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page.title=Building test programs
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<h2>In this document</h2>
<ol id="auto-toc">
</ol>
</div>
</div>
<p>The test framework has been designed with portability in mind. The only
mandatory requirements are full C++ support and standard system libraries for
I/O, threads and sockets.</p>
<h2 id=cmake_build_system>CMake build system</h2>
<p>The deqp sources have build scripts for CMake, which is the preferred tool for
compiling the test programs.</p>
<p>CMake is an open source build system that supports multiple platforms and
toolchains. CMake generates native makefiles or IDE project files from
target-independent configuration files. For more information on CMake,
please see the <a href="http://www.cmake.org/cmake/help/documentation.html">CMake</a> documentation.</p>
<p>CMake supports and recommends out-of-source-tree builds, i.e., you should
always create makefiles or project files in a separate build directory
outside the source tree. CMake does not have any kind of "distclean" target, so
removing any files generated by CMake must be done manually.</p>
<p>Configuration options are given to CMake using <code>-D&lt;OPTION_NAME&gt;=&lt;VALUE&gt;</code> syntax. Some commonly used options for deqp are listed below.</p>
<table>
<tr>
<th>Configuration option</th>
<th>Description</th>
</tr>
<tr>
<td><code>DEQP_TARGET</code></td>
<td><p>Target name, for example: "android"</p>
<p>The deqp CMake scripts will include the file
<code>targets/&lt;DEQP_TARGET&gt;/&lt;DEQP_TARGET&gt;.cmake</code> and expect to find target-specific build options from there.</p>
</td>
</tr>
<tr>
<td><code>CMAKE_TOOLCHAIN_FILE</code></td>
<td><p>Path to toolchain file for CMake. Used for cross compilation.</p></td>
</tr>
<tr>
<td><code>CMAKE_BUILD_TYPE</code></td>
<td><p>Build type for makefile targets. Valid values are: "Debug" and "Release"</p>
<p>Note the interpretation and default type depend on the targeted build system.
See the CMake documentation for details.</p>
</td>
</tr>
</table>
<h2 id=creating_target_build_file>Creating a target build file</h2>
<p>The deqp build system is configured for new targets using target build files.
A target build file defines which features the platform supports and what libraries or
additional include paths are required. Target file names follow the <code>targets/&lt;name&gt;/&lt;name&gt;.cmake</code> format and the target is selected using the <code>DEQP_TARGET</code> build parameter.</p>
<p>File paths in target files are relative to the base <code>deqp</code> directory, not the <code>targets/&lt;name&gt;</code> directory. The following standard variables can be set by target build file.</p>
<table>
<tr>
<th>Variable</th>
<th>Description</th>
</tr>
<tr>
<td><code>
DEQP_TARGET_NAME</code></td>
<td><p>Target name (will be included into test logs)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_SUPPORT_GLES2</code></td>
<td><p>Whether GLES2 is supported (default: OFF)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_GLES2_LIBRARIES</code></td>
<td><p>GLES2 libraries (leave empty if not supported or dynamic loading is used)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_SUPPORT_GLES3</code></td>
<td><p>Whether GLES3.x is supported (default: OFF)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_GLES3_LIBRARIES</code></td>
<td><p>GLES3.x libraries (leave empty if not supported or dynamic loading is used)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_SUPPORT_VG</code></td>
<td><p>Whether OpenVG is supported (default: OFF)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_OPENVG_LIBRARIES</code></td>
<td><p>OpenVG libraries (leave empty if not supported or dynamic loading is used)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_SUPPORT_EGL</code></td>
<td><p>Whether EGL is supported (default: OFF)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_EGL_LIBRARIES</code></td>
<td><p>EGL libraries (leave empty if not supported or dynamic loading is used)</p>
</td>
</tr>
<tr>
<td><code>
DEQP_PLATFORM_LIBRARIES</code></td>
<td><p>Additional platform-specific libraries required for linking</p>
</td>
</tr>
<tr>
<td><code>
DEQP_PLATFORM_COPY_LIBRARIES</code></td>
<td><p>List of libraries that are copied to each test binary build directory. Can be
