blob: 4b1805a2897f8d93b262e1c2edc35ffac26b68f3 [file] [log] [blame]
/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Tree {
using System.Collections.Generic;
using StringBuilder = System.Text.StringBuilder;
/** <summary>
* A record of the rules used to match a token sequence. The tokens
* end up as the leaves of this tree and rule nodes are the interior nodes.
* This really adds no functionality, it is just an alias for CommonTree
* that is more meaningful (specific) and holds a String to display for a node.
* </summary>
*/
[System.Serializable]
public class ParseTree : BaseTree {
public object payload;
public List<IToken> hiddenTokens;
public ParseTree(object label) {
this.payload = label;
}
#region Properties
public override string Text {
get {
return ToString();
}
set {
}
}
public override int TokenStartIndex {
get {
return 0;
}
set {
}
}
public override int TokenStopIndex {
get {
return 0;
}
set {
}
}
public override int Type {
get {
return 0;
}
set {
}
}
#endregion
public override ITree DupNode() {
return null;
}
public override string ToString() {
if (payload is IToken) {
IToken t = (IToken)payload;
if (t.Type == TokenTypes.EndOfFile) {
return "<EOF>";
}
return t.Text;
}
return payload.ToString();
}
/** <summary>
* Emit a token and all hidden nodes before. EOF node holds all
* hidden tokens after last real token.
* </summary>
*/
public virtual string ToStringWithHiddenTokens() {
StringBuilder buf = new StringBuilder();
if (hiddenTokens != null) {
for (int i = 0; i < hiddenTokens.Count; i++) {
IToken hidden = (IToken)hiddenTokens[i];
buf.Append(hidden.Text);
}
}
string nodeText = this.ToString();
if (!nodeText.Equals("<EOF>"))
buf.Append(nodeText);
return buf.ToString();
}
/** <summary>
* Print out the leaves of this tree, which means printing original
* input back out.
* </summary>
*/
public virtual string ToInputString() {
StringBuilder buf = new StringBuilder();
ToStringLeaves(buf);
return buf.ToString();
}
protected virtual void ToStringLeaves(StringBuilder buf) {
if (payload is IToken) { // leaf node token?
buf.Append(this.ToStringWithHiddenTokens());
return;
}
for (int i = 0; Children != null && i < Children.Count; i++) {
ParseTree t = (ParseTree)Children[i];
t.ToStringLeaves(buf);
}
}
}
}