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/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime {
/** <summary>
* A Token object like we'd use in ANTLR 2.x; has an actual string created
* and associated with this object. These objects are needed for imaginary
* tree nodes that have payload objects. We need to create a Token object
* that has a string; the tree node will point at this token. CommonToken
* has indexes into a char stream and hence cannot be used to introduce
* new strings.
* </summary>
*/
[System.Serializable]
public class ClassicToken : IToken {
string text;
int type;
int line;
int charPositionInLine;
int channel = TokenChannels.Default;
/** <summary>What token number is this from 0..n-1 tokens</summary> */
int index;
public ClassicToken(int type) {
this.type = type;
}
public ClassicToken(IToken oldToken) {
text = oldToken.Text;
type = oldToken.Type;
line = oldToken.Line;
charPositionInLine = oldToken.CharPositionInLine;
channel = oldToken.Channel;
}
public ClassicToken(int type, string text) {
this.type = type;
this.text = text;
}
public ClassicToken(int type, string text, int channel) {
this.type = type;
this.text = text;
this.channel = channel;
}
#region IToken Members
public string Text {
get {
return text;
}
set {
text = value;
}
}
public int Type {
get {
return type;
}
set {
type = value;
}
}
public int Line {
get {
return line;
}
set {
line = value;
}
}
public int CharPositionInLine {
get {
return charPositionInLine;
}
set {
charPositionInLine = value;
}
}
public int Channel {
get {
return channel;
}
set {
channel = value;
}
}
public int StartIndex {
get {
return -1;
}
set {
}
}
public int StopIndex {
get {
return -1;
}
set {
}
}
public int TokenIndex {
get {
return index;
}
set {
index = value;
}
}
public ICharStream InputStream {
get {
return null;
}
set {
}
}
#endregion
public override string ToString() {
string channelStr = "";
if (channel > 0) {
channelStr = ",channel=" + channel;
}
string txt = Text;
if (txt != null) {
txt = txt.Replace("\n", "\\\\n");
txt = txt.Replace("\r", "\\\\r");
txt = txt.Replace("\t", "\\\\t");
} else {
txt = "<no text>";
}
return "[@" + TokenIndex + ",'" + txt + "',<" + type + ">" + channelStr + "," + line + ":" + CharPositionInLine + "]";
}
}
}