such, many methods are inherited from PGraphics, |
| though many are unavailable: for instance, resize() is not likely to be |
| implemented; the same goes for mask(), depending on the situation. |
| |
| <h2>What's in PGraphics, what ain't</h2> |
| For the benefit of subclasses, as much as possible has been placed inside |
| PGraphics. For instance, bezier interpolation code and implementations of |
| the strokeCap() method (that simply sets the strokeCap variable) are |
| handled here. Features that will vary widely between renderers are located |
| inside the subclasses themselves. For instance, all matrix handling code |
| is per-renderer: Java 2D uses its own AffineTransform, P2D uses a PMatrix2D, |
| and PGraphics3D needs to keep continually update forward and reverse |
| transformations. A proper (future) OpenGL implementation will have all its |
| matrix madness handled by the card. Lighting also falls under this |
| category, however the base material property settings (emissive, specular, |
| et al.) are handled in PGraphics because they use the standard colorMode() |
| logic. Subclasses should override methods like emissiveFromCalc(), which |
| is a point where a valid color has been defined internally, and can be |
| applied in some manner based on the calcXxxx values. |
| |
| <h2>What's in the PGraphics documentation, what ain't</h2> |
| Some things are noted here, some things are not. For public API, always |
| refer to the <a href="http://processing.org/reference">reference</A> |
| on Processing.org for proper explanations. <b>No attempt has been made to |
| keep the javadoc up to date or complete.</b> It's an enormous task for |
| which we simply do not have the time. That is, it's not something that |
| to be done once—it's a matter of keeping the multiple references |
| synchronized (to say nothing of the translation issues), while targeting |
| them for their separate audiences. Ouch. |
| <P> |
| |
| <P> |
| <HR> |
| |
| <P> |
| <!-- =========== FIELD SUMMARY =========== --> |
| |
| <A NAME="field_summary"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
| <B>Field Summary</B></FONT></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambientB">ambientB</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambientG">ambientG</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambientR">ambientR</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#backgroundColor">backgroundColor</A></B></CODE> |
| |
| <BR> |
| Last background color that was set, zero if an image</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezierDetail">bezierDetail</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorMode">colorMode</A></B></CODE> |
| |
| <BR> |
| The current colorMode</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorModeA">colorModeA</A></B></CODE> |
| |
| <BR> |
| Max value for alpha set by colorMode</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorModeX">colorModeX</A></B></CODE> |
| |
| <BR> |
| Max value for red (or hue) set by colorMode</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorModeY">colorModeY</A></B></CODE> |
| |
| <BR> |
| Max value for green (or saturation) set by colorMode</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorModeZ">colorModeZ</A></B></CODE> |
| |
| <BR> |
| Max value for blue (or value) set by colorMode</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curveTightness">curveTightness</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#edge">edge</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ellipseMode">ellipseMode</A></B></CODE> |
| |
| <BR> |
| The current ellipse mode (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#emissiveB">emissiveB</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#emissiveG">emissiveG</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#emissiveR">emissiveR</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill">fill</A></B></CODE> |
| |
| <BR> |
| true if fill() is enabled, (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fillColor">fillColor</A></B></CODE> |
| |
| <BR> |
| fill that was last set (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> java.awt.Image</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#image">image</A></B></CODE> |
| |
| <BR> |
| Java AWT Image object associated with this renderer.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#imageMode">imageMode</A></B></CODE> |
| |
| <BR> |
| The current image alignment (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#normalX">normalX</A></B></CODE> |
| |
| <BR> |
| Current normal vector.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#normalY">normalY</A></B></CODE> |
| |
| <BR> |
| Current normal vector.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#normalZ">normalZ</A></B></CODE> |
| |
| <BR> |
| Current normal vector.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#pixelCount">pixelCount</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rectMode">rectMode</A></B></CODE> |
| |
| <BR> |
| The current rect mode (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shapeMode">shapeMode</A></B></CODE> |
| |
| <BR> |
| The current shape alignment mode (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shininess">shininess</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#smooth">smooth</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#specularB">specularB</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#specularG">specularG</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#specularR">specularR</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#sphereDetailU">sphereDetailU</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#sphereDetailV">sphereDetailV</A></B></CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke">stroke</A></B></CODE> |
| |
| <BR> |
| true if stroke() is enabled, (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeCap">strokeCap</A></B></CODE> |
| |
| <BR> |
| Set by strokeCap() (read-only).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeColor">strokeColor</A></B></CODE> |
| |
| <BR> |
| stroke that was last set (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeJoin">strokeJoin</A></B></CODE> |
| |
| <BR> |
| Set by strokeJoin() (read-only).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeWeight">strokeWeight</A></B></CODE> |
| |
| <BR> |
| Last value set by strokeWeight() (read-only).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textAlign">textAlign</A></B></CODE> |
| |
| <BR> |
| The current text align (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textAlignY">textAlignY</A></B></CODE> |
| |
| <BR> |
| The current vertical text alignment (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textFont">textFont</A></B></CODE> |
| |
| <BR> |
| The current text font (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textLeading">textLeading</A></B></CODE> |
| |
| <BR> |
| The current text leading (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textMode">textMode</A></B></CODE> |
| |
| <BR> |
| The current text mode (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textSize">textSize</A></B></CODE> |
| |
| <BR> |
| The current text size (read-only)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textureImage">textureImage</A></B></CODE> |
| |
| <BR> |
| Current image being used as a texture</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textureMode">textureMode</A></B></CODE> |
| |
| <BR> |
| Sets whether texture coordinates passed to |
| vertex() calls will be based on coordinates that are |
| based on the IMAGE or NORMALIZED.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textureU">textureU</A></B></CODE> |
| |
| <BR> |
| Current horizontal coordinate for texture, will always |
| be between 0 and 1, even if using textureMode(IMAGE).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textureV">textureV</A></B></CODE> |
| |
| <BR> |
| Current vertical coordinate for texture, see above.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint">tint</A></B></CODE> |
| |
| <BR> |
| True if tint() is enabled (read-only).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tintColor">tintColor</A></B></CODE> |
| |
| <BR> |
| tint that was last set (read-only)</TD> |
| </TR> |
| </TABLE> |
| <A NAME="fields_inherited_from_class_processing.core.PImage"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Fields inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PImage.html#format">format</A>, <A HREF="../../processing/core/PImage.html#height">height</A>, <A HREF="../../processing/core/PImage.html#parent">parent</A>, <A HREF="../../processing/core/PImage.html#pixels">pixels</A>, <A HREF="../../processing/core/PImage.html#width">width</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="fields_inherited_from_class_processing.core.PConstants"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Fields inherited from interface processing.core.<A HREF="../../processing/core/PConstants.html" title="interface in processing.core">PConstants</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PConstants.html#A">A</A>, <A HREF="../../processing/core/PConstants.html#AB">AB</A>, <A HREF="../../processing/core/PConstants.html#ADD">ADD</A>, <A HREF="../../processing/core/PConstants.html#AG">AG</A>, <A HREF="../../processing/core/PConstants.html#ALPHA">ALPHA</A>, <A HREF="../../processing/core/PConstants.html#ALPHA_MASK">ALPHA_MASK</A>, <A HREF="../../processing/core/PConstants.html#ALT">ALT</A>, <A HREF="../../processing/core/PConstants.html#AMBIENT">AMBIENT</A>, <A HREF="../../processing/core/PConstants.html#AR">AR</A>, <A HREF="../../processing/core/PConstants.html#ARC">ARC</A>, <A HREF="../../processing/core/PConstants.html#ARGB">ARGB</A>, <A HREF="../../processing/core/PConstants.html#ARROW">ARROW</A>, <A HREF="../../processing/core/PConstants.html#B">B</A>, <A HREF="../../processing/core/PConstants.html#BACKSPACE">BACKSPACE</A>, <A HREF="../../processing/core/PConstants.html#BASELINE">BASELINE</A>, <A HREF="../../processing/core/PConstants.html#BEEN_LIT">BEEN_LIT</A>, <A HREF="../../processing/core/PConstants.html#BEVEL">BEVEL</A>, <A HREF="../../processing/core/PConstants.html#BLEND">BLEND</A>, <A HREF="../../processing/core/PConstants.html#BLUE_MASK">BLUE_MASK</A>, <A HREF="../../processing/core/PConstants.html#BLUR">BLUR</A>, <A HREF="../../processing/core/PConstants.html#BOTTOM">BOTTOM</A>, <A HREF="../../processing/core/PConstants.html#BOX">BOX</A>, <A HREF="../../processing/core/PConstants.html#BURN">BURN</A>, <A HREF="../../processing/core/PConstants.html#CENTER">CENTER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_DIAMETER">CENTER_DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#CENTER_RADIUS">CENTER_RADIUS</A>, <A HREF="../../processing/core/PConstants.html#CHATTER">CHATTER</A>, <A HREF="../../processing/core/PConstants.html#CLOSE">CLOSE</A>, <A HREF="../../processing/core/PConstants.html#CMYK">CMYK</A>, <A HREF="../../processing/core/PConstants.html#CODED">CODED</A>, <A HREF="../../processing/core/PConstants.html#COMPLAINT">COMPLAINT</A>, <A HREF="../../processing/core/PConstants.html#CONTROL">CONTROL</A>, <A HREF="../../processing/core/PConstants.html#CORNER">CORNER</A>, <A HREF="../../processing/core/PConstants.html#CORNERS">CORNERS</A>, <A HREF="../../processing/core/PConstants.html#CROSS">CROSS</A>, <A HREF="../../processing/core/PConstants.html#CUSTOM">CUSTOM</A>, <A HREF="../../processing/core/PConstants.html#DA">DA</A>, <A HREF="../../processing/core/PConstants.html#DARKEST">DARKEST</A>, <A HREF="../../processing/core/PConstants.html#DB">DB</A>, <A HREF="../../processing/core/PConstants.html#DEG_TO_RAD">DEG_TO_RAD</A>, <A HREF="../../processing/core/PConstants.html#DELETE">DELETE</A>, <A HREF="../../processing/core/PConstants.html#DG">DG</A>, <A HREF="../../processing/core/PConstants.html#DIAMETER">DIAMETER</A>, <A HREF="../../processing/core/PConstants.html#DIFFERENCE">DIFFERENCE</A>, <A HREF="../../processing/core/PConstants.html#DILATE">DILATE</A>, <A HREF="../../processing/core/PConstants.html#DIRECTIONAL">DIRECTIONAL</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_ACCURATE_TEXTURES">DISABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_SORT">DISABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_DEPTH_TEST">DISABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_2X_SMOOTH">DISABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#DISABLE_OPENGL_ERROR_REPORT">DISABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#DODGE">DODGE</A>, <A HREF="../../processing/core/PConstants.html#DOWN">DOWN</A>, <A HREF="../../processing/core/PConstants.html#DR">DR</A>, <A HREF="../../processing/core/PConstants.html#DXF">DXF</A>, <A HREF="../../processing/core/PConstants.html#EB">EB</A>, <A HREF="../../processing/core/PConstants.html#EDGE">EDGE</A>, <A HREF="../../processing/core/PConstants.html#EG">EG</A>, <A HREF="../../processing/core/PConstants.html#ELLIPSE">ELLIPSE</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_ACCURATE_TEXTURES">ENABLE_ACCURATE_TEXTURES</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_SORT">ENABLE_DEPTH_SORT</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_DEPTH_TEST">ENABLE_DEPTH_TEST</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_NATIVE_FONTS">ENABLE_NATIVE_FONTS</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_2X_SMOOTH">ENABLE_OPENGL_2X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_4X_SMOOTH">ENABLE_OPENGL_4X_SMOOTH</A>, <A HREF="../../processing/core/PConstants.html#ENABLE_OPENGL_ERROR_REPORT">ENABLE_OPENGL_ERROR_REPORT</A>, <A HREF="../../processing/core/PConstants.html#ENTER">ENTER</A>, <A HREF="../../processing/core/PConstants.html#EPSILON">EPSILON</A>, <A HREF="../../processing/core/PConstants.html#ER">ER</A>, <A HREF="../../processing/core/PConstants.html#ERODE">ERODE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_FORMAT">ERROR_BACKGROUND_IMAGE_FORMAT</A>, <A HREF="../../processing/core/PConstants.html#ERROR_BACKGROUND_IMAGE_SIZE">ERROR_BACKGROUND_IMAGE_SIZE</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_OVERFLOW">ERROR_PUSHMATRIX_OVERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_PUSHMATRIX_UNDERFLOW">ERROR_PUSHMATRIX_UNDERFLOW</A>, <A HREF="../../processing/core/PConstants.html#ERROR_TEXTFONT_NULL_PFONT">ERROR_TEXTFONT_NULL_PFONT</A>, <A HREF="../../processing/core/PConstants.html#ESC">ESC</A>, <A HREF="../../processing/core/PConstants.html#EXCLUSION">EXCLUSION</A>, <A HREF="../../processing/core/PConstants.html#G">G</A>, <A HREF="../../processing/core/PConstants.html#GIF">GIF</A>, <A HREF="../../processing/core/PConstants.html#GRAY">GRAY</A>, <A HREF="../../processing/core/PConstants.html#GREEN_MASK">GREEN_MASK</A>, <A HREF="../../processing/core/PConstants.html#HALF_PI">HALF_PI</A>, <A HREF="../../processing/core/PConstants.html#HAND">HAND</A>, <A HREF="../../processing/core/PConstants.html#HARD_LIGHT">HARD_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#HINT_COUNT">HINT_COUNT</A>, <A HREF="../../processing/core/PConstants.html#HSB">HSB</A>, <A HREF="../../processing/core/PConstants.html#IMAGE">IMAGE</A>, <A HREF="../../processing/core/PConstants.html#INVERT">INVERT</A>, <A HREF="../../processing/core/PConstants.html#JAVA2D">JAVA2D</A>, <A HREF="../../processing/core/PConstants.html#JPEG">JPEG</A>, <A HREF="../../processing/core/PConstants.html#LEFT">LEFT</A>, <A HREF="../../processing/core/PConstants.html#LIGHTEST">LIGHTEST</A>, <A HREF="../../processing/core/PConstants.html#LINE">LINE</A>, <A HREF="../../processing/core/PConstants.html#LINES">LINES</A>, <A HREF="../../processing/core/PConstants.html#LINUX">LINUX</A>, <A HREF="../../processing/core/PConstants.html#MACOSX">MACOSX</A>, <A HREF="../../processing/core/PConstants.html#MAX_FLOAT">MAX_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MAX_INT">MAX_INT</A>, <A HREF="../../processing/core/PConstants.html#MIN_FLOAT">MIN_FLOAT</A>, <A HREF="../../processing/core/PConstants.html#MIN_INT">MIN_INT</A>, <A HREF="../../processing/core/PConstants.html#MITER">MITER</A>, <A HREF="../../processing/core/PConstants.html#MODEL">MODEL</A>, <A HREF="../../processing/core/PConstants.html#MOVE">MOVE</A>, <A HREF="../../processing/core/PConstants.html#MULTIPLY">MULTIPLY</A>, <A HREF="../../processing/core/PConstants.html#NORMAL">NORMAL</A>, <A HREF="../../processing/core/PConstants.html#NORMALIZED">NORMALIZED</A>, <A HREF="../../processing/core/PConstants.html#NX">NX</A>, <A HREF="../../processing/core/PConstants.html#NY">NY</A>, <A HREF="../../processing/core/PConstants.html#NZ">NZ</A>, <A HREF="../../processing/core/PConstants.html#OPAQUE">OPAQUE</A>, <A HREF="../../processing/core/PConstants.html#OPEN">OPEN</A>, <A