used to copy libraries that are needed for running tests but are not in default
search path.</p>
</td>
</tr>
<tr>
<td><code>
TCUTIL_PLATFORM_SRCS</code></td>
<td><p>Platform port source list. Default sources are determined based on the
capabilities and OS.</p>
<p><strong>Note:</strong> Paths are relative to: <code>framework/platform</code></p>
</td>
</tr>
</table>
<p>The target build file can add additional include or link paths using the <code>include_directories()</code> and <code>link_directories()</code> CMake functions.</p>
<h2 id=win32_build>Win32 build</h2>
<p>The easiest way to build deqp modules for Windows is to use the CMake build
system. You will need CMake 2.6.12 or newer and the Microsoft Visual C/C++
compiler. The deqp has been tested with Visual Studio 2013.</p>
<p>Visual Studio project files can be generated with the following command:</p>
<pre>
cmake path\to\src\deqp -G "Visual Studio 12"
</pre>
<p>A 64-bit build can be made by selecting "Visual Studio &lt;ver&gt; Win64" as the build
generator:</p>
<pre>
cmake path\to\src\deqp -G "Visual Studio 12 Win64"
</pre>
<p>You can also generate NMake makefiles with the <code>-G "NMake Makefiles"</code> option as well as the build type (<code>-DCMAKE_BUILD_TYPE="Debug"</code> or <code>"Release"</code>).</p>
<h3 id=rendering_context_creation>Rendering context creation</h3>
<p>Rendering context can be created either with WGL or with EGL on Windows.</p>
<h4 id=wgl_support>WGL support</h4>
<p>All Win32 binaries support GL context creation with WGL as it requires only
standard libraries. WGL context can be selected using the <code>--deqp-gl-context-type=wgl</code> command line argument. In the WGL mode, the deqp uses the <code>WGL_EXT_create_context_es_profile</code> extension to create OpenGL ES contexts. This has been tested to work with
latest drivers from NVIDIA and Intel. AMD drivers do not support the required
extension.</p>
<h4 id=egl_support>EGL support</h4>
<p>The deqp is built with dynamic loading for EGL on Windows if DEQP_SUPPORT_EGL
is ON. This is the default in most targets. Then, if the host has EGL libraries
available, it is possible to run tests with them with the command line
parameter: <code>--deqp-gl-context-type=egl</code></p>
<h2 id=android_build>Android build</h2>
<p>The Android build uses CMake build scripts for building the native test code.
Java parts, i.e., the Test Execution Server and the Test Application Stub, are
compiled using the standard Android build tools.</p>
<p>To compile deqp test programs for Android with the provided build
scripts, you will need:</p>
<ul>
<li>The latest version of the <a href="http://developer.android.com/tools/sdk/ndk/index.html">Android NDK</a>; the <code>android/scripts/common.py</code> file lists the required version
<li>Android stand-alone SDK with API 13, SDK Tools, SDK Platform-tools, and SDK
Build-tools <a href="http://developer.android.com/sdk/index.html#Other">packages</a> installed
<li><a href="http://ant.apache.org/bindownload.cgi">Apache Ant 1.9.4</a>
(required by the Java code build)
<li><a href="http://www.cmake.org/download/">CMake 2.8.12</a> or newer
<li><a href="https://www.python.org/downloads/">Python 2.6</a> or newer in 2.x series; Python 3.x is not supported
<li>For Windows: Either NMake or JOM in <code>PATH</code>
<ul>
<li><a href="http://qt-project.org/wiki/jom">JOM</a> enables faster builds
</ul>
<li> Optional: Ninja make is also supported on Linux
</ul>
<p>Ant and SDK binaries are located based on the PATH environment variable with
certain overriding defaults. The logic is controlled by <code>android/scripts/common.py</code>. </p>
<p>The NDK directory must be either <code>~/android-ndk-&lt;version&gt;</code> or <code>C:/android/android-ndk-&lt;version&gt;</code> or defined via the <code>ANDROID_NDK_PATH</code> environment variable.</p>
<p>Deqp on-device components, the test execution service, and test programs are
built by executing the <code>android/scripts/build.py</code> script. The final .apk is created in <code>android/package/bin</code> and can be installed by the <code>install.py</code> script. If the <a href="port-tests.html#test_execution_service">command line executor</a> is used, the ExecService is launched with <code>launch.py</code> script on the device via ADB. The scripts can be executed from any directory.</p>
