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/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Tree {
using Console = System.Console;
public class TreeRewriter<TTree> : TreeParser {
protected ITokenStream originalTokenStream;
protected ITreeAdaptor originalAdaptor;
System.Func<IAstRuleReturnScope<TTree>> topdown_func;
System.Func<IAstRuleReturnScope<TTree>> bottomup_func;
public TreeRewriter(ITreeNodeStream input)
: this(input, new RecognizerSharedState()) {
}
public TreeRewriter(ITreeNodeStream input, RecognizerSharedState state)
: base(input, state) {
originalAdaptor = input.TreeAdaptor;
originalTokenStream = input.TokenStream;
topdown_func = () => Topdown();
bottomup_func = () => Bottomup();
}
public virtual object ApplyOnce(object t, System.Func<IAstRuleReturnScope<TTree>> whichRule) {
if (t == null)
return null;
try {
// share TreeParser object but not parsing-related state
state = new RecognizerSharedState();
input = new CommonTreeNodeStream(originalAdaptor, t);
((CommonTreeNodeStream)input).TokenStream = originalTokenStream;
BacktrackingLevel = 1;
IAstRuleReturnScope<TTree> r = whichRule();
BacktrackingLevel = 0;
if (Failed)
return t;
if (typeof(CommonTree).IsAssignableFrom(typeof(TTree))) {
if (r != null && !t.Equals(r.Tree) && r.Tree != null) {
// show any transformations
Console.Out.WriteLine(((CommonTree)t).ToStringTree() + " -> " +
((CommonTree)(object)r.Tree).ToStringTree());
}
}
if (r != null && r.Tree != null)
return r.Tree;
else
return t;
} catch (RecognitionException) {
}
return t;
}
public virtual object ApplyRepeatedly(object t, System.Func<IAstRuleReturnScope<TTree>> whichRule) {
bool treeChanged = true;
while (treeChanged) {
object u = ApplyOnce(t, whichRule);
treeChanged = !t.Equals(u);
t = u;
}
return t;
}
public virtual object Downup(object t) {
TreeVisitor v = new TreeVisitor(new CommonTreeAdaptor());
t = v.Visit(t, (o) => ApplyOnce(o, topdown_func), (o) => ApplyRepeatedly(o, bottomup_func));
return t;
}
// methods the downup strategy uses to do the up and down rules.
// to override, just define tree grammar rule topdown and turn on
// filter=true.
public virtual IAstRuleReturnScope<TTree> Topdown() {
return null;
}
public virtual IAstRuleReturnScope<TTree> Bottomup() {
return null;
}
}
}