HREF="../../processing/core/PConstants.html#OPENGL">OPENGL</A>, <A HREF="../../processing/core/PConstants.html#ORTHOGRAPHIC">ORTHOGRAPHIC</A>, <A HREF="../../processing/core/PConstants.html#OTHER">OTHER</A>, <A HREF="../../processing/core/PConstants.html#OVERLAY">OVERLAY</A>, <A HREF="../../processing/core/PConstants.html#P2D">P2D</A>, <A HREF="../../processing/core/PConstants.html#P3D">P3D</A>, <A HREF="../../processing/core/PConstants.html#PATH">PATH</A>, <A HREF="../../processing/core/PConstants.html#PDF">PDF</A>, <A HREF="../../processing/core/PConstants.html#PERSPECTIVE">PERSPECTIVE</A>, <A HREF="../../processing/core/PConstants.html#PI">PI</A>, <A HREF="../../processing/core/PConstants.html#platformNames">platformNames</A>, <A HREF="../../processing/core/PConstants.html#POINT">POINT</A>, <A HREF="../../processing/core/PConstants.html#POINTS">POINTS</A>, <A HREF="../../processing/core/PConstants.html#POLYGON">POLYGON</A>, <A HREF="../../processing/core/PConstants.html#POSTERIZE">POSTERIZE</A>, <A HREF="../../processing/core/PConstants.html#PROBLEM">PROBLEM</A>, <A HREF="../../processing/core/PConstants.html#PROJECT">PROJECT</A>, <A HREF="../../processing/core/PConstants.html#QUAD">QUAD</A>, <A HREF="../../processing/core/PConstants.html#QUAD_STRIP">QUAD_STRIP</A>, <A HREF="../../processing/core/PConstants.html#QUADS">QUADS</A>, <A HREF="../../processing/core/PConstants.html#QUARTER_PI">QUARTER_PI</A>, <A HREF="../../processing/core/PConstants.html#R">R</A>, <A HREF="../../processing/core/PConstants.html#RAD_TO_DEG">RAD_TO_DEG</A>, <A HREF="../../processing/core/PConstants.html#RADIUS">RADIUS</A>, <A HREF="../../processing/core/PConstants.html#RECT">RECT</A>, <A HREF="../../processing/core/PConstants.html#RED_MASK">RED_MASK</A>, <A HREF="../../processing/core/PConstants.html#REPLACE">REPLACE</A>, <A HREF="../../processing/core/PConstants.html#RETURN">RETURN</A>, <A HREF="../../processing/core/PConstants.html#RGB">RGB</A>, <A HREF="../../processing/core/PConstants.html#RIGHT">RIGHT</A>, <A HREF="../../processing/core/PConstants.html#ROUND">ROUND</A>, <A HREF="../../processing/core/PConstants.html#SA">SA</A>, <A HREF="../../processing/core/PConstants.html#SB">SB</A>, <A HREF="../../processing/core/PConstants.html#SCREEN">SCREEN</A>, <A HREF="../../processing/core/PConstants.html#SG">SG</A>, <A HREF="../../processing/core/PConstants.html#SHAPE">SHAPE</A>, <A HREF="../../processing/core/PConstants.html#SHIFT">SHIFT</A>, <A HREF="../../processing/core/PConstants.html#SHINE">SHINE</A>, <A HREF="../../processing/core/PConstants.html#SOFT_LIGHT">SOFT_LIGHT</A>, <A HREF="../../processing/core/PConstants.html#SPB">SPB</A>, <A HREF="../../processing/core/PConstants.html#SPG">SPG</A>, <A HREF="../../processing/core/PConstants.html#SPHERE">SPHERE</A>, <A HREF="../../processing/core/PConstants.html#SPOT">SPOT</A>, <A HREF="../../processing/core/PConstants.html#SPR">SPR</A>, <A HREF="../../processing/core/PConstants.html#SQUARE">SQUARE</A>, <A HREF="../../processing/core/PConstants.html#SR">SR</A>, <A HREF="../../processing/core/PConstants.html#SUBTRACT">SUBTRACT</A>, <A HREF="../../processing/core/PConstants.html#SW">SW</A>, <A HREF="../../processing/core/PConstants.html#TAB">TAB</A>, <A HREF="../../processing/core/PConstants.html#TARGA">TARGA</A>, <A HREF="../../processing/core/PConstants.html#TEXT">TEXT</A>, <A HREF="../../processing/core/PConstants.html#THIRD_PI">THIRD_PI</A>, <A HREF="../../processing/core/PConstants.html#THRESHOLD">THRESHOLD</A>, <A HREF="../../processing/core/PConstants.html#TIFF">TIFF</A>, <A HREF="../../processing/core/PConstants.html#TOP">TOP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE">TRIANGLE</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_FAN">TRIANGLE_FAN</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLE_STRIP">TRIANGLE_STRIP</A>, <A HREF="../../processing/core/PConstants.html#TRIANGLES">TRIANGLES</A>, <A HREF="../../processing/core/PConstants.html#TWO_PI">TWO_PI</A>, <A HREF="../../processing/core/PConstants.html#TX">TX</A>, <A HREF="../../processing/core/PConstants.html#TY">TY</A>, <A HREF="../../processing/core/PConstants.html#TZ">TZ</A>, <A HREF="../../processing/core/PConstants.html#U">U</A>, <A HREF="../../processing/core/PConstants.html#UP">UP</A>, <A HREF="../../processing/core/PConstants.html#V">V</A>, <A HREF="../../processing/core/PConstants.html#VERTEX_FIELD_COUNT">VERTEX_FIELD_COUNT</A>, <A HREF="../../processing/core/PConstants.html#VW">VW</A>, <A HREF="../../processing/core/PConstants.html#VX">VX</A>, <A HREF="../../processing/core/PConstants.html#VY">VY</A>, <A HREF="../../processing/core/PConstants.html#VZ">VZ</A>, <A HREF="../../processing/core/PConstants.html#WAIT">WAIT</A>, <A HREF="../../processing/core/PConstants.html#WHITESPACE">WHITESPACE</A>, <A HREF="../../processing/core/PConstants.html#WINDOWS">WINDOWS</A>, <A HREF="../../processing/core/PConstants.html#X">X</A>, <A HREF="../../processing/core/PConstants.html#Y">Y</A>, <A HREF="../../processing/core/PConstants.html#Z">Z</A></CODE></TD> |
| </TR> |
| </TABLE> |
| |
| <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
| |
| <A NAME="constructor_summary"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
| <B>Constructor Summary</B></FONT></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#PGraphics()">PGraphics</A></B>()</CODE> |
| |
| <BR> |
| Constructor for the PGraphics object.</TD> |
| </TR> |
| </TABLE> |
| |
| <!-- ========== METHOD SUMMARY =========== --> |
| |
| <A NAME="method_summary"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
| <B>Method Summary</B></FONT></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#alpha(int)">alpha</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambient(float)">ambient</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambient(float, float, float)">ambient</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambient(int)">ambient</A></B>(int rgb)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float)">ambientLight</A></B>(float red, |
| float green, |
| float blue)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ambientLight(float, float, float, float, float, float)">ambientLight</A></B>(float red, |
| float green, |
| float blue, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float)">applyMatrix</A></B>(float n00, |
| float n01, |
| float n02, |
| float n10, |
| float n11, |
| float n12)</CODE> |
| |
| <BR> |
| Apply a 3x2 affine transformation matrix.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)">applyMatrix</A></B>(float n00, |
| float n01, |
| float n02, |
| float n03, |
| float n10, |
| float n11, |
| float n12, |
| float n13, |
| float n20, |
| float n21, |
| float n22, |
| float n23, |
| float n30, |
| float n31, |
| float n32, |
| float n33)</CODE> |
| |
| <BR> |
| Apply a 4x4 transformation matrix.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix)">applyMatrix</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix2D)">applyMatrix</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#applyMatrix(processing.core.PMatrix3D)">applyMatrix</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#arc(float, float, float, float, float, float)">arc</A></B>(float a, |
| float b, |
| float c, |
| float d, |
| float start, |
| float stop)</CODE> |
| |
| <BR> |
| Identical parameters and placement to ellipse, |
| but draws only an arc of that ellipse.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(float)">background</A></B>(float gray)</CODE> |
| |
| <BR> |
| Set the background to a grayscale value, based on the |
| current colorMode.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(float, float)">background</A></B>(float gray, |
| float alpha)</CODE> |
| |
| <BR> |
| See notes about alpha in background(x, y, z, a).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(float, float, float)">background</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Set the background to an r, g, b or h, s, b value, |
| based on the current colorMode.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(float, float, float, float)">background</A></B>(float x, |
| float y, |
| float z, |
| float a)</CODE> |
| |
| <BR> |
| Clear the background with a color that includes an alpha value.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(int)">background</A></B>(int rgb)</CODE> |
| |
| <BR> |
| Set the background to a gray or ARGB color.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(int, float)">background</A></B>(int rgb, |
| float alpha)</CODE> |
| |
| <BR> |
| See notes about alpha in background(x, y, z, a).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#background(processing.core.PImage)">background</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</CODE> |
| |
| <BR> |
| Takes an RGB or ARGB image and sets it as the background.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#beginCamera()">beginCamera</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#beginDraw()">beginDraw</A></B>()</CODE> |
| |
| <BR> |
| Prepares the PGraphics for drawing.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#beginRaw(processing.core.PGraphics)">beginRaw</A></B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> rawGraphics)</CODE> |
| |
| <BR> |
| Record individual lines and triangles by echoing them to another renderer.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#beginShape()">beginShape</A></B>()</CODE> |
| |
| <BR> |
| Start a new shape of type POLYGON</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#beginShape(int)">beginShape</A></B>(int kind)</CODE> |
| |
| <BR> |
| Start a new shape.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float)">bezier</A></B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</CODE> |
| |
| <BR> |
| Draw a cubic bezier curve.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezier(float, float, float, float, float, float, float, float, float, float, float, float)">bezier</A></B>(float x1, |
| float y1, |
| float z1, |
| float x2, |
| float y2, |
| float z2, |
| float x3, |
| float y3, |
| float z3, |
| float x4, |
| float y4, |
| float z4)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezierDetail(int)">bezierDetail</A></B>(int detail)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezierPoint(float, float, float, float, float)">bezierPoint</A></B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</CODE> |
| |
| <BR> |
| Evalutes quadratic bezier at point t for points a, b, c, d.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezierTangent(float, float, float, float, float)">bezierTangent</A></B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</CODE> |
| |
| <BR> |
| Provide the tangent at the given point on the bezier curve.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float)">bezierVertex</A></B>(float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#bezierVertex(float, float, float, float, float, float, float, float, float)">bezierVertex</A></B>(float x2, |
| float y2, |
| float z2, |
| float x3, |
| float y3, |
| float z3, |
| float x4, |
| float y4, |
| float z4)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#blue(int)">blue</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#box(float)">box</A></B>(float size)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#box(float, float, float)">box</A></B>(float w, |
| float h, |
| float d)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#breakShape()">breakShape</A></B>()</CODE> |
| |
| <BR> |
| This feature is in testing, do not use or rely upon its implementation</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#brightness(int)">brightness</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#camera()">camera</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#camera(float, float, float, float, float, float, float, float, float)">camera</A></B>(float eyeX, |
| float eyeY, |
| float eyeZ, |
| float centerX, |
| float centerY, |
| float centerZ, |
| float upX, |
| float upY, |
| float upZ)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#canDraw()">canDraw</A></B>()</CODE> |
| |
| <BR> |
| Some renderers have requirements re: when they are ready to draw.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(float)">color</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(float, float)">color</A></B>(float gray, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(float, float, float)">color</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(float, float, float, float)">color</A></B>(float x, |
| float y, |
| float z, |
| float a)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(int)">color</A></B>(int gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(int, float)">color</A></B>(int rgb, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(int, int)">color</A></B>(int gray, |
| int alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(int, int, int)">color</A></B>(int x, |
| int y, |
| int z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#color(int, int, int, int)">color</A></B>(int x, |
| int y, |
| int z, |
| int a)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorMode(int)">colorMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| Callback to handle clearing the background when begin/endRaw is in use.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorMode(int, float)">colorMode</A></B>(int mode, |
| float max)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float)">colorMode</A></B>(int mode, |
| float maxX, |
| float maxY, |
| float maxZ)</CODE> |
| |
| <BR> |
| Set the colorMode and the maximum values for (r, g, b) |
| or (h, s, b).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#colorMode(int, float, float, float, float)">colorMode</A></B>(int mode, |
| float maxX, |
| float maxY, |
| float maxZ, |
| float maxA)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float)">curve</A></B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</CODE> |
| |
| <BR> |
| Draws a segment of Catmull-Rom curve.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curve(float, float, float, float, float, float, float, float, float, float, float, float)">curve</A></B>(float x1, |
| float y1, |
| float z1, |
| float x2, |
| float y2, |
| float z2, |
| float x3, |
| float y3, |
| float z3, |
| float x4, |
| float y4, |
| float z4)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curveDetail(int)">curveDetail</A></B>(int detail)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curvePoint(float, float, float, float, float)">curvePoint</A></B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</CODE> |
| |
| <BR> |
| Get a location along a catmull-rom curve segment.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curveTangent(float, float, float, float, float)">curveTangent</A></B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</CODE> |
| |
| <BR> |
| Calculate the tangent at a t value (0..1) on a Catmull-Rom curve.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curveTightness(float)">curveTightness</A></B>(float tightness)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curveVertex(float, float)">curveVertex</A></B>(float x, |
| float y)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#curveVertex(float, float, float)">curveVertex</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#directionalLight(float, float, float, float, float, float)">directionalLight</A></B>(float red, |
| float green, |
| float blue, |
| float nx, |
| float ny, |
| float nz)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#displayable()">displayable</A></B>()</CODE> |
| |
| <BR> |
| Return true if this renderer should be drawn to the screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#dispose()">dispose</A></B>()</CODE> |
| |
| <BR> |
| Handle any takedown for this graphics context.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#edge(boolean)">edge</A></B>(boolean edge)</CODE> |
| |
| <BR> |
| Sets whether the upcoming vertex is part of an edge.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ellipse(float, float, float, float)">ellipse</A></B>(float a, |
| float b, |
| float c, |
| float d)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ellipseMode(int)">ellipseMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#emissive(float)">emissive</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#emissive(float, float, float)">emissive</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#emissive(int)">emissive</A></B>(int rgb)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#endCamera()">endCamera</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#endDraw()">endDraw</A></B>()</CODE> |
| |
| <BR> |
