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/** \file
* Simple string interface allows indiscriminate allocation of strings
* such that they can be allocated all over the place and released in
* one chunk via a string factory - saves lots of hassle in remembering what
* strings were allocated where.
*/
#ifndef _ANTLR3_STRING_H
#define _ANTLR3_STRING_H
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <antlr3defs.h>
#include <antlr3collections.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Base string class tracks the allocations and provides simple string
* tracking functions. Mostly you can work directly on the string for things
* that don't reallocate it, like strchr() etc. Perhaps someone will want to provide implementations for UTF8
* and so on.
*/
typedef struct ANTLR3_STRING_struct
{
/** The factory that created this string
*/
pANTLR3_STRING_FACTORY factory;
/** Pointer to the current string value (starts at NULL unless
* the string allocator is told to create it with a pre known size.
*/
pANTLR3_UINT8 chars;
/** Current length of the string up to and not including, the trailing '\0'
* Note that the actual allocation (->size)
* is always at least one byte more than this to accommodate trailing '\0'
*/
ANTLR3_UINT32 len;
/** Current size of the string in bytes including the trailing '\0'
*/
ANTLR3_UINT32 size;
/** Index of string (allocation number) in case someone wants
* to explicitly release it.
*/
ANTLR3_UINT32 index;
/** Occasionally it is useful to know what the encoding of the string
* actually is, hence it is stored here as one the ANTLR3_ENCODING_ values
*/
ANTLR3_UINT8 encoding;
/** Pointer to function that sets the string value to a specific string in the default encoding
* for this string. For instance, if this is 8 bit, then this function is the same as set8
* but if the encoding is UTF16, then the pointer is assumed to point to UTF16 characters, not
* 8 bit.
*/
pANTLR3_UINT8 (*set) (struct ANTLR3_STRING_struct * string, const char * chars);
/** Pointer to function that sets the string value to a specific 8 bit string in the default encoding
* for this string. For instance, if this is an 8 bit string, then this function is the same as set8
* but if the encoding is UTF16, then the pointer is assumed to point to 8 bit characters that must
* be converted to UTF16 characters on the fly.
*/
pANTLR3_UINT8 (*set8) (struct ANTLR3_STRING_struct * string, const char * chars);
/** Pointer to function adds a raw char * type pointer in the default encoding
* for this string. For instance, if this is 8 bit, then this function is the same as append8
* but if the encoding is UTF16, then the pointer is assumed to point to UTF16 characters not
* 8 bit.
*/
pANTLR3_UINT8 (*append) (struct ANTLR3_STRING_struct * string, const char * newbit);
/** Pointer to function adds a raw char * type pointer in the default encoding
* for this string. For instance, if this is a UTF16 string, then this function assumes the pointer
* points to 8 bit characters that must be converted on the fly.
*/
pANTLR3_UINT8 (*append8) (struct ANTLR3_STRING_struct * string, const char * newbit);
/** Pointer to function that inserts the supplied string at the specified
* offset in the current string in the default encoding for this string. For instance, if this is an 8
* bit string, then this is the same as insert8, but if this is a UTF16 string, then the pointer
* must point to UTF16 characters.
*/
pANTLR3_UINT8 (*insert) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 point, const char * newbit);
/** Pointer to function that inserts the supplied string at the specified
* offset in the current string in the default encoding for this string. For instance, if this is a UTF16 string
* then the pointer is assumed to point at 8 bit characteres that must be converted on the fly.
*/
pANTLR3_UINT8 (*insert8) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 point, const char * newbit);
/** Pointer to function that sets the string value to a copy of the supplied string (strings must be in the
* same encoding.
*/
pANTLR3_UINT8 (*setS) (struct ANTLR3_STRING_struct * string, struct ANTLR3_STRING_struct * chars);
/** Pointer to function appends a copy of the characters contained in another string. Strings must be in the
* same encoding.
*/
pANTLR3_UINT8 (*appendS) (struct ANTLR3_STRING_struct * string, struct ANTLR3_STRING_struct * newbit);
/** Pointer to function that inserts a copy of the characters in the supplied string at the specified
* offset in the current string. strings must be in the same encoding.
*/
pANTLR3_UINT8 (*insertS) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 point, struct ANTLR3_STRING_struct * newbit);
/** Pointer to function that inserts the supplied integer in string form at the specified
* offset in the current string.
*/
pANTLR3_UINT8 (*inserti) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 point, ANTLR3_INT32 i);
/** Pointer to function that adds a single character to the end of the string, in the encoding of the
* string - 8 bit, UTF16, utf-8 etc. Input is a single UTF32 (32 bits wide integer) character.
*/
pANTLR3_UINT8 (*addc) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 c);
/** Pointer to function that adds the stringified representation of an integer
* to the string.
