commit | 292ad22f52c3cc92719941717093e65d01ba6e25 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dwillemsen@google.com> | Tue Jul 25 18:03:18 2017 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Tue Jul 25 18:03:45 2017 -0700 |
tree | df783fb121c736f42e391b16a4c3f7f7d48e0564 | |
parent | 9795c47773f2d79fdc0ace76bb47693c4a4d3b27 [diff] | |
parent | 3048433458521e6f737d1d9e1f504116a6e64f3d [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Workaround gimme not setting GOROOT Export GOROOT for minibp / primary builder Support parallel Go compiles with Go 1.9 Fix build on Go 1.9 Test: m -j nothing with Go 1.8 Test: m -j nothing with Go 1.9rc1 Change-Id: Ib47750adc88728be8c1f3e8d27364ed652204d82
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.