| This will finalize rendering so that it can be shown on-screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#endRaw()">endRaw</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#endShape()">endShape</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#endShape(int)">endShape</A></B>(int mode)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill(float)">fill</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill(float, float)">fill</A></B>(float gray, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill(float, float, float)">fill</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill(float, float, float, float)">fill</A></B>(float x, |
| float y, |
| float z, |
| float a)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill(int)">fill</A></B>(int rgb)</CODE> |
| |
| <BR> |
| Set the fill to either a grayscale value or an ARGB int.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#fill(int, float)">fill</A></B>(int rgb, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#flush()">flush</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#frustum(float, float, float, float, float, float)">frustum</A></B>(float left, |
| float right, |
| float bottom, |
| float top, |
| float near, |
| float far)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#getMatrix()">getMatrix</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix2D)">getMatrix</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> target)</CODE> |
| |
| <BR> |
| Copy the current transformation matrix into the specified target.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#getMatrix(processing.core.PMatrix3D)">getMatrix</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> target)</CODE> |
| |
| <BR> |
| Copy the current transformation matrix into the specified target.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#getStyle()">getStyle</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> <A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A></CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#getStyle(processing.core.PStyle)">getStyle</A></B>(<A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A> s)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#green(int)">green</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#hint(int)">hint</A></B>(int which)</CODE> |
| |
| <BR> |
| Enable a hint option.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#hue(int)">hue</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float)">image</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float)">image</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image, |
| float x, |
| float y, |
| float c, |
| float d)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#image(processing.core.PImage, float, float, float, float, int, int, int, int)">image</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image, |
| float a, |
| float b, |
| float c, |
| float d, |
| int u1, |
| int v1, |
| int u2, |
| int v2)</CODE> |
| |
| <BR> |
| Draw an image(), also specifying u/v coordinates.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#imageMode(int)">imageMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| The mode can only be set to CORNERS, CORNER, and CENTER.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#is2D()">is2D</A></B>()</CODE> |
| |
| <BR> |
| Return true if this renderer supports 2D drawing.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> boolean</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#is3D()">is3D</A></B>()</CODE> |
| |
| <BR> |
| Return true if this renderer supports 2D drawing.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float)">lerpColor</A></B>(int c1, |
| int c2, |
| float amt)</CODE> |
| |
| <BR> |
| Interpolate between two colors, using the current color mode.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE>static int</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#lerpColor(int, int, float, int)">lerpColor</A></B>(int c1, |
| int c2, |
| float amt, |
| int mode)</CODE> |
| |
| <BR> |
| Interpolate between two colors.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#lightFalloff(float, float, float)">lightFalloff</A></B>(float constant, |
| float linear, |
| float quadratic)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#lights()">lights</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#lightSpecular(float, float, float)">lightSpecular</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#line(float, float, float, float)">line</A></B>(float x1, |
| float y1, |
| float x2, |
| float y2)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#line(float, float, float, float, float, float)">line</A></B>(float x1, |
| float y1, |
| float z1, |
| float x2, |
| float y2, |
| float z2)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#modelX(float, float, float)">modelX</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Returns the model space x value for an x, y, z coordinate.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#modelY(float, float, float)">modelY</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Returns the model space y value for an x, y, z coordinate.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#modelZ(float, float, float)">modelZ</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Returns the model space z value for an x, y, z coordinate.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#noFill()">noFill</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#noLights()">noLights</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#normal(float, float, float)">normal</A></B>(float nx, |
| float ny, |
| float nz)</CODE> |
| |
| <BR> |
| Sets the current normal vector.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#noSmooth()">noSmooth</A></B>()</CODE> |
| |
| <BR> |
| Disable smoothing.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#noStroke()">noStroke</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#noTint()">noTint</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ortho()">ortho</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#ortho(float, float, float, float, float, float)">ortho</A></B>(float left, |
| float right, |
| float bottom, |
| float top, |
| float near, |
| float far)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#perspective()">perspective</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#perspective(float, float, float, float)">perspective</A></B>(float fovy, |
| float aspect, |
| float zNear, |
| float zFar)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#point(float, float)">point</A></B>(float x, |
| float y)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#point(float, float, float)">point</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#pointLight(float, float, float, float, float, float)">pointLight</A></B>(float red, |
| float green, |
| float blue, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#popMatrix()">popMatrix</A></B>()</CODE> |
| |
| <BR> |
| Replace the current transformation matrix with the top of the stack.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#popStyle()">popStyle</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#printCamera()">printCamera</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#printMatrix()">printMatrix</A></B>()</CODE> |
| |
| <BR> |
| Print the current model (or "transformation") matrix.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#printProjection()">printProjection</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#pushMatrix()">pushMatrix</A></B>()</CODE> |
| |
| <BR> |
| Push a copy of the current transformation matrix onto the stack.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#pushStyle()">pushStyle</A></B>()</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#quad(float, float, float, float, float, float, float, float)">quad</A></B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rect(float, float, float, float)">rect</A></B>(float a, |
| float b, |
| float c, |
| float d)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rectMode(int)">rectMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#red(int)">red</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#resetMatrix()">resetMatrix</A></B>()</CODE> |
| |
| <BR> |
| Set the current transformation matrix to identity.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rotate(float)">rotate</A></B>(float angle)</CODE> |
| |
| <BR> |
| Two dimensional rotation.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rotate(float, float, float, float)">rotate</A></B>(float angle, |
| float vx, |
| float vy, |
| float vz)</CODE> |
| |
| <BR> |
| Rotate about a vector in space.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rotateX(float)">rotateX</A></B>(float angle)</CODE> |
| |
| <BR> |
| Rotate around the X axis.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rotateY(float)">rotateY</A></B>(float angle)</CODE> |
| |
| <BR> |
| Rotate around the Y axis.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#rotateZ(float)">rotateZ</A></B>(float angle)</CODE> |
| |
| <BR> |
| Rotate around the Z axis.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#saturation(int)">saturation</A></B>(int what)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#scale(float)">scale</A></B>(float s)</CODE> |
| |
| <BR> |
| Scale in all dimensions.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#scale(float, float)">scale</A></B>(float sx, |
| float sy)</CODE> |
| |
| <BR> |
| Scale in X and Y.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#scale(float, float, float)">scale</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Scale in X, Y, and Z.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#screenX(float, float)">screenX</A></B>(float x, |
| float y)</CODE> |
| |
| <BR> |
| Given an x and y coordinate, returns the x position of where |
| that point would be placed on screen, once affected by translate(), |
| scale(), or any other transformations.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#screenX(float, float, float)">screenX</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Maps a three dimensional point to its placement on-screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#screenY(float, float)">screenY</A></B>(float x, |
| float y)</CODE> |
| |
| <BR> |
| Given an x and y coordinate, returns the y position of where |
| that point would be placed on screen, once affected by translate(), |
| scale(), or any other transformations.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#screenY(float, float, float)">screenY</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Maps a three dimensional point to its placement on-screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#screenZ(float, float, float)">screenZ</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Maps a three dimensional point to its placement on-screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix)">setMatrix</A></B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</CODE> |
| |
| <BR> |
| Set the current transformation matrix to the contents of another.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix2D)">setMatrix</A></B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</CODE> |
| |
| <BR> |
| Set the current transformation to the contents of the specified source.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setMatrix(processing.core.PMatrix3D)">setMatrix</A></B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</CODE> |
| |
| <BR> |
| Set the current transformation to the contents of the specified source.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setParent(processing.core.PApplet)">setParent</A></B>(<A HREF="../../processing/core/PApplet.html" title="class in processing.core">PApplet</A> parent)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setPath(java.lang.String)">setPath</A></B>(java.lang.String path)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setPrimary(boolean)">setPrimary</A></B>(boolean primary)</CODE> |
| |
| <BR> |
| Set (or unset) this as the main drawing surface.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#setSize(int, int)">setSize</A></B>(int w, |
| int h)</CODE> |
| |
| <BR> |
| The final step in setting up a renderer, set its size of this renderer.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape)">shape</A></B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> shape)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float)">shape</A></B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> shape, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| Convenience method to draw at a particular location.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shape(processing.core.PShape, float, float, float, float)">shape</A></B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> shape, |
| float x, |
| float y, |
| float c, |
| float d)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shapeMode(int)">shapeMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| Set the orientation for the shape() command (like imageMode() or rectMode()).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#shininess(float)">shininess</A></B>(float shine)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE>static void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#showException(java.lang.String)">showException</A></B>(java.lang.String msg)</CODE> |
| |
| <BR> |
| Show an renderer-related exception that halts the program.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE>static void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#showWarning(java.lang.String)">showWarning</A></B>(java.lang.String msg)</CODE> |
| |
| <BR> |
| Show a renderer error, and keep track of it so that it's only shown once.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#smooth()">smooth</A></B>()</CODE> |
| |
| <BR> |
| If true in PImage, use bilinear interpolation for copy() |
| operations.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#specular(float)">specular</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#specular(float, float, float)">specular</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#specular(int)">specular</A></B>(int rgb)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#sphere(float)">sphere</A></B>(float r)</CODE> |
| |
| <BR> |
| Draw a sphere with radius r centered at coordinate 0, 0, 0.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#sphereDetail(int)">sphereDetail</A></B>(int res)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#sphereDetail(int, int)">sphereDetail</A></B>(int ures, |
| int vres)</CODE> |
| |
| <BR> |
| Set the detail level for approximating a sphere.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#spotLight(float, float, float, float, float, float, float, float, float, float, float)">spotLight</A></B>(float red, |
| float green, |
| float blue, |
| float x, |
| float y, |
| float z, |
| float nx, |
| float ny, |
| float nz, |
| float angle, |
| float concentration)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke(float)">stroke</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke(float, float)">stroke</A></B>(float gray, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke(float, float, float)">stroke</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke(float, float, float, float)">stroke</A></B>(float x, |
| float y, |
| float z, |
| float a)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke(int)">stroke</A></B>(int rgb)</CODE> |
| |
| <BR> |
| Set the tint to either a grayscale or ARGB value.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#stroke(int, float)">stroke</A></B>(int rgb, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeCap(int)">strokeCap</A></B>(int cap)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeJoin(int)">strokeJoin</A></B>(int join)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#strokeWeight(float)">strokeWeight</A></B>(float weight)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#style(processing.core.PStyle)">style</A></B>(<A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A> s)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(char)">text</A></B>(char c)</CODE> |
| |
| <BR> |
| Write text where we just left off.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float)">text</A></B>(char[] chars, |
| int start, |
| int stop, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| Method to draw text from an array of chars.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(char[], int, int, float, float, float)">text</A></B>(char[] chars, |
| int start, |
