tag | fef3e3a7cc4a76cd197986ce6e90aa8388d7cbe7 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Tue Jul 10 11:33:06 2018 -0700 |
object | 80e5939b8885d4e575b6150898bda17e4f1ebc05 |
Android O MR1 IOT Release 1.0.2 (4862549)
commit | 80e5939b8885d4e575b6150898bda17e4f1ebc05 | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Fri Jul 06 11:51:54 2018 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Fri Jul 06 11:51:54 2018 -0700 |
tree | 9471f9852aa6b87a79d0aee7148cf269e7ea8506 | |
parent | ed3fd6ba19edfc2be28f0c2d9954603934d2b8a8 [diff] | |
parent | f7d50937a2cd685b5fb3055ded8ab774f05e59da [diff] |
Merge remote-tracking branch 'aosp/upstream' into glob_bootstrap * aosp/upstream: Run globs during earlier bootstrap phases Bug: 73646380 Test: m nothing Test: rm frameworks/base/core/java/android/content/pm/dex/ArtManager.java Test: m nothing (soong re-runs) Change-Id: I7411342b7d563df1808a11462410c715ade26818
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.