tag | 3f695830c8e24a5645d2d66714ee75e55b4c04ae | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Wed Feb 19 15:35:32 2020 -0800 |
object | 5b1a877f0a18a55cab0142e90155fdbb488ff9ca |
Android R Preview 1 (RPP1.200123.016)
commit | 5b1a877f0a18a55cab0142e90155fdbb488ff9ca | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Tue Jan 28 11:20:41 2020 -0800 |
committer | Colin Cross <ccross@android.com> | Tue Jan 28 11:20:41 2020 -0800 |
tree | 01a7d69c71160cf3fef977f1e60ce00f404ba92a | |
parent | a70b3381cb261a2c9075befbbfb4e66473d47a62 [diff] | |
parent | 38e095ae8a2a275909967ff8d771e59a71370505 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Make proptools functions consistently take *struct types Add isStruct and isStructPtr helpers Fix null pointer dereference printing an expression. Test: m checkbuild Change-Id: I547f3cd5f286edd32efee60a7300c7eabe293e7b
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.