<h2 id=linux_build>Linux build</h2>
<p>Test binaries and command line utilities can be built for Linux by generating makefiles using CMake. There are multiple, pre-defined build targets that are useful when building for Linux.</p>
<table>
<tr>
<th>Build target</th>
<th>Description</th>
</tr>
<tr>
<td><code>default</code></td>
<td><p>Default target that uses CMake platform introspection to determine support for various APIs.</p>
</td>
</tr>
<tr>
<td><code>
x11_glx</code></td>
<td><p>Uses GLX to create OpenGL (ES) contexts.</p>
</td>
</tr>
<tr>
<td><code>
x11_egl</code></td>
<td><p>Uses EGL to create OpenGL (ES) contexts.</p>
</td>
</tr>
<tr>
<td><code>
x11_egl_glx</code></td>
<td><p>Supports both GLX and EGL with X11.</p>
</td>
</tr>
</table>
<p>Always use <code>-DCMAKE_BUILD_TYPE=&lt;Debug|Release&gt;</code> to define the build type. <code>Release</code> is a good default. Without it, a default, unoptimized release build is made.</p>
<p>The <code>-DCMAKE_C_FLAGS</code> and <code>-DCMAKE_CXX_FLAGS</code> command line arguments can be used to pass extra arguments to the compiler. For example the 32-bit or 64-bit build can be done by setting <code>-DCMAKE_C(XX)_FLAGS="-m32"</code> or <code>"-m64"</code> respectively. If not specified, the toolchain native architecture, typically 64-bit on the 64-bit toolchain, is used.</p>
<p>The <code>-DCMAKE_LIBRARY_PATH</code> and <code>-DCMAKE_INCLUDE_PATH</code> arguments can be used for CMake to give CMake additional library or include search paths.</p>
<p>An example of a full command line used to do a 32-bit debug build against
driver headers and libraries in a custom location is the following:</p>
<pre>
$ cmake &lt;path to src>/deqp -DDEQP_TARGET=x11_egl -DCMAKE_C_FLAGS="-m32"
-DCMAKE_CXX_FLAGS="-m32" -DCMAKE_BUILD_TYPE=Debug
-DCMAKE_LIBRARY_PATH="&lt;path to driver>/lib"
-DCMAKE_INCLUDE_PATH="&lt;path to driver>/inc"
$ make -j4
</pre>
<h2 id=cross-compiling>Cross-compiling</h2>
<p>Cross-compiling can be achieved by using a CMake toolchain file. The toolchain
file specifies the compiler to use, along with custom search paths for
libraries and headers. Several toolchain files for common scenarios are
included in the release package in the <code>framework/delibs/cmake</code> directory.</p>
<p>In addition to standard CMake variables, the following deqp-specific variables
can be set by the toolchain file. CMake can usually detect <code>DE_OS</code>, <code>DE_COMPILER</code> and <code>DE_PTR_SIZE</code> correctly but <code>DE_CPU</code> must be set by the toolchain file.</p>
<table>
<tr>
<th>Variable</th>
<th>Description</th>
</tr>
<tr>
<td><code>
DE_OS</code></td>
<td><p>Operating system. Supported values are: <code>DE_OS_WIN32, DE_OS_UNIX, DE_OS_WINCE, DE_OS_OSX, DE_OS_ANDROID, DE_OS_SYMBIAN, DE_OS_IOS</code></p>
</td>
</tr>
<tr>
<td><code>
DE_COMPILER</code></td>
<td><p>Compiler type. Supported values are: <code>DE_COMPILER_GCC, DE_COMPILER_MSC, DE_COMPILER_CLANG</code></p>
</td>
</tr>
<tr>
<td><code>
DE_CPU</code></td>
<td><p>CPU type. Supported values are: <code>DE_CPU_ARM, DE_CPU_X86</code>.</p>
</td>
</tr>
<tr>
<td><code>
DE_PTR_SIZE</code></td>
<td><p>sizeof(void*) on the platform. Supported values are: 4 and 8</p>
</td>
</tr>
</table>
<p>The toolchain file can be selected using the <code>CMAKE_TOOLCHAIN_FILE</code> build parameter. For example, the following would create makefiles for a build using the CodeSourcery cross-compiler for ARM/Linux:</p>
<pre>
cmake &lt;path to src>/deqp –DDEQP_BUILD_TYPE="Release"
–DCMAKE_TOOLCHAIN_FILE=&lt;path to src>/delibs/cmake/toolchain-arm-cs.cmake
–DARM_CC_BASE=&lt;path to cc directory>
</pre>
<h2 id=run-time_linking_of_gles_and_egl_libraries>Run-time linking of GLES and EGL libraries</h2>
<p>The deqp does not need entry points of the API under test during linking. The
test code always accesses the APIs through function pointers. Entry points can
then be loaded dynamically at run time or the platform port can provide them at
link time.</p>
<p>If support for an API is turned on in the build settings and link libraries are
not provided, the deqp will load the needed entry points at run time. If the
static linking is desired, provide the needed link libraries in the <code>DEQP_&lt;API&gt;_LIBRARIES</code> build configuration variable.</p>