*/
pANTLR3_UINT8 (*addi) (struct ANTLR3_STRING_struct * string, ANTLR3_INT32 i);
/** Pointer to function that compares the text of a string to the supplied
* 8 bit character string and returns a result a la strcmp()
*/
ANTLR3_UINT32 (*compare8) (struct ANTLR3_STRING_struct * string, const char * compStr);
/** Pointer to a function that compares the text of a string with the supplied character string
* (which is assumed to be in the same encoding as the string itself) and returns a result
* a la strcmp()
*/
ANTLR3_UINT32 (*compare) (struct ANTLR3_STRING_struct * string, const char * compStr);
/** Pointer to a function that compares the text of a string with the supplied string
* (which is assumed to be in the same encoding as the string itself) and returns a result
* a la strcmp()
*/
ANTLR3_UINT32 (*compareS) (struct ANTLR3_STRING_struct * string, struct ANTLR3_STRING_struct * compStr);
/** Pointer to a function that returns the character indexed at the supplied
* offset as a 32 bit character.
*/
ANTLR3_UCHAR (*charAt) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 offset);
/** Pointer to a function that returns a substring of the supplied string a la .subString(s,e)
* in the Java language.
*/
struct ANTLR3_STRING_struct *
(*subString) (struct ANTLR3_STRING_struct * string, ANTLR3_UINT32 startIndex, ANTLR3_UINT32 endIndex);
/** Pointer to a function that returns the integer representation of any numeric characters
* at the beginning of the string
*/
ANTLR3_INT32 (*toInt32) (struct ANTLR3_STRING_struct * string);
/** Pointer to a function that yields an 8 bit string regardless of the encoding of the supplied
* string. This is useful when you want to use the text of a token in some way that requires an 8 bit
* value, such as the key for a hashtable. The function is required to produce a usable string even
* if the text given as input has characters that do not fit in 8 bit space, it will replace them
* with some arbitrary character such as '?'
*/
struct ANTLR3_STRING_struct *
(*to8) (struct ANTLR3_STRING_struct * string);
/// Pointer to a function that yields a UT8 encoded string of the current string,
/// regardless of the current encoding of the string. Because there is currently no UTF8
/// handling in the string class, it creates therefore, a string that is useful only for read only
/// applications as it will not contain methods that deal with UTF8 at the moment.
///
struct ANTLR3_STRING_struct *
(*toUTF8) (struct ANTLR3_STRING_struct * string);
}
ANTLR3_STRING;
/** Definition of the string factory interface, which creates and tracks
* strings for you of various shapes and sizes.
*/
typedef struct ANTLR3_STRING_FACTORY_struct
{
/** List of all the strings that have been allocated by the factory
*/
pANTLR3_VECTOR strings;
/* Index of next string that we allocate
*/
ANTLR3_UINT32 index;
/** Pointer to function that manufactures an empty string
*/
pANTLR3_STRING (*newRaw) (struct ANTLR3_STRING_FACTORY_struct * factory);
/** Pointer to function that manufactures a raw string with no text in it but space for size
* characters.
*/
pANTLR3_STRING (*newSize) (struct ANTLR3_STRING_FACTORY_struct * factory, ANTLR3_UINT32 size);
/** Pointer to function that manufactures a string from a given pointer and length. The pointer is assumed
* to point to characters in the same encoding as the string type, hence if this is a UTF16 string the
* pointer should point to UTF16 characters.
*/
pANTLR3_STRING (*newPtr) (struct ANTLR3_STRING_FACTORY_struct * factory, pANTLR3_UINT8 string, ANTLR3_UINT32 size);
/** Pointer to function that manufactures a string from a given pointer and length. The pointer is assumed to
* point at 8 bit characters which must be converted on the fly to the encoding of the actual string.
*/
pANTLR3_STRING (*newPtr8) (struct ANTLR3_STRING_FACTORY_struct * factory, pANTLR3_UINT8 string, ANTLR3_UINT32 size);
/** Pointer to function that manufactures a string from a given pointer and works out the length. The pointer is
* assumed to point to characters in the same encoding as the string itself, i.e. UTF16 if a UTF16
* string and so on.
*/
pANTLR3_STRING (*newStr) (struct ANTLR3_STRING_FACTORY_struct * factory, pANTLR3_UINT8 string);
/** Pointer to function that manufactures a string from a given pointer and length. The pointer should
* point to 8 bit characters regardless of the actual encoding of the string. The 8 bit characters
* will be converted to the actual string encoding on the fly.
*/
pANTLR3_STRING (*newStr8) (struct ANTLR3_STRING_FACTORY_struct * factory, pANTLR3_UINT8 string);
/** Pointer to function that deletes the string altogether
*/
void (*destroy) (struct ANTLR3_STRING_FACTORY_struct * factory, pANTLR3_STRING string);
/** Pointer to function that returns a copy of the string in printable form without any control
* characters in it.
*/
pANTLR3_STRING (*printable)(struct ANTLR3_STRING_FACTORY_struct * factory, pANTLR3_STRING string);
/** Pointer to function that closes the factory
*/
void (*close) (struct ANTLR3_STRING_FACTORY_struct * factory);
}
ANTLR3_STRING_FACTORY;
#ifdef __cplusplus
}
#endif
#endif