| int stop, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(char, float, float)">text</A></B>(char c, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| Draw a single character on screen.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(char, float, float, float)">text</A></B>(char c, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Draw a single character on screen (with a z coordinate)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(float, float, float)">text</A></B>(float num, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| This does a basic number formatting, to avoid the |
| generally ugly appearance of printing floats.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(float, float, float, float)">text</A></B>(float num, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(int, float, float)">text</A></B>(int num, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(int, float, float, float)">text</A></B>(int num, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(java.lang.String)">text</A></B>(java.lang.String str)</CODE> |
| |
| <BR> |
| Write text where we just left off.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float)">text</A></B>(java.lang.String str, |
| float x, |
| float y)</CODE> |
| |
| <BR> |
| Draw a chunk of text.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float)">text</A></B>(java.lang.String str, |
| float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| Same as above but with a z coordinate.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float)">text</A></B>(java.lang.String str, |
| float x1, |
| float y1, |
| float x2, |
| float y2)</CODE> |
| |
| <BR> |
| Draw text in a box that is constrained to a particular size.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#text(java.lang.String, float, float, float, float, float)">text</A></B>(java.lang.String s, |
| float x1, |
| float y1, |
| float x2, |
| float y2, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textAlign(int)">textAlign</A></B>(int align)</CODE> |
| |
| <BR> |
| Sets the alignment of the text to one of LEFT, CENTER, or RIGHT.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textAlign(int, int)">textAlign</A></B>(int alignX, |
| int alignY)</CODE> |
| |
| <BR> |
| Sets the horizontal and vertical alignment of the text.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textAscent()">textAscent</A></B>()</CODE> |
| |
| <BR> |
| Returns the ascent of the current font at the current size.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textDescent()">textDescent</A></B>()</CODE> |
| |
| <BR> |
| Returns the descent of the current font at the current size.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont)">textFont</A></B>(<A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> which)</CODE> |
| |
| <BR> |
| Sets the current font.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textFont(processing.core.PFont, float)">textFont</A></B>(<A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> which, |
| float size)</CODE> |
| |
| <BR> |
| Useful function to set the font and size at the same time.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textLeading(float)">textLeading</A></B>(float leading)</CODE> |
| |
| <BR> |
| Set the text leading to a specific value.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textMode(int)">textMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| Sets the text rendering/placement to be either SCREEN (direct |
| to the screen, exact coordinates, only use the font's original size) |
| or MODEL (the default, where text is manipulated by translate() and |
| can have a textSize).</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textSize(float)">textSize</A></B>(float size)</CODE> |
| |
| <BR> |
| Sets the text size, also resets the value for the leading.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#texture(processing.core.PImage)">texture</A></B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</CODE> |
| |
| <BR> |
| Set texture image for current shape.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textureMode(int)">textureMode</A></B>(int mode)</CODE> |
| |
| <BR> |
| Set texture mode to either to use coordinates based on the IMAGE |
| (more intuitive for new users) or NORMALIZED (better for advanced chaps)</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textWidth(char)">textWidth</A></B>(char c)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> float</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#textWidth(java.lang.String)">textWidth</A></B>(java.lang.String str)</CODE> |
| |
| <BR> |
| Return the width of a line of text.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint(float)">tint</A></B>(float gray)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint(float, float)">tint</A></B>(float gray, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint(float, float, float)">tint</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint(float, float, float, float)">tint</A></B>(float x, |
| float y, |
| float z, |
| float a)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint(int)">tint</A></B>(int rgb)</CODE> |
| |
| <BR> |
| Set the tint to either a grayscale or ARGB value.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#tint(int, float)">tint</A></B>(int rgb, |
| float alpha)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#translate(float, float)">translate</A></B>(float tx, |
| float ty)</CODE> |
| |
| <BR> |
| Translate in X and Y.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#translate(float, float, float)">translate</A></B>(float tx, |
| float ty, |
| float tz)</CODE> |
| |
| <BR> |
| Translate in X, Y, and Z.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#triangle(float, float, float, float, float, float)">triangle</A></B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#vertex(float[])">vertex</A></B>(float[] v)</CODE> |
| |
| <BR> |
| Used by renderer subclasses or PShape to efficiently pass in already |
| formatted vertex information.</TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#vertex(float, float)">vertex</A></B>(float x, |
| float y)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float)">vertex</A></B>(float x, |
| float y, |
| float z)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float, float)">vertex</A></B>(float x, |
| float y, |
| float u, |
| float v)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
| <CODE> void</CODE></FONT></TD> |
| <TD><CODE><B><A HREF="../../processing/core/PGraphics.html#vertex(float, float, float, float, float)">vertex</A></B>(float x, |
| float y, |
| float z, |
| float u, |
| float v)</CODE> |
| |
| <BR> |
| </TD> |
| </TR> |
| </TABLE> |
| <A NAME="methods_inherited_from_class_processing.core.PImage"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Methods inherited from class processing.core.<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A></B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE><A HREF="../../processing/core/PImage.html#blend(int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blend(processing.core.PImage, int, int, int, int, int, int, int, int, int)">blend</A>, <A HREF="../../processing/core/PImage.html#blendColor(int, int, int)">blendColor</A>, <A HREF="../../processing/core/PImage.html#clone()">clone</A>, <A HREF="../../processing/core/PImage.html#copy(int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#copy(processing.core.PImage, int, int, int, int, int, int, int, int)">copy</A>, <A HREF="../../processing/core/PImage.html#filter(int)">filter</A>, <A HREF="../../processing/core/PImage.html#filter(int, float)">filter</A>, <A HREF="../../processing/core/PImage.html#get()">get</A>, <A HREF="../../processing/core/PImage.html#get(int, int)">get</A>, <A HREF="../../processing/core/PImage.html#get(int, int, int, int)">get</A>, <A HREF="../../processing/core/PImage.html#getCache(java.lang.Object)">getCache</A>, <A HREF="../../processing/core/PImage.html#getImage()">getImage</A>, <A HREF="../../processing/core/PImage.html#init(int, int, int)">init</A>, <A HREF="../../processing/core/PImage.html#isModified()">isModified</A>, <A HREF="../../processing/core/PImage.html#loadPixels()">loadPixels</A>, <A HREF="../../processing/core/PImage.html#mask(int[])">mask</A>, <A HREF="../../processing/core/PImage.html#mask(processing.core.PImage)">mask</A>, <A HREF="../../processing/core/PImage.html#removeCache(java.lang.Object)">removeCache</A>, <A HREF="../../processing/core/PImage.html#resize(int, int)">resize</A>, <A HREF="../../processing/core/PImage.html#save(java.lang.String)">save</A>, <A HREF="../../processing/core/PImage.html#set(int, int, int)">set</A>, <A HREF="../../processing/core/PImage.html#set(int, int, processing.core.PImage)">set</A>, <A HREF="../../processing/core/PImage.html#setCache(java.lang.Object, java.lang.Object)">setCache</A>, <A HREF="../../processing/core/PImage.html#setModified()">setModified</A>, <A HREF="../../processing/core/PImage.html#setModified(boolean)">setModified</A>, <A HREF="../../processing/core/PImage.html#updatePixels()">updatePixels</A>, <A HREF="../../processing/core/PImage.html#updatePixels(int, int, int, int)">updatePixels</A></CODE></TD> |
| </TR> |
| </TABLE> |
| <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
| <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
| </TR> |
| <TR BGCOLOR="white" CLASS="TableRowColor"> |
| <TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
| </TR> |
| </TABLE> |
| |
| <P> |
| |
| <!-- ============ FIELD DETAIL =========== --> |
| |
| <A NAME="field_detail"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
| <B>Field Detail</B></FONT></TH> |
| </TR> |
| </TABLE> |
| |
| <A NAME="pixelCount"><!-- --></A><H3> |
| pixelCount</H3> |
| <PRE> |
| public int <B>pixelCount</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="smooth"><!-- --></A><H3> |
| smooth</H3> |
| <PRE> |
| public boolean <B>smooth</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="colorMode"><!-- --></A><H3> |
| colorMode</H3> |
| <PRE> |
| public int <B>colorMode</B></PRE> |
| <DL> |
| <DD>The current colorMode |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="colorModeX"><!-- --></A><H3> |
| colorModeX</H3> |
| <PRE> |
| public float <B>colorModeX</B></PRE> |
| <DL> |
| <DD>Max value for red (or hue) set by colorMode |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="colorModeY"><!-- --></A><H3> |
| colorModeY</H3> |
| <PRE> |
| public float <B>colorModeY</B></PRE> |
| <DL> |
| <DD>Max value for green (or saturation) set by colorMode |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="colorModeZ"><!-- --></A><H3> |
| colorModeZ</H3> |
| <PRE> |
| public float <B>colorModeZ</B></PRE> |
| <DL> |
| <DD>Max value for blue (or value) set by colorMode |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="colorModeA"><!-- --></A><H3> |
| colorModeA</H3> |
| <PRE> |
| public float <B>colorModeA</B></PRE> |
| <DL> |
| <DD>Max value for alpha set by colorMode |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="tint"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public boolean <B>tint</B></PRE> |
| <DL> |
| <DD>True if tint() is enabled (read-only). |
| |
| Using tint/tintColor seems a better option for naming than |
| tintEnabled/tint because the latter seems ugly, even though |
| g.tint as the actual color seems a little more intuitive, |
| it's just that g.tintEnabled is even more unintuitive. |
| Same goes for fill and stroke, et al. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="tintColor"><!-- --></A><H3> |
| tintColor</H3> |
| <PRE> |
| public int <B>tintColor</B></PRE> |
| <DL> |
| <DD>tint that was last set (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="fill"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public boolean <B>fill</B></PRE> |
| <DL> |
| <DD>true if fill() is enabled, (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="fillColor"><!-- --></A><H3> |
| fillColor</H3> |
| <PRE> |
| public int <B>fillColor</B></PRE> |
| <DL> |
| <DD>fill that was last set (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public boolean <B>stroke</B></PRE> |
| <DL> |
| <DD>true if stroke() is enabled, (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeColor"><!-- --></A><H3> |
| strokeColor</H3> |
| <PRE> |
| public int <B>strokeColor</B></PRE> |
| <DL> |
| <DD>stroke that was last set (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeWeight"><!-- --></A><H3> |
| strokeWeight</H3> |
| <PRE> |
| public float <B>strokeWeight</B></PRE> |
| <DL> |
| <DD>Last value set by strokeWeight() (read-only). This has a default |
| setting, rather than fighting with renderers about whether that |
| renderer supports thick lines. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeJoin"><!-- --></A><H3> |
| strokeJoin</H3> |
| <PRE> |
| public int <B>strokeJoin</B></PRE> |
| <DL> |
| <DD>Set by strokeJoin() (read-only). This has a default setting |
| so that strokeJoin() need not be called by defaults, |
| because subclasses may not implement it (i.e. PGraphicsGL) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeCap"><!-- --></A><H3> |
| strokeCap</H3> |
| <PRE> |
| public int <B>strokeCap</B></PRE> |
| <DL> |
| <DD>Set by strokeCap() (read-only). This has a default setting |
| so that strokeCap() need not be called by defaults, |
| because subclasses may not implement it (i.e. PGraphicsGL) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="rectMode"><!-- --></A><H3> |
| rectMode</H3> |
| <PRE> |
| public int <B>rectMode</B></PRE> |
| <DL> |
| <DD>The current rect mode (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="ellipseMode"><!-- --></A><H3> |
| ellipseMode</H3> |
| <PRE> |
| public int <B>ellipseMode</B></PRE> |
| <DL> |
| <DD>The current ellipse mode (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="shapeMode"><!-- --></A><H3> |
| shapeMode</H3> |
| <PRE> |
| public int <B>shapeMode</B></PRE> |
| <DL> |
| <DD>The current shape alignment mode (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="imageMode"><!-- --></A><H3> |
| imageMode</H3> |
| <PRE> |
| public int <B>imageMode</B></PRE> |
| <DL> |
| <DD>The current image alignment (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textFont"><!-- --></A><H3> |
| textFont</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> <B>textFont</B></PRE> |
| <DL> |
| <DD>The current text font (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textAlign"><!-- --></A><H3> |
| textAlign</H3> |
| <PRE> |
| public int <B>textAlign</B></PRE> |
| <DL> |
| <DD>The current text align (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textAlignY"><!-- --></A><H3> |
| textAlignY</H3> |
| <PRE> |
| public int <B>textAlignY</B></PRE> |
| <DL> |
| <DD>The current vertical text alignment (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textMode"><!-- --></A><H3> |
| textMode</H3> |
| <PRE> |
| public int <B>textMode</B></PRE> |
| <DL> |
| <DD>The current text mode (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textSize"><!-- --></A><H3> |
| textSize</H3> |
| <PRE> |
| public float <B>textSize</B></PRE> |
| <DL> |
| <DD>The current text size (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textLeading"><!-- --></A><H3> |
| textLeading</H3> |
| <PRE> |
| public float <B>textLeading</B></PRE> |
| <DL> |
| <DD>The current text leading (read-only) |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientR"><!-- --></A><H3> |
| ambientR</H3> |
| <PRE> |
| public float <B>ambientR</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientG"><!-- --></A><H3> |
| ambientG</H3> |
| <PRE> |
| public float <B>ambientG</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientB"><!-- --></A><H3> |
| ambientB</H3> |
| <PRE> |
| public float <B>ambientB</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="specularR"><!-- --></A><H3> |
| specularR</H3> |
| <PRE> |
| public float <B>specularR</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="specularG"><!-- --></A><H3> |
| specularG</H3> |
| <PRE> |
| public float <B>specularG</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="specularB"><!-- --></A><H3> |
| specularB</H3> |
| <PRE> |
| public float <B>specularB</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="emissiveR"><!-- --></A><H3> |
| emissiveR</H3> |
| <PRE> |
| public float <B>emissiveR</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="emissiveG"><!-- --></A><H3> |
| emissiveG</H3> |
| <PRE> |
| public float <B>emissiveG</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="emissiveB"><!-- --></A><H3> |
| emissiveB</H3> |
| <PRE> |
| public float <B>emissiveB</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="shininess"><!-- --></A><H3> |
| shininess</H3> |
| <PRE> |
| public float <B>shininess</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="backgroundColor"><!-- --></A><H3> |
| backgroundColor</H3> |
| <PRE> |
| public int <B>backgroundColor</B></PRE> |
| <DL> |
| <DD>Last background color that was set, zero if an image |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="image"><!-- --></A><H3> |
