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/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Debug {
/** <summary>
* A simple event repeater (proxy) that delegates all functionality to the
* listener sent into the ctor. Useful if you want to listen in on a few
* debug events w/o interrupting the debugger. Just subclass the repeater
* and override the methods you want to listen in on. Remember to call
* the method in this class so the event will continue on to the original
* recipient.
* </summary>
*
* <seealso cref="DebugEventHub"/>
*/
public class DebugEventRepeater : IDebugEventListener {
IDebugEventListener _listener;
public DebugEventRepeater(IDebugEventListener listener) {
_listener = listener;
}
public virtual void Initialize() {
}
public virtual void EnterRule(string grammarFileName, string ruleName) {
_listener.EnterRule(grammarFileName, ruleName);
}
public virtual void ExitRule(string grammarFileName, string ruleName) {
_listener.ExitRule(grammarFileName, ruleName);
}
public virtual void EnterAlt(int alt) {
_listener.EnterAlt(alt);
}
public virtual void EnterSubRule(int decisionNumber) {
_listener.EnterSubRule(decisionNumber);
}
public virtual void ExitSubRule(int decisionNumber) {
_listener.ExitSubRule(decisionNumber);
}
public virtual void EnterDecision(int decisionNumber, bool couldBacktrack) {
_listener.EnterDecision(decisionNumber, couldBacktrack);
}
public virtual void ExitDecision(int decisionNumber) {
_listener.ExitDecision(decisionNumber);
}
public virtual void Location(int line, int pos) {
_listener.Location(line, pos);
}
public virtual void ConsumeToken(IToken token) {
_listener.ConsumeToken(token);
}
public virtual void ConsumeHiddenToken(IToken token) {
_listener.ConsumeHiddenToken(token);
}
public virtual void LT(int i, IToken t) {
_listener.LT(i, t);
}
public virtual void Mark(int i) {
_listener.Mark(i);
}
public virtual void Rewind(int i) {
_listener.Rewind(i);
}
public virtual void Rewind() {
_listener.Rewind();
}
public virtual void BeginBacktrack(int level) {
_listener.BeginBacktrack(level);
}
public virtual void EndBacktrack(int level, bool successful) {
_listener.EndBacktrack(level, successful);
}
public virtual void RecognitionException(RecognitionException e) {
_listener.RecognitionException(e);
}
public virtual void BeginResync() {
_listener.BeginResync();
}
public virtual void EndResync() {
_listener.EndResync();
}
public virtual void SemanticPredicate(bool result, string predicate) {
_listener.SemanticPredicate(result, predicate);
}
public virtual void Commence() {
_listener.Commence();
}
public virtual void Terminate() {
_listener.Terminate();
}
#region Tree parsing stuff
public virtual void ConsumeNode(object t) {
_listener.ConsumeNode(t);
}
public virtual void LT(int i, object t) {
_listener.LT(i, t);
}
#endregion
#region AST Stuff
public virtual void NilNode(object t) {
_listener.NilNode(t);
}
public virtual void ErrorNode(object t) {
_listener.ErrorNode(t);
}
public virtual void CreateNode(object t) {
_listener.CreateNode(t);
}
public virtual void CreateNode(object node, IToken token) {
_listener.CreateNode(node, token);
}
public virtual void BecomeRoot(object newRoot, object oldRoot) {
_listener.BecomeRoot(newRoot, oldRoot);
}
public virtual void AddChild(object root, object child) {
_listener.AddChild(root, child);
}
public virtual void SetTokenBoundaries(object t, int tokenStartIndex, int tokenStopIndex) {
_listener.SetTokenBoundaries(t, tokenStartIndex, tokenStopIndex);
}
#endregion
}
}