| image</H3> |
| <PRE> |
| public java.awt.Image <B>image</B></PRE> |
| <DL> |
| <DD>Java AWT Image object associated with this renderer. For P2D and P3D, |
| this will be associated with their MemoryImageSource. For PGraphicsJava2D, |
| it will be the offscreen drawing buffer. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="bezierDetail"><!-- --></A><H3> |
| bezierDetail</H3> |
| <PRE> |
| public int <B>bezierDetail</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="curveTightness"><!-- --></A><H3> |
| curveTightness</H3> |
| <PRE> |
| public float <B>curveTightness</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="edge"><!-- --></A><H3> |
| edge</H3> |
| <PRE> |
| public boolean <B>edge</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="normalX"><!-- --></A><H3> |
| normalX</H3> |
| <PRE> |
| public float <B>normalX</B></PRE> |
| <DL> |
| <DD>Current normal vector. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="normalY"><!-- --></A><H3> |
| normalY</H3> |
| <PRE> |
| public float <B>normalY</B></PRE> |
| <DL> |
| <DD>Current normal vector. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="normalZ"><!-- --></A><H3> |
| normalZ</H3> |
| <PRE> |
| public float <B>normalZ</B></PRE> |
| <DL> |
| <DD>Current normal vector. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textureMode"><!-- --></A><H3> |
| textureMode</H3> |
| <PRE> |
| public int <B>textureMode</B></PRE> |
| <DL> |
| <DD>Sets whether texture coordinates passed to |
| vertex() calls will be based on coordinates that are |
| based on the IMAGE or NORMALIZED. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textureU"><!-- --></A><H3> |
| textureU</H3> |
| <PRE> |
| public float <B>textureU</B></PRE> |
| <DL> |
| <DD>Current horizontal coordinate for texture, will always |
| be between 0 and 1, even if using textureMode(IMAGE). |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textureV"><!-- --></A><H3> |
| textureV</H3> |
| <PRE> |
| public float <B>textureV</B></PRE> |
| <DL> |
| <DD>Current vertical coordinate for texture, see above. |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="textureImage"><!-- --></A><H3> |
| textureImage</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> <B>textureImage</B></PRE> |
| <DL> |
| <DD>Current image being used as a texture |
| <P> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="sphereDetailU"><!-- --></A><H3> |
| sphereDetailU</H3> |
| <PRE> |
| public int <B>sphereDetailU</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| <HR> |
| |
| <A NAME="sphereDetailV"><!-- --></A><H3> |
| sphereDetailV</H3> |
| <PRE> |
| public int <B>sphereDetailV</B></PRE> |
| <DL> |
| <DL> |
| </DL> |
| </DL> |
| |
| <!-- ========= CONSTRUCTOR DETAIL ======== --> |
| |
| <A NAME="constructor_detail"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
| <B>Constructor Detail</B></FONT></TH> |
| </TR> |
| </TABLE> |
| |
| <A NAME="PGraphics()"><!-- --></A><H3> |
| PGraphics</H3> |
| <PRE> |
| public <B>PGraphics</B>()</PRE> |
| <DL> |
| <DD>Constructor for the PGraphics object. Use this to ensure that |
| the defaults get set properly. In a subclass, use this(w, h) |
| as the first line of a subclass' constructor to properly set |
| the internal fields and defaults. |
| <P> |
| </DL> |
| |
| <!-- ============ METHOD DETAIL ========== --> |
| |
| <A NAME="method_detail"><!-- --></A> |
| <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
| <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
| <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
| <B>Method Detail</B></FONT></TH> |
| </TR> |
| </TABLE> |
| |
| <A NAME="setParent(processing.core.PApplet)"><!-- --></A><H3> |
| setParent</H3> |
| <PRE> |
| public void <B>setParent</B>(<A HREF="../../processing/core/PApplet.html" title="class in processing.core">PApplet</A> parent)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="setPrimary(boolean)"><!-- --></A><H3> |
| setPrimary</H3> |
| <PRE> |
| public void <B>setPrimary</B>(boolean primary)</PRE> |
| <DL> |
| <DD>Set (or unset) this as the main drawing surface. Meaning that it can |
| safely be set to opaque (and given a default gray background), or anything |
| else that goes along with that. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="setPath(java.lang.String)"><!-- --></A><H3> |
| setPath</H3> |
| <PRE> |
| public void <B>setPath</B>(java.lang.String path)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="setSize(int, int)"><!-- --></A><H3> |
| setSize</H3> |
| <PRE> |
| public void <B>setSize</B>(int w, |
| int h)</PRE> |
| <DL> |
| <DD>The final step in setting up a renderer, set its size of this renderer. |
| This was formerly handled by the constructor, but instead it's been broken |
| out so that setParent/setPrimary/setPath can be handled differently. |
| |
| Important that this is ignored by preproc.pl because otherwise it will |
| override setSize() in PApplet/Applet/Component, which will 1) not call |
| super.setSize(), and 2) will cause the renderer to be resized from the |
| event thread (EDT), causing a nasty crash as it collides with the |
| animation thread. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="dispose()"><!-- --></A><H3> |
| dispose</H3> |
| <PRE> |
| public void <B>dispose</B>()</PRE> |
| <DL> |
| <DD>Handle any takedown for this graphics context. |
| <p> |
| This is called when a sketch is shut down and this renderer was |
| specified using the size() command, or inside endRecord() and |
| endRaw(), in order to shut things off. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="canDraw()"><!-- --></A><H3> |
| canDraw</H3> |
| <PRE> |
| public boolean <B>canDraw</B>()</PRE> |
| <DL> |
| <DD>Some renderers have requirements re: when they are ready to draw. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginDraw()"><!-- --></A><H3> |
| beginDraw</H3> |
| <PRE> |
| public void <B>beginDraw</B>()</PRE> |
| <DL> |
| <DD>Prepares the PGraphics for drawing. |
| <p/> |
| When creating your own PGraphics, you should call this before |
| drawing anything. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endDraw()"><!-- --></A><H3> |
| endDraw</H3> |
| <PRE> |
| public void <B>endDraw</B>()</PRE> |
| <DL> |
| <DD>This will finalize rendering so that it can be shown on-screen. |
| <p/> |
| When creating your own PGraphics, you should call this when |
| you're finished drawing. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="flush()"><!-- --></A><H3> |
| flush</H3> |
| <PRE> |
| public void <B>flush</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="hint(int)"><!-- --></A><H3> |
| hint</H3> |
| <PRE> |
| public void <B>hint</B>(int which)</PRE> |
| <DL> |
| <DD>Enable a hint option. |
| <P> |
| For the most part, hints are temporary api quirks, |
| for which a proper api hasn't been properly worked out. |
| for instance SMOOTH_IMAGES existed because smooth() |
| wasn't yet implemented, but it will soon go away. |
| <P> |
| They also exist for obscure features in the graphics |
| engine, like enabling/disabling single pixel lines |
| that ignore the zbuffer, the way they do in alphabot. |
| <P> |
| Current hint options: |
| <UL> |
| <LI><TT>DISABLE_DEPTH_TEST</TT> - |
| turns off the z-buffer in the P3D or OPENGL renderers. |
| </UL> |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginShape()"><!-- --></A><H3> |
| beginShape</H3> |
| <PRE> |
| public void <B>beginShape</B>()</PRE> |
| <DL> |
| <DD>Start a new shape of type POLYGON |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginShape(int)"><!-- --></A><H3> |
| beginShape</H3> |
| <PRE> |
| public void <B>beginShape</B>(int kind)</PRE> |
| <DL> |
| <DD>Start a new shape. |
| <P> |
| <B>Differences between beginShape() and line() and point() methods.</B> |
| <P> |
| beginShape() is intended to be more flexible at the expense of being |
| a little more complicated to use. it handles more complicated shapes |
| that can consist of many connected lines (so you get joins) or lines |
| mixed with curves. |
| <P> |
| The line() and point() command are for the far more common cases |
| (particularly for our audience) that simply need to draw a line |
| or a point on the screen. |
| <P> |
| From the code side of things, line() may or may not call beginShape() |
| to do the drawing. In the beta code, they do, but in the alpha code, |
| they did not. they might be implemented one way or the other depending |
| on tradeoffs of runtime efficiency vs. implementation efficiency &mdash |
| meaning the speed that things run at vs. the speed it takes me to write |
| the code and maintain it. for beta, the latter is most important so |
| that's how things are implemented. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="edge(boolean)"><!-- --></A><H3> |
| edge</H3> |
| <PRE> |
| public void <B>edge</B>(boolean edge)</PRE> |
| <DL> |
| <DD>Sets whether the upcoming vertex is part of an edge. |
| Equivalent to glEdgeFlag(), for people familiar with OpenGL. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="normal(float, float, float)"><!-- --></A><H3> |
| normal</H3> |
| <PRE> |
| public void <B>normal</B>(float nx, |
| float ny, |
| float nz)</PRE> |
| <DL> |
| <DD>Sets the current normal vector. Only applies with 3D rendering |
| and inside a beginShape/endShape block. |
| <P/> |
| This is for drawing three dimensional shapes and surfaces, |
| allowing you to specify a vector perpendicular to the surface |
| of the shape, which determines how lighting affects it. |
| <P/> |
| For the most part, PGraphics3D will attempt to automatically |
| assign normals to shapes, but since that's imperfect, |
| this is a better option when you want more control. |
| <P/> |
| For people familiar with OpenGL, this function is basically |
| identical to glNormal3f(). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textureMode(int)"><!-- --></A><H3> |
| textureMode</H3> |
| <PRE> |
| public void <B>textureMode</B>(int mode)</PRE> |
| <DL> |
| <DD>Set texture mode to either to use coordinates based on the IMAGE |
| (more intuitive for new users) or NORMALIZED (better for advanced chaps) |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="texture(processing.core.PImage)"><!-- --></A><H3> |
| texture</H3> |
| <PRE> |
| public void <B>texture</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</PRE> |
| <DL> |
| <DD>Set texture image for current shape. |
| Needs to be called between @see beginShape and @see endShape |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>image</CODE> - reference to a PImage object</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="vertex(float, float)"><!-- --></A><H3> |
| vertex</H3> |
| <PRE> |
| public void <B>vertex</B>(float x, |
| float y)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="vertex(float, float, float)"><!-- --></A><H3> |
| vertex</H3> |
| <PRE> |
| public void <B>vertex</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="vertex(float[])"><!-- --></A><H3> |
| vertex</H3> |
| <PRE> |
| public void <B>vertex</B>(float[] v)</PRE> |
| <DL> |
| <DD>Used by renderer subclasses or PShape to efficiently pass in already |
| formatted vertex information. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>v</CODE> - vertex parameters, as a float array of length VERTEX_FIELD_COUNT</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="vertex(float, float, float, float)"><!-- --></A><H3> |
| vertex</H3> |
| <PRE> |
| public void <B>vertex</B>(float x, |
| float y, |
| float u, |
| float v)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="vertex(float, float, float, float, float)"><!-- --></A><H3> |
| vertex</H3> |
| <PRE> |
| public void <B>vertex</B>(float x, |
| float y, |
| float z, |
| float u, |
| float v)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="breakShape()"><!-- --></A><H3> |
| breakShape</H3> |
| <PRE> |
| public void <B>breakShape</B>()</PRE> |
| <DL> |
| <DD>This feature is in testing, do not use or rely upon its implementation |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endShape()"><!-- --></A><H3> |
| endShape</H3> |
| <PRE> |
| public void <B>endShape</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endShape(int)"><!-- --></A><H3> |
| endShape</H3> |
| <PRE> |
| public void <B>endShape</B>(int mode)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezierVertex(float, float, float, float, float, float)"><!-- --></A><H3> |
| bezierVertex</H3> |
| <PRE> |
| public void <B>bezierVertex</B>(float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezierVertex(float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| bezierVertex</H3> |
| <PRE> |
| public void <B>bezierVertex</B>(float x2, |
| float y2, |
| float z2, |
| float x3, |
| float y3, |
| float z3, |
| float x4, |
| float y4, |
| float z4)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curveVertex(float, float)"><!-- --></A><H3> |
| curveVertex</H3> |
| <PRE> |
| public void <B>curveVertex</B>(float x, |
| float y)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curveVertex(float, float, float)"><!-- --></A><H3> |
| curveVertex</H3> |
| <PRE> |
| public void <B>curveVertex</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="point(float, float)"><!-- --></A><H3> |
| point</H3> |
| <PRE> |
| public void <B>point</B>(float x, |
| float y)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="point(float, float, float)"><!-- --></A><H3> |
| point</H3> |
| <PRE> |
| public void <B>point</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="line(float, float, float, float)"><!-- --></A><H3> |
| line</H3> |
| <PRE> |
| public void <B>line</B>(float x1, |
| float y1, |
| float x2, |
| float y2)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="line(float, float, float, float, float, float)"><!-- --></A><H3> |
| line</H3> |
| <PRE> |
| public void <B>line</B>(float x1, |
| float y1, |
| float z1, |
| float x2, |
| float y2, |
| float z2)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="triangle(float, float, float, float, float, float)"><!-- --></A><H3> |
| triangle</H3> |
| <PRE> |
| public void <B>triangle</B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="quad(float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| quad</H3> |
| <PRE> |
| public void <B>quad</B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rectMode(int)"><!-- --></A><H3> |
| rectMode</H3> |
| <PRE> |
| public void <B>rectMode</B>(int mode)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rect(float, float, float, float)"><!-- --></A><H3> |
| rect</H3> |
| <PRE> |
| public void <B>rect</B>(float a, |
| float b, |
| float c, |
| float d)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ellipseMode(int)"><!-- --></A><H3> |
| ellipseMode</H3> |
| <PRE> |
| public void <B>ellipseMode</B>(int mode)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ellipse(float, float, float, float)"><!-- --></A><H3> |
| ellipse</H3> |
| <PRE> |
| public void <B>ellipse</B>(float a, |
| float b, |
| float c, |
| float d)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="arc(float, float, float, float, float, float)"><!-- --></A><H3> |
| arc</H3> |
| <PRE> |
| public void <B>arc</B>(float a, |
| float b, |
| float c, |
| float d, |
| float start, |
| float stop)</PRE> |
| <DL> |
| <DD>Identical parameters and placement to ellipse, |
| but draws only an arc of that ellipse. |
| <p/> |
| start and stop are always radians because angleMode() was goofy. |
| ellipseMode() sets the placement. |
| <p/> |
| also tries to be smart about start < stop. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="box(float)"><!-- --></A><H3> |
| box</H3> |
| <PRE> |
| public void <B>box</B>(float size)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="box(float, float, float)"><!-- --></A><H3> |
| box</H3> |
| <PRE> |
| public void <B>box</B>(float w, |
| float h, |
| float d)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="sphereDetail(int)"><!-- --></A><H3> |
| sphereDetail</H3> |
| <PRE> |
| public void <B>sphereDetail</B>(int res)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="sphereDetail(int, int)"><!-- --></A><H3> |
| sphereDetail</H3> |
| <PRE> |
| public void <B>sphereDetail</B>(int ures, |
| int vres)</PRE> |
| <DL> |
| <DD>Set the detail level for approximating a sphere. The ures and vres params |
| control the horizontal and vertical resolution. |
| |
| Code for sphereDetail() submitted by toxi [031031]. |
| Code for enhanced u/v version from davbol [080801]. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="sphere(float)"><!-- --></A><H3> |
| sphere</H3> |
| <PRE> |
| public void <B>sphere</B>(float r)</PRE> |
| <DL> |
| <DD>Draw a sphere with radius r centered at coordinate 0, 0, 0. |
| <P> |
| Implementation notes: |
| <P> |
| cache all the points of the sphere in a static array |
| top and bottom are just a bunch of triangles that land |
| in the center point |
| <P> |
| sphere is a series of concentric circles who radii vary |
| along the shape, based on, er.. cos or something |
| <PRE> |
| [toxi 031031] new sphere code. removed all multiplies with |
| radius, as scale() will take care of that anyway |
| |
| [toxi 031223] updated sphere code (removed modulos) |
| and introduced sphereAt(x,y,z,r) |
| to avoid additional translate()'s on the user/sketch side |
| |
| [davbol 080801] now using separate sphereDetailU/V |
| </PRE> |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezierPoint(float, float, float, float, float)"><!-- --></A><H3> |
| bezierPoint</H3> |
| <PRE> |
| public float <B>bezierPoint</B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</PRE> |
| <DL> |
| <DD>Evalutes quadratic bezier at point t for points a, b, c, d. |
| t varies between 0 and 1, and a and d are the on curve points, |
| b and c are the control points. this can be done once with the |
| x coordinates and a second time with the y coordinates to get |
| the location of a bezier curve at t. |
| <P> |
| For instance, to convert the following example:<PRE> |
| stroke(255, 102, 0); |
| line(85, 20, 10, 10); |
| line(90, 90, 15, 80); |
| stroke(0, 0, 0); |
| bezier(85, 20, 10, 10, 90, 90, 15, 80); |
| |
| // draw it in gray, using 10 steps instead of the default 20 |
| // this is a slower way to do it, but useful if you need |
| // to do things with the coordinates at each step |
| stroke(128); |
| beginShape(LINE_STRIP); |
| for (int i = 0; i <= 10; i++) { |
| float t = i / 10.0f; |
| float x = bezierPoint(85, 10, 90, 15, t); |
| float y = bezierPoint(20, 10, 90, 80, t); |
| vertex(x, y); |
| } |
| endShape();</PRE> |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezierTangent(float, float, float, float, float)"><!-- --></A><H3> |
| bezierTangent</H3> |
| <PRE> |
| public float <B>bezierTangent</B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</PRE> |
| <DL> |
| <DD>Provide the tangent at the given point on the bezier curve. |
| Fix from davbol for 0136. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezierDetail(int)"><!-- --></A><H3> |
| bezierDetail</H3> |
| <PRE> |
| public void <B>bezierDetail</B>(int detail)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezier(float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| bezier</H3> |
| <PRE> |
| public void <B>bezier</B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</PRE> |
| <DL> |
| <DD>Draw a cubic bezier curve. The first and last points are |
| the on-curve points. The middle two are the 'control' points, |
| or 'handles' in an application like Illustrator. |
| <P> |
| Identical to typing: |
| <PRE>beginShape(); |
| vertex(x1, y1); |
| bezierVertex(x2, y2, x3, y3, x4, y4); |
| endShape(); |
| </PRE> |
| In Postscript-speak, this would be: |
| <PRE>moveto(x1, y1); |
| curveto(x2, y2, x3, y3, x4, y4);</PRE> |
| If you were to try and continue that curve like so: |
| <PRE>curveto(x5, y5, x6, y6, x7, y7);</PRE> |
| This would be done in processing by adding these statements: |
| <PRE>bezierVertex(x5, y5, x6, y6, x7, y7) |
| </PRE> |
| To draw a quadratic (instead of cubic) curve, |
| use the control point twice by doubling it: |
| <PRE>bezier(x1, y1, cx, cy, cx, cy, x2, y2);</PRE> |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="bezier(float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| bezier</H3> |
| <PRE> |
| public void <B>bezier</B>(float x1, |
| float y1, |
| float z1, |
| float x2, |
| float y2, |
| float z2, |
| float x3, |
| float y3, |
| float z3, |
| float x4, |
| float y4, |
| float z4)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curvePoint(float, float, float, float, float)"><!-- --></A><H3> |
| curvePoint</H3> |
| <PRE> |
| public float <B>curvePoint</B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</PRE> |
| <DL> |
| <DD>Get a location along a catmull-rom curve segment. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>t</CODE> - Value between zero and one for how far along the segment</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curveTangent(float, float, float, float, float)"><!-- --></A><H3> |
| curveTangent</H3> |
| <PRE> |
| public float <B>curveTangent</B>(float a, |
| float b, |
| float c, |
| float d, |
| float t)</PRE> |
| <DL> |
| <DD>Calculate the tangent at a t value (0..1) on a Catmull-Rom curve. |
| Code thanks to Dave Bollinger (Bug #715) |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curveDetail(int)"><!-- --></A><H3> |
| curveDetail</H3> |
| <PRE> |
| public void <B>curveDetail</B>(int detail)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curveTightness(float)"><!-- --></A><H3> |
| curveTightness</H3> |
| <PRE> |
| public void <B>curveTightness</B>(float tightness)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curve(float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| curve</H3> |
| <PRE> |
| public void <B>curve</B>(float x1, |
| float y1, |
| float x2, |
| float y2, |
| float x3, |
| float y3, |
| float x4, |
| float y4)</PRE> |
| <DL> |
| <DD>Draws a segment of Catmull-Rom curve. |
| <P> |
| As of 0070, this function no longer doubles the first and |
| last points. The curves are a bit more boring, but it's more |
| mathematically correct, and properly mirrored in curvePoint(). |
| <P> |
| Identical to typing out:<PRE> |
| beginShape(); |
| curveVertex(x1, y1); |
| curveVertex(x2, y2); |
| curveVertex(x3, y3); |
| curveVertex(x4, y4); |
| endShape(); |
| </PRE> |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="curve(float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| curve</H3> |
| <PRE> |
| public void <B>curve</B>(float x1, |
| float y1, |
| float z1, |
| float x2, |
| float y2, |
| float z2, |
| float x3, |
| float y3, |
| float z3, |
| float x4, |
| float y4, |
| float z4)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="smooth()"><!-- --></A><H3> |
| smooth</H3> |
| <PRE> |
| public void <B>smooth</B>()</PRE> |
| <DL> |
| <DD>If true in PImage, use bilinear interpolation for copy() |
| operations. When inherited by PGraphics, also controls shapes. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="noSmooth()"><!-- --></A><H3> |
| noSmooth</H3> |
| <PRE> |
| public void <B>noSmooth</B>()</PRE> |
| <DL> |
| <DD>Disable smoothing. See smooth(). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="imageMode(int)"><!-- --></A><H3> |
| imageMode</H3> |
| <PRE> |
| public void <B>imageMode</B>(int mode)</PRE> |
| <DL> |
| <DD>The mode can only be set to CORNERS, CORNER, and CENTER. |
| <p/> |
| Support for CENTER was added in release 0146. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="image(processing.core.PImage, float, float)"><!-- --></A><H3> |
| image</H3> |
| <PRE> |
| public void <B>image</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="image(processing.core.PImage, float, float, float, float)"><!-- --></A><H3> |
| image</H3> |
| <PRE> |
| public void <B>image</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image, |
| float x, |
| float y, |
| float c, |
| float d)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="image(processing.core.PImage, float, float, float, float, int, int, int, int)"><!-- --></A><H3> |
| image</H3> |
| <PRE> |
| public void <B>image</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image, |
| float a, |
| float b, |
| float c, |
| float d, |
| int u1, |
| int v1, |
| int u2, |
| int v2)</PRE> |
| <DL> |
| <DD>Draw an image(), also specifying u/v coordinates. |
| In this method, the u, v coordinates are always based on image space |
| location, regardless of the current textureMode(). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="shapeMode(int)"><!-- --></A><H3> |
| shapeMode</H3> |
| <PRE> |
| public void <B>shapeMode</B>(int mode)</PRE> |
| <DL> |
| <DD>Set the orientation for the shape() command (like imageMode() or rectMode()). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>mode</CODE> - Either CORNER, CORNERS, or CENTER.</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="shape(processing.core.PShape)"><!-- --></A><H3> |
| shape</H3> |
| <PRE> |
| public void <B>shape</B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> shape)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="shape(processing.core.PShape, float, float)"><!-- --></A><H3> |
| shape</H3> |
| <PRE> |
| public void <B>shape</B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> shape, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD>Convenience method to draw at a particular location. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="shape(processing.core.PShape, float, float, float, float)"><!-- --></A><H3> |
| shape</H3> |
| <PRE> |
| public void <B>shape</B>(<A HREF="../../processing/core/PShape.html" title="class in processing.core">PShape</A> shape, |
| float x, |
| float y, |
| float c, |
| float d)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textAlign(int)"><!-- --></A><H3> |
| textAlign</H3> |
| <PRE> |
| public void <B>textAlign</B>(int align)</PRE> |
| <DL> |
| <DD>Sets the alignment of the text to one of LEFT, CENTER, or RIGHT. |
| This will also reset the vertical text alignment to BASELINE. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textAlign(int, int)"><!-- --></A><H3> |
| textAlign</H3> |
| <PRE> |
| public void <B>textAlign</B>(int alignX, |
| int alignY)</PRE> |
| <DL> |
| <DD>Sets the horizontal and vertical alignment of the text. The horizontal |
| alignment can be one of LEFT, CENTER, or RIGHT. The vertical alignment |
| can be TOP, BOTTOM, CENTER, or the BASELINE (the default). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textAscent()"><!-- --></A><H3> |
| textAscent</H3> |
| <PRE> |
| public float <B>textAscent</B>()</PRE> |
| <DL> |
| <DD>Returns the ascent of the current font at the current size. |
| This is a method, rather than a variable inside the PGraphics object |
| because it requires calculation. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textDescent()"><!-- --></A><H3> |
| textDescent</H3> |
| <PRE> |
| public float <B>textDescent</B>()</PRE> |
| <DL> |
| <DD>Returns the descent of the current font at the current size. |
| This is a method, rather than a variable inside the PGraphics object |
| because it requires calculation. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textFont(processing.core.PFont)"><!-- --></A><H3> |
| textFont</H3> |
| <PRE> |
| public void <B>textFont</B>(<A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> which)</PRE> |
| <DL> |
| <DD>Sets the current font. The font's size will be the "natural" |
| size of this font (the size that was set when using "Create Font"). |
| The leading will also be reset. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textFont(processing.core.PFont, float)"><!-- --></A><H3> |
| textFont</H3> |
| <PRE> |
| public void <B>textFont</B>(<A HREF="../../processing/core/PFont.html" title="class in processing.core">PFont</A> which, |
| float size)</PRE> |
| <DL> |
| <DD>Useful function to set the font and size at the same time. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textLeading(float)"><!-- --></A><H3> |
| textLeading</H3> |
| <PRE> |
| public void <B>textLeading</B>(float leading)</PRE> |
| <DL> |
| <DD>Set the text leading to a specific value. If using a custom |
| value for the text leading, you'll have to call textLeading() |
| again after any calls to textSize(). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textMode(int)"><!-- --></A><H3> |
| textMode</H3> |
| <PRE> |
| public void <B>textMode</B>(int mode)</PRE> |
| <DL> |
| <DD>Sets the text rendering/placement to be either SCREEN (direct |
| to the screen, exact coordinates, only use the font's original size) |
| or MODEL (the default, where text is manipulated by translate() and |
| can have a textSize). The text size cannot be set when using |
| textMode(SCREEN), because it uses the pixels directly from the font. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textSize(float)"><!-- --></A><H3> |
| textSize</H3> |
| <PRE> |
| public void <B>textSize</B>(float size)</PRE> |
| <DL> |
| <DD>Sets the text size, also resets the value for the leading. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textWidth(char)"><!-- --></A><H3> |
| textWidth</H3> |
| <PRE> |
| public float <B>textWidth</B>(char c)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="textWidth(java.lang.String)"><!-- --></A><H3> |
| textWidth</H3> |
| <PRE> |
| public float <B>textWidth</B>(java.lang.String str)</PRE> |
| <DL> |
| <DD>Return the width of a line of text. If the text has multiple |
| lines, this returns the length of the longest line. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(char)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(char c)</PRE> |
| <DL> |
| <DD>Write text where we just left off. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(char, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(char c, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD>Draw a single character on screen. |
| Extremely slow when used with textMode(SCREEN) and Java 2D, |
| because loadPixels has to be called first and updatePixels last. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(char, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(char c, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Draw a single character on screen (with a z coordinate) |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(java.lang.String)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(java.lang.String str)</PRE> |
| <DL> |
| <DD>Write text where we just left off. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(java.lang.String, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(java.lang.String str, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD>Draw a chunk of text. |
| Newlines that are \n (Unix newline or linefeed char, ascii 10) |
| are honored, but \r (carriage return, Windows and Mac OS) are |
| ignored. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(char[], int, int, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(char[] chars, |
| int start, |
| int stop, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD>Method to draw text from an array of chars. This method will usually be |
| more efficient than drawing from a String object, because the String will |
| not be converted to a char array before drawing. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(java.lang.String, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(java.lang.String str, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Same as above but with a z coordinate. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(char[], int, int, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(char[] chars, |
| int start, |
| int stop, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(java.lang.String, float, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(java.lang.String str, |
| float x1, |
| float y1, |
| float x2, |
| float y2)</PRE> |
| <DL> |
| <DD>Draw text in a box that is constrained to a particular size. |
| The current rectMode() determines what the coordinates mean |
| (whether x1/y1/x2/y2 or x/y/w/h). |
| <P/> |
| Note that the x,y coords of the start of the box |
| will align with the *ascent* of the text, not the baseline, |
| as is the case for the other text() functions. |
| <P/> |
| Newlines that are \n (Unix newline or linefeed char, ascii 10) |
| are honored, and \r (carriage return, Windows and Mac OS) are |
| ignored. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(java.lang.String, float, float, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(java.lang.String s, |
| float x1, |
| float y1, |
| float x2, |
| float y2, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(int, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(int num, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(int, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(int num, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(float num, |
| float x, |
| float y)</PRE> |
| <DL> |
| <DD>This does a basic number formatting, to avoid the |
| generally ugly appearance of printing floats. |
| Users who want more control should use their own nf() cmmand, |
| or if they want the long, ugly version of float, |
| use String.valueOf() to convert the float to a String first. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="text(float, float, float, float)"><!-- --></A><H3> |
| text</H3> |
| <PRE> |
| public void <B>text</B>(float num, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="pushMatrix()"><!-- --></A><H3> |
| pushMatrix</H3> |
| <PRE> |
| public void <B>pushMatrix</B>()</PRE> |
| <DL> |
| <DD>Push a copy of the current transformation matrix onto the stack. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="popMatrix()"><!-- --></A><H3> |
| popMatrix</H3> |
| <PRE> |
| public void <B>popMatrix</B>()</PRE> |
| <DL> |
| <DD>Replace the current transformation matrix with the top of the stack. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="translate(float, float)"><!-- --></A><H3> |
| translate</H3> |
| <PRE> |
| public void <B>translate</B>(float tx, |
| float ty)</PRE> |
| <DL> |
| <DD>Translate in X and Y. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="translate(float, float, float)"><!-- --></A><H3> |
| translate</H3> |
| <PRE> |
| public void <B>translate</B>(float tx, |
| float ty, |
| float tz)</PRE> |
| <DL> |
| <DD>Translate in X, Y, and Z. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rotate(float)"><!-- --></A><H3> |
| rotate</H3> |
| <PRE> |
| public void <B>rotate</B>(float angle)</PRE> |
| <DL> |
| <DD>Two dimensional rotation. |
| |
| Same as rotateZ (this is identical to a 3D rotation along the z-axis) |
| but included for clarity. It'd be weird for people drawing 2D graphics |
| to be using rotateZ. And they might kick our a-- for the confusion. |
| |
| <A HREF="http://www.xkcd.com/c184.html">Additional background</A>. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rotateX(float)"><!-- --></A><H3> |
| rotateX</H3> |
| <PRE> |
| public void <B>rotateX</B>(float angle)</PRE> |
| <DL> |
| <DD>Rotate around the X axis. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rotateY(float)"><!-- --></A><H3> |
| rotateY</H3> |
| <PRE> |
| public void <B>rotateY</B>(float angle)</PRE> |
| <DL> |
| <DD>Rotate around the Y axis. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rotateZ(float)"><!-- --></A><H3> |
| rotateZ</H3> |
| <PRE> |
| public void <B>rotateZ</B>(float angle)</PRE> |
| <DL> |
| <DD>Rotate around the Z axis. |
| |
| The functions rotate() and rotateZ() are identical, it's just that it make |
| sense to have rotate() and then rotateX() and rotateY() when using 3D; |
| nor does it make sense to use a function called rotateZ() if you're only |
| doing things in 2D. so we just decided to have them both be the same. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="rotate(float, float, float, float)"><!-- --></A><H3> |
| rotate</H3> |
| <PRE> |
| public void <B>rotate</B>(float angle, |
| float vx, |
| float vy, |
| float vz)</PRE> |
| <DL> |
| <DD>Rotate about a vector in space. Same as the glRotatef() function. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="scale(float)"><!-- --></A><H3> |
| scale</H3> |
| <PRE> |
| public void <B>scale</B>(float s)</PRE> |
| <DL> |
| <DD>Scale in all dimensions. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="scale(float, float)"><!-- --></A><H3> |
| scale</H3> |
| <PRE> |
| public void <B>scale</B>(float sx, |
| float sy)</PRE> |
| <DL> |
| <DD>Scale in X and Y. Equivalent to scale(sx, sy, 1). |
| |
| Not recommended for use in 3D, because the z-dimension is just |
| scaled by 1, since there's no way to know what else to scale it by. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="scale(float, float, float)"><!-- --></A><H3> |
| scale</H3> |
| <PRE> |
| public void <B>scale</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Scale in X, Y, and Z. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="resetMatrix()"><!-- --></A><H3> |
| resetMatrix</H3> |
| <PRE> |
| public void <B>resetMatrix</B>()</PRE> |
| <DL> |
| <DD>Set the current transformation matrix to identity. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="applyMatrix(processing.core.PMatrix)"><!-- --></A><H3> |
| applyMatrix</H3> |
| <PRE> |
| public void <B>applyMatrix</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="applyMatrix(processing.core.PMatrix2D)"><!-- --></A><H3> |
| applyMatrix</H3> |
| <PRE> |
| public void <B>applyMatrix</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="applyMatrix(float, float, float, float, float, float)"><!-- --></A><H3> |
| applyMatrix</H3> |
| <PRE> |
| public void <B>applyMatrix</B>(float n00, |
| float n01, |
| float n02, |
| float n10, |
| float n11, |
| float n12)</PRE> |
| <DL> |
| <DD>Apply a 3x2 affine transformation matrix. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="applyMatrix(processing.core.PMatrix3D)"><!-- --></A><H3> |
| applyMatrix</H3> |
| <PRE> |
| public void <B>applyMatrix</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="applyMatrix(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| applyMatrix</H3> |
| <PRE> |
| public void <B>applyMatrix</B>(float n00, |
| float n01, |
| float n02, |
| float n03, |
| float n10, |
| float n11, |
| float n12, |
| float n13, |
| float n20, |
| float n21, |
| float n22, |
| float n23, |
| float n30, |
| float n31, |
| float n32, |
| float n33)</PRE> |
| <DL> |
| <DD>Apply a 4x4 transformation matrix. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="getMatrix()"><!-- --></A><H3> |
| getMatrix</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> <B>getMatrix</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="getMatrix(processing.core.PMatrix2D)"><!-- --></A><H3> |
| getMatrix</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> <B>getMatrix</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> target)</PRE> |
| <DL> |
| <DD>Copy the current transformation matrix into the specified target. |
| Pass in null to create a new matrix. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="getMatrix(processing.core.PMatrix3D)"><!-- --></A><H3> |
| getMatrix</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> <B>getMatrix</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> target)</PRE> |
| <DL> |
| <DD>Copy the current transformation matrix into the specified target. |
| Pass in null to create a new matrix. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="setMatrix(processing.core.PMatrix)"><!-- --></A><H3> |
| setMatrix</H3> |
| <PRE> |
| public void <B>setMatrix</B>(<A HREF="../../processing/core/PMatrix.html" title="interface in processing.core">PMatrix</A> source)</PRE> |
| <DL> |
| <DD>Set the current transformation matrix to the contents of another. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="setMatrix(processing.core.PMatrix2D)"><!-- --></A><H3> |
| setMatrix</H3> |
| <PRE> |
| public void <B>setMatrix</B>(<A HREF="../../processing/core/PMatrix2D.html" title="class in processing.core">PMatrix2D</A> source)</PRE> |
| <DL> |
| <DD>Set the current transformation to the contents of the specified source. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="setMatrix(processing.core.PMatrix3D)"><!-- --></A><H3> |
| setMatrix</H3> |
| <PRE> |
| public void <B>setMatrix</B>(<A HREF="../../processing/core/PMatrix3D.html" title="class in processing.core">PMatrix3D</A> source)</PRE> |
| <DL> |
| <DD>Set the current transformation to the contents of the specified source. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="printMatrix()"><!-- --></A><H3> |
| printMatrix</H3> |
| <PRE> |
| public void <B>printMatrix</B>()</PRE> |
| <DL> |
| <DD>Print the current model (or "transformation") matrix. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginCamera()"><!-- --></A><H3> |
| beginCamera</H3> |
| <PRE> |
| public void <B>beginCamera</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endCamera()"><!-- --></A><H3> |
| endCamera</H3> |
| <PRE> |
| public void <B>endCamera</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="camera()"><!-- --></A><H3> |
| camera</H3> |
| <PRE> |
| public void <B>camera</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="camera(float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| camera</H3> |
| <PRE> |
| public void <B>camera</B>(float eyeX, |
| float eyeY, |
| float eyeZ, |
| float centerX, |
| float centerY, |
| float centerZ, |
| float upX, |
| float upY, |
| float upZ)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="printCamera()"><!-- --></A><H3> |
| printCamera</H3> |
| <PRE> |
| public void <B>printCamera</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ortho()"><!-- --></A><H3> |
| ortho</H3> |
| <PRE> |
| public void <B>ortho</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ortho(float, float, float, float, float, float)"><!-- --></A><H3> |
| ortho</H3> |
| <PRE> |
| public void <B>ortho</B>(float left, |
| float right, |
| float bottom, |
| float top, |
| float near, |
| float far)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="perspective()"><!-- --></A><H3> |
| perspective</H3> |
| <PRE> |
| public void <B>perspective</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="perspective(float, float, float, float)"><!-- --></A><H3> |
| perspective</H3> |
| <PRE> |
| public void <B>perspective</B>(float fovy, |
| float aspect, |
| float zNear, |
| float zFar)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="frustum(float, float, float, float, float, float)"><!-- --></A><H3> |
| frustum</H3> |
| <PRE> |
| public void <B>frustum</B>(float left, |
| float right, |
| float bottom, |
| float top, |
| float near, |
| float far)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="printProjection()"><!-- --></A><H3> |
| printProjection</H3> |
| <PRE> |
| public void <B>printProjection</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="screenX(float, float)"><!-- --></A><H3> |
| screenX</H3> |
| <PRE> |
| public float <B>screenX</B>(float x, |
| float y)</PRE> |
| <DL> |
| <DD>Given an x and y coordinate, returns the x position of where |
| that point would be placed on screen, once affected by translate(), |
| scale(), or any other transformations. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="screenY(float, float)"><!-- --></A><H3> |
| screenY</H3> |
| <PRE> |
| public float <B>screenY</B>(float x, |
| float y)</PRE> |
| <DL> |
| <DD>Given an x and y coordinate, returns the y position of where |
| that point would be placed on screen, once affected by translate(), |
| scale(), or any other transformations. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="screenX(float, float, float)"><!-- --></A><H3> |
| screenX</H3> |
| <PRE> |
| public float <B>screenX</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Maps a three dimensional point to its placement on-screen. |
| <P> |
| Given an (x, y, z) coordinate, returns the x position of where |
| that point would be placed on screen, once affected by translate(), |
| scale(), or any other transformations. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="screenY(float, float, float)"><!-- --></A><H3> |
| screenY</H3> |
| <PRE> |
| public float <B>screenY</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Maps a three dimensional point to its placement on-screen. |
| <P> |
| Given an (x, y, z) coordinate, returns the y position of where |
| that point would be placed on screen, once affected by translate(), |
| scale(), or any other transformations. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="screenZ(float, float, float)"><!-- --></A><H3> |
| screenZ</H3> |
| <PRE> |
| public float <B>screenZ</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Maps a three dimensional point to its placement on-screen. |
| <P> |
| Given an (x, y, z) coordinate, returns its z value. |
| This value can be used to determine if an (x, y, z) coordinate |
| is in front or in back of another (x, y, z) coordinate. |
| The units are based on how the zbuffer is set up, and don't |
| relate to anything "real". They're only useful for in |
| comparison to another value obtained from screenZ(), |
| or directly out of the zbuffer[]. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="modelX(float, float, float)"><!-- --></A><H3> |
| modelX</H3> |
| <PRE> |
| public float <B>modelX</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Returns the model space x value for an x, y, z coordinate. |
| <P> |
| This will give you a coordinate after it has been transformed |
| by translate(), rotate(), and camera(), but not yet transformed |
| by the projection matrix. For instance, his can be useful for |
| figuring out how points in 3D space relate to the edge |
| coordinates of a shape. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="modelY(float, float, float)"><!-- --></A><H3> |
| modelY</H3> |
| <PRE> |
| public float <B>modelY</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Returns the model space y value for an x, y, z coordinate. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="modelZ(float, float, float)"><!-- --></A><H3> |
| modelZ</H3> |
| <PRE> |
| public float <B>modelZ</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Returns the model space z value for an x, y, z coordinate. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="pushStyle()"><!-- --></A><H3> |
| pushStyle</H3> |
| <PRE> |
| public void <B>pushStyle</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="popStyle()"><!-- --></A><H3> |
| popStyle</H3> |
| <PRE> |
| public void <B>popStyle</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="style(processing.core.PStyle)"><!-- --></A><H3> |
| style</H3> |
| <PRE> |
| public void <B>style</B>(<A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A> s)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="getStyle()"><!-- --></A><H3> |
| getStyle</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A> <B>getStyle</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="getStyle(processing.core.PStyle)"><!-- --></A><H3> |
| getStyle</H3> |
| <PRE> |
| public <A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A> <B>getStyle</B>(<A HREF="../../processing/core/PStyle.html" title="class in processing.core">PStyle</A> s)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeWeight(float)"><!-- --></A><H3> |
| strokeWeight</H3> |
| <PRE> |
| public void <B>strokeWeight</B>(float weight)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeJoin(int)"><!-- --></A><H3> |
| strokeJoin</H3> |
| <PRE> |
| public void <B>strokeJoin</B>(int join)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="strokeCap(int)"><!-- --></A><H3> |
| strokeCap</H3> |
| <PRE> |
| public void <B>strokeCap</B>(int cap)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="noStroke()"><!-- --></A><H3> |
| noStroke</H3> |
| <PRE> |
| public void <B>noStroke</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke(int)"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public void <B>stroke</B>(int rgb)</PRE> |
| <DL> |
| <DD>Set the tint to either a grayscale or ARGB value. |
| See notes attached to the fill() function. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke(int, float)"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public void <B>stroke</B>(int rgb, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke(float)"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public void <B>stroke</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke(float, float)"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public void <B>stroke</B>(float gray, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke(float, float, float)"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public void <B>stroke</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="stroke(float, float, float, float)"><!-- --></A><H3> |
| stroke</H3> |
| <PRE> |
| public void <B>stroke</B>(float x, |
| float y, |
| float z, |
| float a)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="noTint()"><!-- --></A><H3> |
| noTint</H3> |
| <PRE> |
| public void <B>noTint</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="tint(int)"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public void <B>tint</B>(int rgb)</PRE> |
| <DL> |
| <DD>Set the tint to either a grayscale or ARGB value. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="tint(int, float)"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public void <B>tint</B>(int rgb, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="tint(float)"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public void <B>tint</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="tint(float, float)"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public void <B>tint</B>(float gray, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="tint(float, float, float)"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public void <B>tint</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="tint(float, float, float, float)"><!-- --></A><H3> |
| tint</H3> |
| <PRE> |
| public void <B>tint</B>(float x, |
| float y, |
| float z, |
| float a)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="noFill()"><!-- --></A><H3> |
| noFill</H3> |
| <PRE> |
| public void <B>noFill</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="fill(int)"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public void <B>fill</B>(int rgb)</PRE> |
| <DL> |
| <DD>Set the fill to either a grayscale value or an ARGB int. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="fill(int, float)"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public void <B>fill</B>(int rgb, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="fill(float)"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public void <B>fill</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="fill(float, float)"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public void <B>fill</B>(float gray, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="fill(float, float, float)"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public void <B>fill</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="fill(float, float, float, float)"><!-- --></A><H3> |
| fill</H3> |
| <PRE> |
| public void <B>fill</B>(float x, |
| float y, |
| float z, |
| float a)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambient(int)"><!-- --></A><H3> |
| ambient</H3> |
| <PRE> |
| public void <B>ambient</B>(int rgb)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambient(float)"><!-- --></A><H3> |
| ambient</H3> |
| <PRE> |
| public void <B>ambient</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambient(float, float, float)"><!-- --></A><H3> |
| ambient</H3> |
| <PRE> |
| public void <B>ambient</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="specular(int)"><!-- --></A><H3> |
| specular</H3> |
| <PRE> |
| public void <B>specular</B>(int rgb)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="specular(float)"><!-- --></A><H3> |
| specular</H3> |
| <PRE> |
| public void <B>specular</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="specular(float, float, float)"><!-- --></A><H3> |
| specular</H3> |
| <PRE> |
| public void <B>specular</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="shininess(float)"><!-- --></A><H3> |
| shininess</H3> |
| <PRE> |
| public void <B>shininess</B>(float shine)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="emissive(int)"><!-- --></A><H3> |
| emissive</H3> |
| <PRE> |
| public void <B>emissive</B>(int rgb)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="emissive(float)"><!-- --></A><H3> |
| emissive</H3> |
| <PRE> |
| public void <B>emissive</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="emissive(float, float, float)"><!-- --></A><H3> |
| emissive</H3> |
| <PRE> |
| public void <B>emissive</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lights()"><!-- --></A><H3> |
| lights</H3> |
| <PRE> |
| public void <B>lights</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="noLights()"><!-- --></A><H3> |
| noLights</H3> |
| <PRE> |
| public void <B>noLights</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientLight(float, float, float)"><!-- --></A><H3> |
| ambientLight</H3> |
| <PRE> |
| public void <B>ambientLight</B>(float red, |
| float green, |
| float blue)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="ambientLight(float, float, float, float, float, float)"><!-- --></A><H3> |
| ambientLight</H3> |
| <PRE> |
| public void <B>ambientLight</B>(float red, |
| float green, |
| float blue, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="directionalLight(float, float, float, float, float, float)"><!-- --></A><H3> |
| directionalLight</H3> |
| <PRE> |
| public void <B>directionalLight</B>(float red, |
| float green, |
| float blue, |
| float nx, |
| float ny, |
| float nz)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="pointLight(float, float, float, float, float, float)"><!-- --></A><H3> |
| pointLight</H3> |
| <PRE> |
| public void <B>pointLight</B>(float red, |
| float green, |
| float blue, |
| float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="spotLight(float, float, float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
| spotLight</H3> |
| <PRE> |
| public void <B>spotLight</B>(float red, |
| float green, |
| float blue, |
| float x, |
| float y, |
| float z, |
| float nx, |
| float ny, |
| float nz, |
| float angle, |
| float concentration)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lightFalloff(float, float, float)"><!-- --></A><H3> |
| lightFalloff</H3> |
| <PRE> |
| public void <B>lightFalloff</B>(float constant, |
| float linear, |
| float quadratic)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lightSpecular(float, float, float)"><!-- --></A><H3> |
| lightSpecular</H3> |
| <PRE> |
| public void <B>lightSpecular</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(int)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(int rgb)</PRE> |
| <DL> |
| <DD>Set the background to a gray or ARGB color. |
| <p> |
| For the main drawing surface, the alpha value will be ignored. However, |
| alpha can be used on PGraphics objects from createGraphics(). This is |
| the only way to set all the pixels partially transparent, for instance. |
| <p> |
| Note that background() should be called before any transformations occur, |
| because some implementations may require the current transformation matrix |
| to be identity before drawing. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(int, float)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(int rgb, |
| float alpha)</PRE> |
| <DL> |
| <DD>See notes about alpha in background(x, y, z, a). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(float)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(float gray)</PRE> |
| <DL> |
| <DD>Set the background to a grayscale value, based on the |
| current colorMode. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(float, float)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(float gray, |
| float alpha)</PRE> |
| <DL> |
| <DD>See notes about alpha in background(x, y, z, a). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(float, float, float)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD>Set the background to an r, g, b or h, s, b value, |
| based on the current colorMode. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(float, float, float, float)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(float x, |
| float y, |
| float z, |
| float a)</PRE> |
| <DL> |
| <DD>Clear the background with a color that includes an alpha value. This can |
| only be used with objects created by createGraphics(), because the main |
| drawing surface cannot be set transparent. |
| <p> |
| It might be tempting to use this function to partially clear the screen |
| on each frame, however that's not how this function works. When calling |
| background(), the pixels will be replaced with pixels that have that level |
| of transparency. To do a semi-transparent overlay, use fill() with alpha |
| and draw a rectangle. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="background(processing.core.PImage)"><!-- --></A><H3> |
| background</H3> |
| <PRE> |
| public void <B>background</B>(<A HREF="../../processing/core/PImage.html" title="class in processing.core">PImage</A> image)</PRE> |
| <DL> |
| <DD>Takes an RGB or ARGB image and sets it as the background. |
| The width and height of the image must be the same size as the sketch. |
| Use image.resize(width, height) to make short work of such a task. |
| <P> |
| Note that even if the image is set as RGB, the high 8 bits of each pixel |
| should be set opaque (0xFF000000), because the image data will be copied |
| directly to the screen, and non-opaque background images may have strange |
| behavior. Using image.filter(OPAQUE) will handle this easily. |
| <P> |
| When using 3D, this will also clear the zbuffer (if it exists). |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="colorMode(int)"><!-- --></A><H3> |
| colorMode</H3> |
| <PRE> |
| public void <B>colorMode</B>(int mode)</PRE> |
| <DL> |
| <DD>Callback to handle clearing the background when begin/endRaw is in use. |
| Handled as separate function for OpenGL (or other) subclasses that |
| override backgroundImpl() but still needs this to work properly. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="colorMode(int, float)"><!-- --></A><H3> |
| colorMode</H3> |
| <PRE> |
| public void <B>colorMode</B>(int mode, |
| float max)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="colorMode(int, float, float, float)"><!-- --></A><H3> |
| colorMode</H3> |
| <PRE> |
| public void <B>colorMode</B>(int mode, |
| float maxX, |
| float maxY, |
| float maxZ)</PRE> |
| <DL> |
| <DD>Set the colorMode and the maximum values for (r, g, b) |
| or (h, s, b). |
| <P> |
| Note that this doesn't set the maximum for the alpha value, |
| which might be confusing if for instance you switched to |
| <PRE>colorMode(HSB, 360, 100, 100);</PRE> |
| because the alpha values were still between 0 and 255. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="colorMode(int, float, float, float, float)"><!-- --></A><H3> |
| colorMode</H3> |
| <PRE> |
| public void <B>colorMode</B>(int mode, |
| float maxX, |
| float maxY, |
| float maxZ, |
| float maxA)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(int)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(int gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(float)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(float gray)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(int, int)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(int gray, |
| int alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>gray</CODE> - can be packed ARGB or a gray in this case</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(int, float)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(int rgb, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>rgb</CODE> - can be packed ARGB or a gray in this case</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(float, float)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(float gray, |
| float alpha)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(int, int, int)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(int x, |
| int y, |
| int z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(float, float, float)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(float x, |
| float y, |
| float z)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(int, int, int, int)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(int x, |
| int y, |
| int z, |
| int a)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="color(float, float, float, float)"><!-- --></A><H3> |
| color</H3> |
| <PRE> |
| public final int <B>color</B>(float x, |
| float y, |
| float z, |
| float a)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="alpha(int)"><!-- --></A><H3> |
| alpha</H3> |
| <PRE> |
| public final float <B>alpha</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="red(int)"><!-- --></A><H3> |
| red</H3> |
| <PRE> |
| public final float <B>red</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="green(int)"><!-- --></A><H3> |
| green</H3> |
| <PRE> |
| public final float <B>green</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="blue(int)"><!-- --></A><H3> |
| blue</H3> |
| <PRE> |
| public final float <B>blue</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="hue(int)"><!-- --></A><H3> |
| hue</H3> |
| <PRE> |
| public final float <B>hue</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="saturation(int)"><!-- --></A><H3> |
| saturation</H3> |
| <PRE> |
| public final float <B>saturation</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="brightness(int)"><!-- --></A><H3> |
| brightness</H3> |
| <PRE> |
| public final float <B>brightness</B>(int what)</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lerpColor(int, int, float)"><!-- --></A><H3> |
| lerpColor</H3> |
| <PRE> |
| public int <B>lerpColor</B>(int c1, |
| int c2, |
| float amt)</PRE> |
| <DL> |
| <DD>Interpolate between two colors, using the current color mode. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="lerpColor(int, int, float, int)"><!-- --></A><H3> |
| lerpColor</H3> |
| <PRE> |
| public static int <B>lerpColor</B>(int c1, |
| int c2, |
| float amt, |
| int mode)</PRE> |
| <DL> |
| <DD>Interpolate between two colors. Like lerp(), but for the |
| individual color components of a color supplied as an int value. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="beginRaw(processing.core.PGraphics)"><!-- --></A><H3> |
| beginRaw</H3> |
| <PRE> |
| public void <B>beginRaw</B>(<A HREF="../../processing/core/PGraphics.html" title="class in processing.core">PGraphics</A> rawGraphics)</PRE> |
| <DL> |
| <DD>Record individual lines and triangles by echoing them to another renderer. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="endRaw()"><!-- --></A><H3> |
| endRaw</H3> |
| <PRE> |
| public void <B>endRaw</B>()</PRE> |
| <DL> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="showWarning(java.lang.String)"><!-- --></A><H3> |
| showWarning</H3> |
| <PRE> |
| public static void <B>showWarning</B>(java.lang.String msg)</PRE> |
| <DL> |
| <DD>Show a renderer error, and keep track of it so that it's only shown once. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| <DT><B>Parameters:</B><DD><CODE>msg</CODE> - the error message (which will be stored for later comparison)</DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="showException(java.lang.String)"><!-- --></A><H3> |
| showException</H3> |
| <PRE> |
| public static void <B>showException</B>(java.lang.String msg)</PRE> |
| <DL> |
| <DD>Show an renderer-related exception that halts the program. Currently just |
| wraps the message as a RuntimeException and throws it, but might do |
| something more specific might be used in the future. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="displayable()"><!-- --></A><H3> |
| displayable</H3> |
| <PRE> |
| public boolean <B>displayable</B>()</PRE> |
| <DL> |
| <DD>Return true if this renderer should be drawn to the screen. Defaults to |
| returning true, since nearly all renderers are on-screen beasts. But can |
| be overridden for subclasses like PDF so that a window doesn't open up. |
| <br/> <br/> |
| A better name? showFrame, displayable, isVisible, visible, shouldDisplay, |
| what to call this? |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="is2D()"><!-- --></A><H3> |
| is2D</H3> |
| <PRE> |
| public boolean <B>is2D</B>()</PRE> |
| <DL> |
| <DD>Return true if this renderer supports 2D drawing. Defaults to true. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <HR> |
| |
| <A NAME="is3D()"><!-- --></A><H3> |
| is3D</H3> |
| <PRE> |
| public boolean <B>is3D</B>()</PRE> |
| <DL> |
| <DD>Return true if this renderer supports 2D drawing. Defaults to true. |
| <P> |
| <DD><DL> |
| </DL> |
| </DD> |
| <DD><DL> |
| </DL> |
| </DD> |
| </DL> |
| <!-- ========= END OF CLASS DATA ========= --> |
| <HR> |
| |
| |
| <!-- ======= START OF BOTTOM NAVBAR ====== --> |
| <A NAME="navbar_bottom"><!-- --></A> |
| <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
| <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
| <TR> |
| <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
| <A NAME="navbar_bottom_firstrow"><!-- --></A> |
| <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
| <TR ALIGN="center" VALIGN="top"> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
| <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
| <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
| </TR> |
| </TABLE> |
| </TD> |
| <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
| </EM> |
| </TD> |
| </TR> |
| |
| <TR> |
| <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
| <A HREF="../../processing/core/PFont.html" title="class in processing.core"><B>PREV CLASS</B></A> |
| <A HREF="../../processing/core/PGraphics2D.html" title="class in processing.core"><B>NEXT CLASS</B></A></FONT></TD> |
| <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
| <A HREF="../../index.html?processing/core/PGraphics.html" target="_top"><B>FRAMES</B></A> |
| <A HREF="PGraphics.html" target="_top"><B>NO FRAMES</B></A> |
| <SCRIPT type="text/javascript"> |
| <!-- |
| if(window==top) { |
| document.writeln('<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>'); |
| } |
| //--> |
| </SCRIPT> |
| <NOSCRIPT> |
| <A HREF="../../allclasses-noframe.html"><B>All Classes</B></A> |
| </NOSCRIPT> |
| |
| |
| </FONT></TD> |
| </TR> |
| <TR> |
| <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
| SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
| <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
| DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
| </TR> |
| </TABLE> |
| <A NAME="skip-navbar_bottom"></A> |
| <!-- ======== END OF BOTTOM NAVBAR ======= --> |
| |
| <HR> |
| |
| </BODY> |
| </HTML> |